This is the description of the C/C++ API bindings for the LCD 16x2 Bricklet. General information and technical specifications for the LCD 16x2 Bricklet are summarized in its hardware description.
An installation guide for the C/C++ API bindings is part of their general description.
The example code below is Public Domain (CC0 1.0).
Download (example_hello_world.c)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 | #include <stdio.h>
#include "ip_connection.h"
#include "bricklet_lcd_16x2.h"
#define HOST "localhost"
#define PORT 4223
#define UID "XYZ" // Change XYZ to the UID of your LCD 16x2 Bricklet
int main(void) {
// Create IP connection
IPConnection ipcon;
ipcon_create(&ipcon);
// Create device object
LCD16x2 lcd;
lcd_16x2_create(&lcd, UID, &ipcon);
// Connect to brickd
if(ipcon_connect(&ipcon, HOST, PORT) < 0) {
fprintf(stderr, "Could not connect\n");
return 1;
}
// Don't use device before ipcon is connected
// Turn backlight on
lcd_16x2_backlight_on(&lcd);
// Write "Hello World"
lcd_16x2_write_line(&lcd, 0, 0, "Hello World");
printf("Press key to exit\n");
getchar();
lcd_16x2_destroy(&lcd);
ipcon_destroy(&ipcon); // Calls ipcon_disconnect internally
return 0;
}
|
Download (example_button_callback.c)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 | #include <stdio.h>
#include "ip_connection.h"
#include "bricklet_lcd_16x2.h"
#define HOST "localhost"
#define PORT 4223
#define UID "XYZ" // Change XYZ to the UID of your LCD 16x2 Bricklet
// Callback function for button pressed callback
void cb_button_pressed(uint8_t button, void *user_data) {
(void)user_data; // avoid unused parameter warning
printf("Button Pressed: %u\n", button);
}
// Callback function for button released callback
void cb_button_released(uint8_t button, void *user_data) {
(void)user_data; // avoid unused parameter warning
printf("Button Released: %u\n", button);
}
int main(void) {
// Create IP connection
IPConnection ipcon;
ipcon_create(&ipcon);
// Create device object
LCD16x2 lcd;
lcd_16x2_create(&lcd, UID, &ipcon);
// Connect to brickd
if(ipcon_connect(&ipcon, HOST, PORT) < 0) {
fprintf(stderr, "Could not connect\n");
return 1;
}
// Don't use device before ipcon is connected
// Register button pressed callback to function cb_button_pressed
lcd_16x2_register_callback(&lcd,
LCD_16X2_CALLBACK_BUTTON_PRESSED,
(void (*)(void))cb_button_pressed,
NULL);
// Register button released callback to function cb_button_released
lcd_16x2_register_callback(&lcd,
LCD_16X2_CALLBACK_BUTTON_RELEASED,
(void (*)(void))cb_button_released,
NULL);
printf("Press key to exit\n");
getchar();
lcd_16x2_destroy(&lcd);
ipcon_destroy(&ipcon); // Calls ipcon_disconnect internally
return 0;
}
|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 | #include <stdio.h>
#include <wchar.h>
#include "ip_connection.h"
#include "bricklet_lcd_16x2.h"
#define HOST "localhost"
#define PORT 4223
#define UID "XYZ" // Change XYZ to the UID of your LCD 16x2 Bricklet
// Maps a wchar_t string to the LCD charset
static void wchar_to_ks0066u(const wchar_t *wchar, char *ks0066u, int ks0066u_length)
{
const wchar_t *s = wchar;
char *d = ks0066u;
char *e = ks0066u + ks0066u_length;
char c;
uint32_t code_point;
while (*s != '\0' && d < e) {
// If wchar_t is UTF-16 then handle surrogates
if (sizeof(wchar_t) == 2 && *s >= 0xd800 && *s <= 0xdbff) {
code_point = 0x10000 + (*s - 0xd800) * 0x400 + (*(s + 1) - 0xdc00);
s += 2;
} else {
code_point = *s++;
}
// ASCII subset from JIS X 0201
