This is the description of the Go API bindings for the Ambient Light Bricklet. General information and technical specifications for the Ambient Light Bricklet are summarized in its hardware description.
An installation guide for the Go API bindings is part of their general description. Additional documentation can be found on godoc.org.
The example code below is Public Domain (CC0 1.0).
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | package main
import (
"fmt"
"github.com/Tinkerforge/go-api-bindings/ambient_light_bricklet"
"github.com/Tinkerforge/go-api-bindings/ipconnection"
)
const ADDR string = "localhost:4223"
const UID string = "XYZ" // Change XYZ to the UID of your Ambient Light Bricklet.
func main() {
ipcon := ipconnection.New()
defer ipcon.Close()
al, _ := ambient_light_bricklet.New(UID, &ipcon) // Create device object.
ipcon.Connect(ADDR) // Connect to brickd.
defer ipcon.Disconnect()
// Don't use device before ipcon is connected.
// Get current illuminance.
illuminance, _ := al.GetIlluminance()
fmt.Printf("Illuminance: %f lx\n", float64(illuminance)/10.0)
fmt.Print("Press enter to exit.")
fmt.Scanln()
}
|
Download (example_callback.go)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 | package main
import (
"fmt"
"github.com/Tinkerforge/go-api-bindings/ambient_light_bricklet"
"github.com/Tinkerforge/go-api-bindings/ipconnection"
)
const ADDR string = "localhost:4223"
const UID string = "XYZ" // Change XYZ to the UID of your Ambient Light Bricklet.
func main() {
ipcon := ipconnection.New()
defer ipcon.Close()
al, _ := ambient_light_bricklet.New(UID, &ipcon) // Create device object.
ipcon.Connect(ADDR) // Connect to brickd.
defer ipcon.Disconnect()
// Don't use device before ipcon is connected.
al.RegisterIlluminanceCallback(func(illuminance uint16) {
fmt.Printf("Illuminance: %f lx\n", float64(illuminance)/10.0)
})
// Set period for illuminance receiver to 1s (1000ms).
// Note: The illuminance callback is only called every second
// if the illuminance has changed since the last call!
al.SetIlluminanceCallbackPeriod(1000)
fmt.Print("Press enter to exit.")
fmt.Scanln()
}
|
Download (example_threshold.go)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 | package main
import (
"fmt"
"github.com/Tinkerforge/go-api-bindings/ambient_light_bricklet"
"github.com/Tinkerforge/go-api-bindings/ipconnection"
)
const ADDR string = "localhost:4223"
const UID string = "XYZ" // Change XYZ to the UID of your Ambient Light Bricklet.
func main() {
ipcon := ipconnection.New()
defer ipcon.Close()
al, _ := ambient_light_bricklet.New(UID, &ipcon) // Create device object.
ipcon.Connect(ADDR) // Connect to brickd.
defer ipcon.Disconnect()
// Don't use device before ipcon is connected.
// Get threshold receivers with a debounce time of 10 seconds (10000ms).
al.SetDebouncePeriod(10000)
al.RegisterIlluminanceReachedCallback(func(illuminance uint16) {
fmt.Printf("Illuminance: %f lx\n", float64(illuminance)/10.0)
fmt.Println("Too bright, close the curtains!")
})
// Configure threshold for illuminance "greater than 200 lx".
al.SetIlluminanceCallbackThreshold('>', 200*10, 0)
fmt.Print("Press enter to exit.")
fmt.Scanln()
}
|
The Ambient Light Bricklet API is defined in the package github.com/Tinkerforge/go-api-bindings/ambient_light_bricklet
Nearly every function of the Go bindings can return an
ipconnection.DeviceError
, implementing the error interface. The error can have one of the following values:
which correspond to the values returned from Bricks and Bricklets.
All functions listed below are thread-safe.
ambient_light_bricklet.
New
(uid string, ipcon *IPConnection) (device AmbientLightBricklet, err error)¶Parameters: |
|
---|---|
Returns: |
|
Creates a new AmbientLightBricklet
object with the unique device ID uid
and adds
it to the IPConnection ipcon
:
device, err := ambient_light_bricklet.New("YOUR_DEVICE_UID", &ipcon)
This device object can be used after the IPConnection has been connected.
