This is the description of the Delphi/Lazarus API bindings for the UV Light Bricklet. General information and technical specifications for the UV Light Bricklet are summarized in its hardware description.
An installation guide for the Delphi/Lazarus API bindings is part of their general description.
The example code below is Public Domain (CC0 1.0).
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 | program ExampleSimple;
{$ifdef MSWINDOWS}{$apptype CONSOLE}{$endif}
{$ifdef FPC}{$mode OBJFPC}{$H+}{$endif}
uses
SysUtils, IPConnection, BrickletUVLight;
type
TExample = class
private
ipcon: TIPConnection;
uvl: TBrickletUVLight;
public
procedure Execute;
end;
const
HOST = 'localhost';
PORT = 4223;
UID = 'XYZ'; { Change XYZ to the UID of your UV Light Bricklet }
var
e: TExample;
procedure TExample.Execute;
var uvLight: longword;
begin
{ Create IP connection }
ipcon := TIPConnection.Create;
{ Create device object }
uvl := TBrickletUVLight.Create(UID, ipcon);
{ Connect to brickd }
ipcon.Connect(HOST, PORT);
{ Don't use device before ipcon is connected }
{ Get current UV light }
uvLight := uvl.GetUVLight;
WriteLn(Format('UV Light: %f mW/m²', [uvLight/10.0]));
WriteLn('Press key to exit');
ReadLn;
ipcon.Destroy; { Calls ipcon.Disconnect internally }
end;
begin
e := TExample.Create;
e.Execute;
e.Destroy;
end.
|
Download (ExampleCallback.pas)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | program ExampleCallback;
{$ifdef MSWINDOWS}{$apptype CONSOLE}{$endif}
{$ifdef FPC}{$mode OBJFPC}{$H+}{$endif}
uses
SysUtils, IPConnection, BrickletUVLight;
type
TExample = class
private
ipcon: TIPConnection;
uvl: TBrickletUVLight;
public
procedure UVLightCB(sender: TBrickletUVLight; const uvLight: longword);
procedure Execute;
end;
const
HOST = 'localhost';
PORT = 4223;
UID = 'XYZ'; { Change XYZ to the UID of your UV Light Bricklet }
var
e: TExample;
{ Callback procedure for UV light callback }
procedure TExample.UVLightCB(sender: TBrickletUVLight; const uvLight: longword);
begin
WriteLn(Format('UV Light: %f mW/m²', [uvLight/10.0]));
end;
procedure TExample.Execute;
begin
{ Create IP connection }
ipcon := TIPConnection.Create;
{ Create device object }
uvl := TBrickletUVLight.Create(UID, ipcon);
{ Connect to brickd }
ipcon.Connect(HOST, PORT);
{ Don't use device before ipcon is connected }
{ Register UV light callback to procedure UVLightCB }
uvl.OnUVLight := {$ifdef FPC}@{$endif}UVLightCB;
{ Set period for UV light callback to 1s (1000ms)
Note: The UV light callback is only called every second
if the UV light has changed since the last call! }
uvl.SetUVLightCallbackPeriod(1000);
WriteLn('Press key to exit');
ReadLn;
ipcon.Destroy; { Calls ipcon.Disconnect internally }
end;
begin
e := TExample.Create;
e.Execute;
e.Destroy;
end.
|
Download (ExampleThreshold.pas)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 | program ExampleThreshold;
{$ifdef MSWINDOWS}{$apptype CONSOLE}{$endif}
{$ifdef FPC}{$mode OBJFPC}{$H+}{$endif}
uses
SysUtils, IPConnection, BrickletUVLight;
type
TExample = class
private
ipcon: TIPConnection;
uvl: TBrickletUVLight;
public
procedure UVLightReachedCB(sender: TBrickletUVLight; const uvLight: longword);
procedure Execute;
end;
const
HOST = 'localhost';
PORT = 4223;
UID = 'XYZ'; { Change XYZ to the UID of your UV Light Bricklet }
var
e: TExample;
{ Callback procedure for UV light reached callback }
procedure TExample.UVLightReachedCB(sender: TBrickletUVLight; const uvLight: longword);
begin
WriteLn(Format('UV Light: %f mW/m²', [uvLight/10.0]));
WriteLn('UV Index > 3. Use sunscreen!');
end;
procedure TExample.Execute;
begin
{ Create IP connection }
ipcon := TIPConnection.Create;
{ Create device object }
uvl := TBrickletUVLight.Create(UID, ipcon);
{ Connect to brickd }
ipcon.Connect(HOST, PORT);
{ Don't use device before ipcon is connected }
{ Get threshold callbacks with a debounce time of 10 seconds (10000ms) }
uvl.SetDebouncePeriod(10000);
{ Register UV light reached callback to procedure UVLightReachedCB }
uvl.OnUVLightReached := {$ifdef FPC}@{$endif}UVLightReachedCB;
{ Configure threshold for UV light "greater than 75 mW/m²" }
uvl.SetUVLightCallbackThreshold('>', 75*10, 0);
WriteLn('Press key to exit');
ReadLn;
ipcon.Destroy; { Calls ipcon.Disconnect internally }
end;
begin
e := TExample.Create;
e.Execute;
e.Destroy;
end.
|
Since Delphi does not support multiple return values directly, we use the
out
keyword to return multiple values from a function.
All functions and procedures listed below are thread-safe.
TBrickletUVLight.