if (code_point >= 0x0020 && code_point <= 0x007e) {
// The LCD charset doesn't include '\' and '~', use similar characters instead
switch (code_point) {
case 0x005c: c = 0xa4; break; // REVERSE SOLIDUS maps to IDEOGRAPHIC COMMA
case 0x007e: c = 0x2d; break; // TILDE maps to HYPHEN-MINUS
default: c = code_point; break;
}
}
// Katakana subset from JIS X 0201
else if (code_point >= 0xff61 && code_point <= 0xff9f) {
c = code_point - 0xfec0;
}
// Special characters
else {
switch (code_point) {
case 0x00a5: c = 0x5c; break; // YEN SIGN
case 0x2192: c = 0x7e; break; // RIGHTWARDS ARROW
case 0x2190: c = 0x7f; break; // LEFTWARDS ARROW
case 0x00b0: c = 0xdf; break; // DEGREE SIGN maps to KATAKANA SEMI-VOICED SOUND MARK
case 0x03b1: c = 0xe0; break; // GREEK SMALL LETTER ALPHA
case 0x00c4: c = 0xe1; break; // LATIN CAPITAL LETTER A WITH DIAERESIS
case 0x00e4: c = 0xe1; break; // LATIN SMALL LETTER A WITH DIAERESIS
case 0x00df: c = 0xe2; break; // LATIN SMALL LETTER SHARP S
case 0x03b5: c = 0xe3; break; // GREEK SMALL LETTER EPSILON
case 0x00b5: c = 0xe4; break; // MICRO SIGN
case 0x03bc: c = 0xe4; break; // GREEK SMALL LETTER MU
case 0x03c2: c = 0xe5; break; // GREEK SMALL LETTER FINAL SIGMA
case 0x03c1: c = 0xe6; break; // GREEK SMALL LETTER RHO
case 0x221a: c = 0xe8; break; // SQUARE ROOT
case 0x00b9: c = 0xe9; break; // SUPERSCRIPT ONE maps to SUPERSCRIPT (minus) ONE
case 0x00a4: c = 0xeb; break; // CURRENCY SIGN
case 0x00a2: c = 0xec; break; // CENT SIGN
case 0x2c60: c = 0xed; break; // LATIN CAPITAL LETTER L WITH DOUBLE BAR
case 0x00f1: c = 0xee; break; // LATIN SMALL LETTER N WITH TILDE
case 0x00d6: c = 0xef; break; // LATIN CAPITAL LETTER O WITH DIAERESIS
case 0x00f6: c = 0xef; break; // LATIN SMALL LETTER O WITH DIAERESIS
case 0x03f4: c = 0xf2; break; // GREEK CAPITAL THETA SYMBOL
case 0x221e: c = 0xf3; break; // INFINITY
case 0x03a9: c = 0xf4; break; // GREEK CAPITAL LETTER OMEGA
case 0x00dc: c = 0xf5; break; // LATIN CAPITAL LETTER U WITH DIAERESIS
case 0x00fc: c = 0xf5; break; // LATIN SMALL LETTER U WITH DIAERESIS
case 0x03a3: c = 0xf6; break; // GREEK CAPITAL LETTER SIGMA
case 0x03c0: c = 0xf7; break; // GREEK SMALL LETTER PI
case 0x0304: c = 0xf8; break; // COMBINING MACRON
case 0x00f7: c = 0xfd; break; // DIVISION SIGN
default:
case 0x25a0: c = 0xff; break; // BLACK SQUARE
}
}
// Special handling for 'x' followed by COMBINING MACRON
if (c == (char)0xf8) {
if (d == ks0066u || (d > ks0066u && *(d - 1) != 'x')) {
c = 0xff; // BLACK SQUARE
}
if (d > ks0066u) {
--d;
}
}
*d++ = c;
}
while (d < e) {
*d++ = '\0';
}
}
int main(void) {
// Create IP connection
IPConnection ipcon;
ipcon_create(&ipcon);
// Create device object
LCD16x2 lcd;
lcd_16x2_create(&lcd, UID, &ipcon);
// Connect to brickd
if(ipcon_connect(&ipcon, HOST, PORT) < 0) {
fprintf(stderr, "Could not connect\n");
return 1;
}
// Don't use device before ipcon is connected
// Turn backlight on
lcd_16x2_backlight_on(&lcd);
// Write a string using the wchar_to_ks0066u function to map to the LCD charset
char ks0066u[16];
wchar_to_ks0066u(L"Stromstärke: 5µA", ks0066u, sizeof(ks0066u));
lcd_16x2_write_line(&lcd, 0, 0, ks0066u);
// Write a string directly including characters from the LCD charset
lcd_16x2_write_line(&lcd, 1, 0, "Drehzahl: 1000s\xe9");
printf("Press key to exit\n");
getchar();
lcd_16x2_destroy(&lcd);
ipcon_destroy(&ipcon); // Calls ipcon_disconnect internally
return 0;
}
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Most functions of the C/C++ bindings return an error code (e_code
).