(*AmbientLightBricklet)
GetIlluminance
() (illuminance uint16, err error)¶Returns: |
|
---|
Returns the illuminance of the ambient light sensor.
If you want to get the illuminance periodically, it is recommended to use the
IlluminanceCallback
callback and set the period with
SetIlluminanceCallbackPeriod()
.
(*AmbientLightBricklet)
GetAnalogValue
() (value uint16, err error)¶Returns: |
|
---|
Returns the value as read by a 12-bit analog-to-digital converter.
Note
The value returned by GetIlluminance()
is averaged over several samples
to yield less noise, while GetAnalogValue()
gives back raw
unfiltered analog values. The only reason to use GetAnalogValue()
is,
if you need the full resolution of the analog-to-digital converter.
Also, the analog-to-digital converter covers three different ranges that are set dynamically depending on the light intensity. It is impossible to distinguish between these ranges with the analog value.
If you want the analog value periodically, it is recommended to use the
AnalogValueCallback
callback and set the period with
SetAnalogValueCallbackPeriod()
.
(*AmbientLightBricklet)
GetIdentity
() (uid string, connectedUid string, position rune, hardwareVersion [3]uint8, firmwareVersion [3]uint8, deviceIdentifier uint16, err error)¶Returns: |
|
---|
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an Isolator Bricklet is always at position 'z'.
The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.
(*AmbientLightBricklet)
SetIlluminanceCallbackPeriod
(period uint32) (err error)¶Parameters: |
|
---|---|
Returns: |
|
Sets the period with which the IlluminanceCallback
callback is triggered
periodically. A value of 0 turns the callback off.
The IlluminanceCallback
callback is only triggered if the illuminance has changed
since the last triggering.
(*AmbientLightBricklet)
GetIlluminanceCallbackPeriod
() (period uint32, err error)¶Returns: |
|
---|
Returns the period as set by SetIlluminanceCallbackPeriod()
.
(*AmbientLightBricklet)
SetAnalogValueCallbackPeriod
(period uint32) (err error)¶Parameters: |
|
---|---|
Returns: |
|
Sets the period with which the AnalogValueCallback
callback is triggered
periodically. A value of 0 turns the callback off.
The AnalogValueCallback
callback is only triggered if the analog value has
changed since the last triggering.
(*AmbientLightBricklet)
GetAnalogValueCallbackPeriod
() (period uint32, err error)¶Returns: |
|
---|
Returns the period as set by SetAnalogValueCallbackPeriod()
.
(*AmbientLightBricklet)
SetIlluminanceCallbackThreshold
(option rune, min uint16, max uint16) (err error)¶Parameters: |
|
---|---|
Returns: |
|
Sets the thresholds for the IlluminanceReachedCallback
callback.
The following options are possible:
Option | Description |
---|---|
'x' | Callback is turned off |
'o' | Callback is triggered when the illuminance is outside the min and max values |
'i' | Callback is triggered when the illuminance is inside the min and max values |
'<' | Callback is triggered when the illuminance is smaller than the min value (max is ignored) |
'>' | Callback is triggered when the illuminance is greater than the min value (max is ignored) |
The following constants are available for this function:
For option:
(*AmbientLightBricklet)
GetIlluminanceCallbackThreshold
() (option rune, min uint16, max uint16, err error)¶Returns: |
|
---|
Returns the threshold as set by SetIlluminanceCallbackThreshold()
.
The following constants are available for this function:
For option:
(*AmbientLightBricklet)
SetAnalogValueCallbackThreshold
(option rune, min uint16, max uint16) (err error)¶Parameters: |
|
---|---|
Returns: |
|
Sets the thresholds for the AnalogValueReachedCallback
callback.
The following options are possible:
Option | Description |
---|---|
'x' | Callback is turned off |
'o' | Callback is triggered when the analog value is outside the min and max values |
'i' | Callback is triggered when the analog value is inside the min and max values |
'<' | Callback is triggered when the analog value is smaller than the min value (max is ignored) |
'>' | Callback is triggered when the analog value is greater than the min value (max is ignored) |
The following constants are available for this function:
For option:
(*AmbientLightBricklet)
GetAnalogValueCallbackThreshold
() (option rune, min uint16, max uint16, err error)¶Returns: |
|
---|
Returns the threshold as set by SetAnalogValueCallbackThreshold()
.