Create
(const uid: string; ipcon: TIPConnection)¶Parameters: |
|
---|---|
Returns: |
|
Creates an object with the unique device ID uid
:
uvLight := TBrickletUVLight.Create('YOUR_DEVICE_UID', ipcon);
This object can then be used after the IP Connection is connected.
TBrickletUVLight.
GetUVLight
: longword¶Returns: |
|
---|
Returns the UV light intensity of the sensor. The sensor has already weighted the intensity with the erythemal action spectrum to get the skin-affecting irradiation.
To get UV index you just have to divide the value by 250. For example, a UV light intensity of 500 is equivalent to an UV index of 2.
If you want to get the intensity periodically, it is recommended to use the
OnUVLight
callback and set the period with
SetUVLightCallbackPeriod
.
TBrickletUVLight.
GetIdentity
(out uid: string; out connectedUid: string; out position: char; out hardwareVersion: array [0..2] of byte; out firmwareVersion: array [0..2] of byte; out deviceIdentifier: word)¶Output Parameters: |
|
---|
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an Isolator Bricklet is always at position 'z'.
The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.
TBrickletUVLight.
SetUVLightCallbackPeriod
(const period: longword)¶Parameters: |
|
---|
Sets the period with which the OnUVLight
callback is triggered
periodically. A value of 0 turns the callback off.
The OnUVLight
callback is only triggered if the intensity has changed since
the last triggering.
TBrickletUVLight.
GetUVLightCallbackPeriod
: longword¶Returns: |
|
---|
Returns the period as set by SetUVLightCallbackPeriod
.
TBrickletUVLight.
SetUVLightCallbackThreshold
(const option: char; const min: longword; const max: longword)¶Parameters: |
|
---|
Sets the thresholds for the OnUVLightReached
callback.
The following options are possible:
Option | Description |
---|---|
'x' | Callback is turned off |
'o' | Callback is triggered when the intensity is outside the min and max values |
'i' | Callback is triggered when the intensity is inside the min and max values |
'<' | Callback is triggered when the intensity is smaller than the min value (max is ignored) |
'>' | Callback is triggered when the intensity is greater than the min value (max is ignored) |
The following constants are available for this function:
For option:
TBrickletUVLight.
GetUVLightCallbackThreshold
(out option: char; out min: longword; out max: longword)¶Output Parameters: |
|
---|
Returns the threshold as set by SetUVLightCallbackThreshold
.
The following constants are available for this function:
For option:
TBrickletUVLight.
SetDebouncePeriod
(const debounce: longword)¶Parameters: |
|
---|
Sets the period with which the threshold callbacks
are triggered, if the thresholds
keep being reached.
TBrickletUVLight.
GetDebouncePeriod
: longword¶Returns: |
|
---|
Returns the debounce period as set by SetDebouncePeriod
.
Callbacks can be registered to receive time critical or recurring data from the device. The registration is done by assigning a procedure to an callback property of the device object:
procedure TExample.MyCallback(sender: TBrickletUVLight; const value: longint); begin WriteLn(Format('Value: %d', [value])); end; uvLight.OnExample := {$ifdef FPC}@{$endif}example.MyCallback;
The available callback properties and their parameter types are described below.
Note
Using callbacks for recurring events is always preferred compared to using getters. It will use less USB bandwidth and the latency will be a lot better, since there is no round trip time.
TBrickletUVLight.
OnUVLight
¶procedure(sender: TBrickletUVLight; const uvLight: longword) of object;
Callback Parameters: |
|
---|
This callback is triggered periodically with the period that is set by
SetUVLightCallbackPeriod
. The parameter is the UV Light
intensity of the sensor.
The OnUVLight
callback is only triggered if the intensity has changed
since the last triggering.
TBrickletUVLight.
OnUVLightReached
¶procedure(sender: TBrickletUVLight; const uvLight: longword) of object;
Callback Parameters: |
|
---|
This callback is triggered when the threshold as set by
SetUVLightCallbackThreshold
is reached.
The parameter is the UV Light intensity of the sensor.
If the threshold keeps being reached, the callback is triggered periodically
with the period as set by SetDebouncePeriod
.
Virtual functions don't communicate with the device itself, but operate only on the API bindings device object. They can be called without the corresponding IP Connection object being connected.
TBrickletUVLight.
GetAPIVersion
: array [0..2] of byte¶Output Parameters: |
|
---|
Returns the version of the API definition implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
TBrickletUVLight.
GetResponseExpected
(const functionId: byte): boolean¶Parameters: |
|
---|---|
Returns: |
|
Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.
For getter functions this is enabled by default and cannot be disabled,
because those functions will always send a response. For callback configuration
functions it is enabled by default too, but can be disabled by
SetResponseExpected
. For setter functions it is disabled by default
and can be enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For functionId:
TBrickletUVLight.
SetResponseExpected
(const functionId: byte; const responseExpected: boolean)¶Parameters: |
|
---|
Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For functionId:
TBrickletUVLight.
SetResponseExpectedAll
(const responseExpected: boolean)¶Parameters: |
|
---|
Changes the response expected flag for all setter and callback configuration functions of this device at once.
BRICKLET_UV_LIGHT_DEVICE_IDENTIFIER
¶This constant is used to identify a UV Light Bricklet.
The GetIdentity
function and the
TIPConnection.OnEnumerate
callback of the IP Connection have a deviceIdentifier
parameter to specify
the Brick's or Bricklet's type.
BRICKLET_UV_LIGHT_DEVICE_DISPLAY_NAME
¶This constant represents the human readable name of a UV Light Bricklet.