Data returned from the device, when a getter is called,
is handled via output parameters. These parameters are labeled with the
ret_
prefix.
Possible error codes are:
as defined in ip_connection.h
.
All functions listed below are thread-safe.
lcd_16x2_create
(LCD16x2 *lcd_16x2, const char *uid, IPConnection *ipcon)¶Parameters: |
|
---|
Creates the device object lcd_16x2
with the unique device ID uid
and adds
it to the IPConnection ipcon
:
LCD16x2 lcd_16x2;
lcd_16x2_create(&lcd_16x2, "YOUR_DEVICE_UID", &ipcon);
This device object can be used after the IP connection has been connected.
lcd_16x2_destroy
(LCD16x2 *lcd_16x2)¶Parameters: |
|
---|
Removes the device object lcd_16x2
from its IPConnection and destroys it.
The device object cannot be used anymore afterwards.
lcd_16x2_write_line
(LCD16x2 *lcd_16x2, uint8_t line, uint8_t position, const char *text)¶Parameters: |
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Returns: |
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Writes text to a specific line with a specific position. The text can have a maximum of 16 characters.
For example: (0, 5, "Hello") will write Hello in the middle of the first line of the display.
The display uses a special charset that includes all ASCII characters except backslash and tilde. The LCD charset also includes several other non-ASCII characters, see the charset specification for details. The Unicode example above shows how to specify non-ASCII characters and how to translate from Unicode to the LCD charset.
lcd_16x2_clear_display
(LCD16x2 *lcd_16x2)¶Parameters: |
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Returns: |
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Deletes all characters from the display.
lcd_16x2_backlight_on
(LCD16x2 *lcd_16x2)¶Parameters: |
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Returns: |
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Turns the backlight on.
lcd_16x2_backlight_off
(LCD16x2 *lcd_16x2)¶Parameters: |
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Returns: |
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Turns the backlight off.
lcd_16x2_is_backlight_on
(LCD16x2 *lcd_16x2, bool *ret_backlight)¶Parameters: |
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Output Parameters: |
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Returns: |
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Returns true if the backlight is on and false otherwise.
lcd_16x2_set_config
(LCD16x2 *lcd_16x2, bool cursor, bool blinking)¶Parameters: |
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Returns: |
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Configures if the cursor (shown as "_") should be visible and if it
should be blinking (shown as a blinking block). The cursor position
is one character behind the the last text written with
lcd_16x2_write_line()
.
lcd_16x2_get_config
(LCD16x2 *lcd_16x2, bool *ret_cursor, bool *ret_blinking)¶Parameters: |
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Output Parameters: |
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Returns: |
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Returns the configuration as set by lcd_16x2_set_config()
.
Parameters: |
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Output Parameters: |
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Returns: |
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Returns true if the button is pressed.
If you want to react on button presses and releases it is recommended to use the
LCD_16X2_CALLBACK_BUTTON_PRESSED
and LCD_16X2_CALLBACK_BUTTON_RELEASED
callbacks.
lcd_16x2_set_custom_character
(LCD16x2 *lcd_16x2, uint8_t index, uint8_t character[8])¶Parameters: |
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Returns: |
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The LCD 16x2 Bricklet can store up to 8 custom characters. The characters consist of 5x8 pixels and can be addressed with the index 0-7. To describe the pixels, the first 5 bits of 8 bytes are used. For example, to make a custom character "H", you should transfer the following:
character[0] = 0b00010001
(decimal value 17)character[1] = 0b00010001
(decimal value 17)character[2] = 0b00010001
(decimal value 17)character[3] = 0b00011111
(decimal value 31)character[4] = 0b00010001
(decimal value 17)character[5] = 0b00010001
(decimal value 17)character[6] = 0b00010001
(decimal value 17)character[7] = 0b00000000
(decimal value 0)The characters can later be written with lcd_16x2_write_line()
by using the
characters with the byte representation 8 ("\x08" or "\u0008") to 15
("\x0F" or "\u000F").