The following constants are available for this function:
For option:
(*AmbientLightBricklet)
SetDebouncePeriod
(debounce uint32) (err error)¶Parameters: |
|
---|---|
Returns: |
|
Sets the period with which the threshold callbacks
are triggered, if the thresholds
keep being reached.
(*AmbientLightBricklet)
GetDebouncePeriod
() (debounce uint32, err error)¶Returns: |
|
---|
Returns the debounce period as set by SetDebouncePeriod()
.
Callbacks can be registered to receive
time critical or recurring data from the device. The registration is done
with the corresponding Register*Callback
function, which returns a unique callback ID.
This ID can be used to deregister the callback later with the corresponding Deregister*Callback
function.
Note
Using callbacks for recurring events is always preferred compared to using getters. It will use less USB bandwidth and the latency will be a lot better, since there is no round trip time.
(*AmbientLightBricklet)
RegisterIlluminanceCallback
(func(illuminance uint16)) (registrationId uint64)¶Callback Parameters: |
|
---|---|
Returns: |
|
This callback is triggered periodically with the period that is set by
SetIlluminanceCallbackPeriod()
. The callback parameter is the illuminance of the
ambient light sensor.
The IlluminanceCallback
callback is only triggered if the illuminance has changed
since the last triggering.
(*AmbientLightBricklet)
RegisterAnalogValueCallback
(func(value uint16)) (registrationId uint64)¶Callback Parameters: |
|
---|---|
Returns: |
|
This callback is triggered periodically with the period that is set by
SetAnalogValueCallbackPeriod()
. The callback parameter is the analog value of the
ambient light sensor.
The AnalogValueCallback
callback is only triggered if the analog value has
changed since the last triggering.
(*AmbientLightBricklet)
RegisterIlluminanceReachedCallback
(func(illuminance uint16)) (registrationId uint64)¶Callback Parameters: |
|
---|---|
Returns: |
|
This callback is triggered when the threshold as set by
SetIlluminanceCallbackThreshold()
is reached.
The callback parameter is the illuminance of the ambient light sensor.
If the threshold keeps being reached, the callback is triggered periodically
with the period as set by SetDebouncePeriod()
.
(*AmbientLightBricklet)
RegisterAnalogValueReachedCallback
(func(value uint16)) (registrationId uint64)¶Callback Parameters: |
|
---|---|
Returns: |
|
This callback is triggered when the threshold as set by
SetAnalogValueCallbackThreshold()
is reached.
The callback parameter is the analog value of the ambient light sensor.
If the threshold keeps being reached, the callback is triggered periodically
with the period as set by SetDebouncePeriod()
.
Virtual functions don't communicate with the device itself, but operate only on the API bindings device object. They can be called without the corresponding IP Connection object being connected.
(*AmbientLightBricklet)
GetAPIVersion
() (apiVersion [3]uint8, err error)¶Returns: |
|
---|
Returns the version of the API definition implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
(*AmbientLightBricklet)
GetResponseExpected
(functionId uint8) (responseExpected bool, err error)¶Parameters: |
|
---|---|
Returns: |
|
Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.
For getter functions this is enabled by default and cannot be disabled,
because those functions will always send a response. For callback configuration
functions it is enabled by default too, but can be disabled by
SetResponseExpected()
. For setter functions it is disabled by default
and can be enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For functionId:
(*AmbientLightBricklet)
SetResponseExpected
(functionId uint8, responseExpected bool) (err error)¶Parameters: |
|
---|---|
Returns: |
|
Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For functionId:
(*AmbientLightBricklet)
SetResponseExpectedAll
(responseExpected bool) (err error)¶Parameters: |
|
---|---|
Returns: |
|
Changes the response expected flag for all setter and callback configuration functions of this device at once.
ambient_light_bricklet.
DeviceIdentifier
¶This constant is used to identify a Ambient Light Bricklet.
The GetIdentity()
function and
the (*IPConnection) RegisterEnumerateCallback
callback of the IPConnection have a deviceIdentifier
parameter to specify
the Brick's or Bricklet's type.
ambient_light_bricklet.
DeviceDisplayName
¶This constant represents the human readable name of a Ambient Light Bricklet.