This is the description of the Modbus protocol for the LCD 16x2 Bricklet. General information and technical specifications for the LCD 16x2 Bricklet are summarized in its hardware description.
A general description of the Modbus protocol structure can be found here.
BrickletLCD16x2.
write_line
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Writes text to a specific line with a specific position. The text can have a maximum of 16 characters.
For example: (0, 5, "Hello") will write Hello in the middle of the first line of the display.
The display uses a special charset that includes all ASCII characters except backslash and tilde. The LCD charset also includes several other non-ASCII characters, see the charset specification for details. The Unicode example above shows how to specify non-ASCII characters and how to translate from Unicode to the LCD charset.
BrickletLCD16x2.
clear_display
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Deletes all characters from the display.
BrickletLCD16x2.
backlight_on
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Turns the backlight on.
BrickletLCD16x2.
backlight_off
¶Function ID: |
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Request: |
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Response: |
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Turns the backlight off.
BrickletLCD16x2.
is_backlight_on
¶Function ID: |
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Returns true if the backlight is on and false otherwise.
BrickletLCD16x2.
set_config
¶Function ID: |
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Request: |
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Response: |
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Configures if the cursor (shown as "_") should be visible and if it
should be blinking (shown as a blinking block). The cursor position
is one character behind the the last text written with
write_line
.
BrickletLCD16x2.
get_config
¶Function ID: |
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Response: |
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Returns the configuration as set by set_config
.
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Returns true if the button is pressed.
If you want to react on button presses and releases it is recommended to use the
CALLBACK_BUTTON_PRESSED
and CALLBACK_BUTTON_RELEASED
callbacks.
BrickletLCD16x2.
set_custom_character
¶Function ID: |
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Request: |
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Response: |
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The LCD 16x2 Bricklet can store up to 8 custom characters. The characters consist of 5x8 pixels and can be addressed with the index 0-7. To describe the pixels, the first 5 bits of 8 bytes are used. For example, to make a custom character "H", you should transfer the following:
character[0] = 0b00010001
(decimal value 17)character[1] = 0b00010001
(decimal value 17)character[2] = 0b00010001
(decimal value 17)character[3] = 0b00011111
(decimal value 31)character[4] = 0b00010001
(decimal value 17)character[5] = 0b00010001
(decimal value 17)character[6] = 0b00010001
(decimal value 17)character[7] = 0b00000000
(decimal value 0)The characters can later be written with write_line
by using the
characters with the byte representation 8 ("\x08" or "\u0008") to 15
("\x0F" or "\u000F").
You can play around with the custom characters in Brick Viewer since version 2.0.1.
Custom characters are stored by the LCD in RAM, so they have to be set after each startup.
New in version 2.0.1 (Plugin).
BrickletLCD16x2.
get_custom_character
¶Function ID: |
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Request: |
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Returns the custom character for a given index, as set with
set_custom_character
.
New in version 2.0.1 (Plugin).
BrickletLCD16x2.
get_identity
¶Function ID: |
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Request: |
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Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an Isolator Bricklet is always at position 'z'.
The device identifier numbers can be found here.
BrickletLCD16x2.
CALLBACK_BUTTON_PRESSED
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Response: |
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This callback is triggered when a button is pressed. The response value is the number of the button.
BrickletLCD16x2.
CALLBACK_BUTTON_RELEASED
¶Function ID: |
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Response: |
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This callback is triggered when a button is released. The response value is the number of the button.