You can play around with the custom characters in Brick Viewer since version 2.0.1.
Custom characters are stored by the LCD in RAM, so they have to be set after each startup.
New in version 2.0.1 (Plugin).
lcd_16x2_get_custom_character
(LCD16x2 *lcd_16x2, uint8_t index, uint8_t ret_character[8])¶Parameters: |
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Output Parameters: |
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Returns: |
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Returns the custom character for a given index, as set with
lcd_16x2_set_custom_character()
.
New in version 2.0.1 (Plugin).
lcd_16x2_get_identity
(LCD16x2 *lcd_16x2, char ret_uid[8], char ret_connected_uid[8], char *ret_position, uint8_t ret_hardware_version[3], uint8_t ret_firmware_version[3], uint16_t *ret_device_identifier)¶Parameters: |
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Output Parameters: |
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Returns: |
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Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an Isolator Bricklet is always at position 'z'.
The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.
lcd_16x2_register_callback
(LCD16x2 *lcd_16x2, int16_t callback_id, void (*function)(void), void *user_data)¶Parameters: |
|
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Registers the given function
with the given callback_id
. The
user_data
will be passed as the last parameter to the function
.
The available callback IDs with corresponding function signatures are listed below.
Callbacks can be registered to receive time critical or recurring data from the
device. The registration is done with the lcd_16x2_register_callback()
function:
void my_callback(int value, void *user_data) { printf("Value: %d\n", value); } lcd_16x2_register_callback(&lcd_16x2, LCD_16X2_CALLBACK_EXAMPLE, (void (*)(void))my_callback, NULL);
The available constants with corresponding function signatures are described below.
Note
Using callbacks for recurring events is always preferred compared to using getters. It will use less USB bandwidth and the latency will be a lot better, since there is no round trip time.
LCD_16X2_CALLBACK_BUTTON_PRESSED
¶void callback(uint8_t button, void *user_data)
Callback Parameters: |
|
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This callback is triggered when a button is pressed. The parameter is the number of the button.
LCD_16X2_CALLBACK_BUTTON_RELEASED
¶void callback(uint8_t button, void *user_data)
Callback Parameters: |
|
---|
This callback is triggered when a button is released. The parameter is the number of the button.
Virtual functions don't communicate with the device itself, but operate only on the API bindings device object. They can be called without the corresponding IP Connection object being connected.
lcd_16x2_get_api_version
(LCD16x2 *lcd_16x2, uint8_t ret_api_version[3])¶Parameters: |
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Output Parameters: |
|
Returns: |
|
Returns the version of the API definition implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
lcd_16x2_get_response_expected
(LCD16x2 *lcd_16x2, uint8_t function_id, bool *ret_response_expected)¶Parameters: |
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Output Parameters: |
|
Returns: |
|
Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.
For getter functions this is enabled by default and cannot be disabled,
because those functions will always send a response. For callback configuration
functions it is enabled by default too, but can be disabled by
lcd_16x2_set_response_expected()
. For setter functions it is disabled by default
and can be enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For function_id:
lcd_16x2_set_response_expected
(LCD16x2 *lcd_16x2, uint8_t function_id, bool response_expected)¶Parameters: |
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Returns: |
|
Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For function_id:
lcd_16x2_set_response_expected_all
(LCD16x2 *lcd_16x2, bool response_expected)¶Parameters: |
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Returns: |
|
Changes the response expected flag for all setter and callback configuration functions of this device at once.
LCD_16X2_DEVICE_IDENTIFIER
¶This constant is used to identify a LCD 16x2 Bricklet.
The lcd_16x2_get_identity()
function and the IPCON_CALLBACK_ENUMERATE
callback of the IP Connection have a device_identifier
parameter to specify
the Brick's or Bricklet's type.
LCD_16X2_DEVICE_DISPLAY_NAME
¶This constant represents the human readable name of a LCD 16x2 Bricklet.