This is the description of the Mathematica API bindings for the LCD 16x2 Bricklet. General information and technical specifications for the LCD 16x2 Bricklet are summarized in its hardware description.
An installation guide for the Mathematica API bindings is part of their general description.
The example code below is Public Domain (CC0 1.0).
Download (ExampleHelloWorld.nb)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | Needs["NETLink`"]
LoadNETAssembly["Tinkerforge",NotebookDirectory[]<>"../../.."]
host="localhost"
port=4223
uid="XYZ"(*Change XYZ to the UID of your LCD 16x2 Bricklet*)
(*Create IPConnection and device object*)
ipcon=NETNew["Tinkerforge.IPConnection"]
lcd=NETNew["Tinkerforge.BrickletLCD16x2",uid,ipcon]
ipcon@Connect[host,port]
(*Turn backlight on*)
lcd@BacklightOn[]
(*Write "Hello World"*)
lcd@WriteLine[0,0,"Hello World"]
(*Clean up*)
ipcon@Disconnect[]
ReleaseNETObject[lcd]
ReleaseNETObject[ipcon]
|
Download (ExampleButtonCallback.nb)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 | Needs["NETLink`"]
LoadNETAssembly["Tinkerforge",NotebookDirectory[]<>"../../.."]
host="localhost"
port=4223
uid="XYZ"(*Change XYZ to the UID of your LCD 16x2 Bricklet*)
(*Create IPConnection and device object*)
ipcon=NETNew["Tinkerforge.IPConnection"]
lcd=NETNew["Tinkerforge.BrickletLCD16x2",uid,ipcon]
ipcon@Connect[host,port]
(*Callback function for button pressed callback*)
ButtonPressedCB[sender_,button_]:=
Print["Button Pressed: "<>ToString[button]]
AddEventHandler[lcd@ButtonPressedCallback,ButtonPressedCB]
(*Callback function for button released callback*)
ButtonReleasedCB[sender_,button_]:=
Print["Button Released: "<>ToString[button]]
AddEventHandler[lcd@ButtonReleasedCallback,ButtonReleasedCB]
Input["Click OK to exit"]
(*Clean up*)
ipcon@Disconnect[]
ReleaseNETObject[lcd]
ReleaseNETObject[ipcon]
|
Generally, every function of the Mathematica bindings that returns a value can
throw a Tinkerforge.TimeoutException
. This exception gets thrown if the
device did not respond. If a cable based connection is used, it is
unlikely that this exception gets thrown (assuming nobody plugs the
device out). However, if a wireless connection is used, timeouts will occur
if the distance to the device gets too big.
Since .NET/Link does not support multiple return values directly, we use the
out
keyword to return multiple values from a function. For further
information about the out
keyword in .NET/Link see the corresponding
Mathematica .NET/Link documentation.
The namespace for all Brick/Bricklet bindings and the IPConnection is
Tinkerforge.*
.
BrickletLCD16x2
[uid, ipcon] → lcd16x2¶Parameters: |
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Returns: |
|
Creates an object with the unique device ID uid
:
lcd16x2=NETNew["Tinkerforge.BrickletLCD16x2","YOUR_DEVICE_UID",ipcon]
This object can then be used after the IP Connection is connected.
The .NET runtime has built-in garbage collection that frees objects that are no longer in use by a program. But because Mathematica can not automatically tell when a Mathematica "program" doesn't use a .NET object anymore, this has to be done by the program. For this the ReleaseNETObject[] function is used in the examples.
For further information about object management in .NET/Link see the corresponding Mathematica .NET/Link documentation.
BrickletLCD16x2
@
WriteLine
[line, position, text] → Null¶Parameters: |
|
---|
Writes text to a specific line with a specific position. The text can have a maximum of 16 characters.
For example: (0, 5, "Hello") will write Hello in the middle of the first line of the display.
The display uses a special charset that includes all ASCII characters except backslash and tilde. The LCD charset also includes several other non-ASCII characters, see the charset specification for details. The Unicode example above shows how to specify non-ASCII characters and how to translate from Unicode to the LCD charset.
BrickletLCD16x2
@
ClearDisplay
[] → Null¶Deletes all characters from the display.
BrickletLCD16x2
@
BacklightOn
[] → Null¶Turns the backlight on.
BrickletLCD16x2
@
BacklightOff
[] → Null¶Turns the backlight off.
BrickletLCD16x2
@
IsBacklightOn
[] → backlight¶Returns: |
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Returns true if the backlight is on and false otherwise.
BrickletLCD16x2
@
SetConfig
[cursor, blinking] → Null¶Parameters: |
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Configures if the cursor (shown as "_") should be visible and if it
should be blinking (shown as a blinking block). The cursor position
is one character behind the the last text written with
WriteLine[]
.
