Note
There is an extra section for Objective-C and iOS.
The C/C++ bindings allow you to control Bricks and Bricklets from your C/C++ programs. The ZIP file for the bindings contains:
source/
the source code of the bindingsexamples/
the examples for every Brick and BrickletTo keep the C/C++ bindings stupid and simple, they only have dependencies that are available nearly everywhere, thus making it possible to compile into any project hassle-free. We do not offer a precompiled library, since it would be a pain in the ass to provide them for all combinations of architectures and operating systems. This means, the bindings should work on most architectures (ARM, x86, etc.) and on most operating systems (Windows and POSIX systems, such as Linux and macOS, etc.).
Because there is no precompiled library for the C/C++ bindings there is nothing to install as such. The recommended way of using the bindings is to include their source code directly into your C/C++ project. The next section shows some examples about how to do that.
To test a C/C++ example Brick Daemon and Brick Viewer have to be installed first. Brick Daemon acts as a proxy between the USB interface of the Bricks and the API bindings. Brick Viewer connects to Brick Daemon and helps to figure out basic information about the connected Bricks and Bricklets.
As an example we will compile the Stepper Brick configuration example
with GCC on the command line and with some IDEs. For that we have to copy the
IP Connection and the Stepper Brick bindings from the source/
folder
as well as the example_configuration.c
from the examples/brick/stepper/
folder into a new folder:
example_project/
-> ip_connection.c
-> ip_connection.h
-> brick_stepper.c
-> brick_stepper.h
-> example_configuration.c
In the example HOST
and PORT
specify at which network address the
Stepper Brick can be found. If it is connected locally to USB then localhost
and 4223 is correct. The UID
value has to be changed to the UID of the
connected Stepper Brick, which you can figure out using Brick Viewer:
#define HOST "localhost"
#define PORT 4223
#define UID "XXYYZZ" // Change XXYYZZ to the UID of your Stepper Brick
The only dependency on Unix-like systems is pthreads, therefore a compilation of the example with GCC on Linux and macOS looks like this:
gcc -pthread -o example *.c
On Windows Win32 is used for threading and WinSock2 (ws2_32
) for the network
connection. Under MinGW we can compile the example as following (the library
linking must come after the source):
gcc -o example.exe *.c -lws2_32 -ladvapi32
The simplest way to use the bindings in a C++ project is to rename the required
source files from *.c
to *.cpp
. Then the compiler will treat the source
code as C++ and does the right thing automatically.
With Visual Studio we can use the example_project/
folder too. The simplest
way to use the bindings in a Visual C++ project is to rename the required source
files from *.c
to *.cpp
. Then the compiler will treat the source code as
C++ and does the right thing automatically. This will also avoid the problem
that the Visual Studio compiler supports the C89 standard only, but the bindings
uses the newer C99 standard.
Now a new project can be created in Visual Studio by clicking:
example_project/
Then ws2_32.lib
(WinSock2) and advapi32.lib
have to included by clicking:
ws2_32.lib;advapi32.lib;
Older version of Visual Studio don't come with stdint.h
. A compatible
version can be found here.
If necessary download it to the example_project/
folder.
The Visual C++ project might have the "Precompiled Headers" option enabled by
default. The C/C++ bindings do not support this. Disable the "Precompiled Headers"
option for all the *.cpp
files used from the API bindings in their individual
properties dialog:
That's it, now the project can be compiled an executed!
The Visual Studio compiler can also be used from the command line in the
example_project/
folder:
cl.exe /I. *.cpp /link /out:example.exe ws2_32.lib advapi32.lib
A new Qt Creator project for the example_project/
folder can be created by
clicking:
example_project/
folder for "Create in"Qt Creator should now show an empty file named example_project.pro
.
Copy and paste the following lines into it and save the result:
TEMPLATE = app
CONFIG += console
TARGET = example_configuration
win32:LIBS += -lws2_32 -ladvapi32
unix:QMAKE_CXXFLAGS += -pthread
SOURCES += ip_connection.c brick_stepper.c example_configuration.c
HEADERS += ip_connection.h brick_stepper.h
This tells Qt Creator that this is an console application named
"example_configuration". It is linked to the ws2_32
and advapi32
libraries on Windows and uses pthreads on Unix (Linux, macOS, etc).
Before stating the program you need to tick the "Run in terminal" check box on the project's run configuration tab, otherwise its output will not be visible.
Now the program can be compiled and started!
This is an example for a project in C. If you want to use the bindings in a C++
project then the simplest way to do this is to rename the required source files
from *.c
to *.cpp
and to change the SOURCES
line in
example_project.pro
accordingly. Then the compiler will treat the source
code as C++ and does the right thing automatically.
If you want to add the C/C++ bindings to an existing Qt Creator project then
you just need to add the required source files to the SOURCES
and
HEADERS
variables and add these two lines to your .pro
file:
win32:LIBS += -lws2_32 -ladvapi32
unix:QMAKE_CXXFLAGS += -pthread
A new Dev-C++ project for the example_project/
folder can be created by
clicking:
Dev-C++ will now create a new files named main.c
. We don't need it, remove
it by clicking on "Remove file" in its context menu in the project view. Now add
all files from the example_project/
folder to the project by clicking on
"Add to Project" in the project's context menu.
Then libws2_32.a
(WinSock2) and libadvapi32.a
have to included by clicking:
libws2_32.a
and libadvapi32.a
Now the program can be compiled and started!
This is an example for a project in C. If you want to use the bindings in a C++
project then the simplest way to do this is to rename the required source files
from *.c
to *.cpp
. Then the compiler will treat the source code as C++
and does the right thing automatically.
Links to the API reference for the IP Connection, Bricks and Bricklets as well as the examples from the ZIP file of the bindings are listed in the following table. Further project descriptions can be found in the Kits section.