BrickletLCD16x2
@
GetConfig
[out cursor, out blinking] → Null¶Output Parameters: |
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Returns the configuration as set by SetConfig[]
.
BrickletLCD16x2
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IsButtonPressed
[button] → pressed¶Parameters: |
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Returns: |
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Returns true if the button is pressed.
If you want to react on button presses and releases it is recommended to use the
ButtonPressedCallback
and ButtonReleasedCallback
callbacks.
BrickletLCD16x2
@
SetCustomCharacter
[index, {character1, character2, ..., character8}] → Null¶Parameters: |
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The LCD 16x2 Bricklet can store up to 8 custom characters. The characters consist of 5x8 pixels and can be addressed with the index 0-7. To describe the pixels, the first 5 bits of 8 bytes are used. For example, to make a custom character "H", you should transfer the following:
character[0] = 0b00010001
(decimal value 17)character[1] = 0b00010001
(decimal value 17)character[2] = 0b00010001
(decimal value 17)character[3] = 0b00011111
(decimal value 31)character[4] = 0b00010001
(decimal value 17)character[5] = 0b00010001
(decimal value 17)character[6] = 0b00010001
(decimal value 17)character[7] = 0b00000000
(decimal value 0)The characters can later be written with WriteLine[]
by using the
characters with the byte representation 8 ("\x08" or "\u0008") to 15
("\x0F" or "\u000F").
You can play around with the custom characters in Brick Viewer since version 2.0.1.
Custom characters are stored by the LCD in RAM, so they have to be set after each startup.
New in version 2.0.1 (Plugin).
BrickletLCD16x2
@
GetCustomCharacter
[index] → {character1, character2, ..., character8}¶Parameters: |
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Returns: |
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Returns the custom character for a given index, as set with
SetCustomCharacter[]
.
New in version 2.0.1 (Plugin).
BrickletLCD16x2
@
GetIdentity
[out uid, out connectedUid, out position, out {hardwareVersion1, hardwareVersion2, hardwareVersion3}, out {firmwareVersion1, firmwareVersion2, firmwareVersion3}, out deviceIdentifier] → Null¶Output Parameters: |
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Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an Isolator Bricklet is always at position 'z'.
The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.
Callbacks can be registered to receive time critical or recurring data from the device. The registration is done by assigning a function to a callback property of the device object:
MyCallback[sender_,value_]:=Print["Value: "<>ToString[value]] AddEventHandler[lcd16x2@ExampleCallback,MyCallback]
For further information about event handling using .NET/Link see the corresponding Mathematica .NET/Link documentation.
The available callback property and their type of parameters are described below.
Note
Using callbacks for recurring events is always preferred compared to using getters. It will use less USB bandwidth and the latency will be a lot better, since there is no round trip time.
BrickletLCD16x2
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ButtonPressedCallback
[sender, button]¶Callback Parameters: |
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This callback is triggered when a button is pressed. The parameter is the number of the button.
BrickletLCD16x2
@
ButtonReleasedCallback
[sender, button]¶Callback Parameters: |
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This callback is triggered when a button is released. The parameter is the number of the button.
Virtual functions don't communicate with the device itself, but operate only on the API bindings device object. They can be called without the corresponding IP Connection object being connected.
BrickletLCD16x2
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GetAPIVersion
[] → {apiVersion1, apiVersion2, apiVersion3}¶Output Parameters: |
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Returns the version of the API definition implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
BrickletLCD16x2
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GetResponseExpected
[functionId] → responseExpected¶Parameters: |
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Returns: |
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Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.
For getter functions this is enabled by default and cannot be disabled,
because those functions will always send a response. For callback configuration
functions it is enabled by default too, but can be disabled by
SetResponseExpected[]
. For setter functions it is disabled by default
and can be enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For functionId:
BrickletLCD16x2
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SetResponseExpected
[functionId, responseExpected] → Null¶Parameters: |
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Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For functionId:
BrickletLCD16x2
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SetResponseExpectedAll
[responseExpected] → Null¶Parameters: |
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Changes the response expected flag for all setter and callback configuration functions of this device at once.
BrickletLCD16x2
`
DEVICEUIDENTIFIER
¶This constant is used to identify a LCD 16x2 Bricklet.
The GetIdentity[]
function and the
IPConnection@EnumerateCallback
callback of the IP Connection have a deviceIdentifier
parameter to specify
the Brick's or Bricklet's type.
BrickletLCD16x2
`
DEVICEDISPLAYNAME
¶This constant represents the human readable name of a LCD 16x2 Bricklet.