This is the description of the JavaScript API bindings for the LCD 16x2 Bricklet. General information and technical specifications for the LCD 16x2 Bricklet are summarized in its hardware description.
An installation guide for the JavaScript API bindings is part of their general description.
The example code below is Public Domain (CC0 1.0).
Download (ExampleHelloWorld.js)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 | var Tinkerforge = require('tinkerforge');
var HOST = 'localhost';
var PORT = 4223;
var UID = 'XYZ'; // Change XYZ to the UID of your LCD 16x2 Bricklet
var ipcon = new Tinkerforge.IPConnection(); // Create IP connection
var lcd = new Tinkerforge.BrickletLCD16x2(UID, ipcon); // Create device object
ipcon.connect(HOST, PORT,
function (error) {
console.log('Error: ' + error);
}
); // Connect to brickd
// Don't use device before ipcon is connected
ipcon.on(Tinkerforge.IPConnection.CALLBACK_CONNECTED,
function (connectReason) {
// Turn backlight on
lcd.backlightOn();
// Write "Hello World"
lcd.writeLine(0, 0, 'Hello World');
}
);
console.log('Press key to exit');
process.stdin.on('data',
function (data) {
ipcon.disconnect();
process.exit(0);
}
);
|
Download (ExampleButtonCallback.js)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 | var Tinkerforge = require('tinkerforge');
var HOST = 'localhost';
var PORT = 4223;
var UID = 'XYZ'; // Change XYZ to the UID of your LCD 16x2 Bricklet
var ipcon = new Tinkerforge.IPConnection(); // Create IP connection
var lcd = new Tinkerforge.BrickletLCD16x2(UID, ipcon); // Create device object
ipcon.connect(HOST, PORT,
function (error) {
console.log('Error: ' + error);
}
); // Connect to brickd
// Don't use device before ipcon is connected
// Register button pressed callback
lcd.on(Tinkerforge.BrickletLCD16x2.CALLBACK_BUTTON_PRESSED,
// Callback function for button pressed callback
function (button) {
console.log('Button Pressed: ' + button);
}
);
// Register button released callback
lcd.on(Tinkerforge.BrickletLCD16x2.CALLBACK_BUTTON_RELEASED,
// Callback function for button released callback
function (button) {
console.log('Button Released: ' + button);
}
);
console.log('Press key to exit');
process.stdin.on('data',
function (data) {
ipcon.disconnect();
process.exit(0);
}
);
|
Download (ExampleHelloWorld.html), Test (ExampleHelloWorld.html)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 | <!DOCTYPE html>
<html>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<head>
<title>Tinkerforge | JavaScript Example</title>
</head>
<body>
<div style="text-align:center;">
<h1>LCD 16x2 Bricklet Hello World Example</h1>
<p>
<input value="localhost" id="host" type="text" size="20">:
<input value="4280" id="port" type="text" size="5">,
<input value="uid" id="uid" type="text" size="5">
<input value="Start Example" id="start" type="button" onclick="startExample();">
</p>
<p>
<textarea readonly id="text" cols="80" rows="24" style="resize:none;"
>Press "Start Example" to begin ...</textarea>
</p>
</div>
<script src="./Tinkerforge.js" type='text/javascript'></script>
<script type='text/javascript'>
var ipcon;
var textArea = document.getElementById("text");
function startExample() {
textArea.value = "";
var HOST = document.getElementById("host").value;
var PORT = parseInt(document.getElementById("port").value);
var UID = document.getElementById("uid").value;
if(ipcon !== undefined) {
ipcon.disconnect();
}
ipcon = new Tinkerforge.IPConnection(); // Create IP connection
var lcd = new Tinkerforge.BrickletLCD16x2(UID, ipcon); // Create device object
ipcon.connect(HOST, PORT,
function(error) {
textArea.value += 'Error: ' + error + '\n';
}
); // Connect to brickd
// Don't use device before ipcon is connected
ipcon.on(Tinkerforge.IPConnection.CALLBACK_CONNECTED,
function (connectReason) {
// Turn backlight on
lcd.backlightOn();
// Write "Hello World"
lcd.writeLine(0, 0, 'Hello World');
}
);
}
</script>
</body>
</html>
|
Download (ExampleButtonCallback.html), Test (ExampleButtonCallback.html)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | <!DOCTYPE html>
<html>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<head>
<title>Tinkerforge | JavaScript Example</title>
</head>
<body>
<div style="text-align:center;">
<h1>LCD 16x2 Bricklet Button Callback Example</h1>
<p>
<input value="localhost" id="host" type="text" size="20">:
<input value="4280" id="port" type="text" size="5">,
<input value="uid" id="uid" type="text" size="5">
<input value="Start Example" id="start" type="button" onclick="startExample();">
</p>
<p>
<textarea readonly id="text" cols="80" rows="24" style="resize:none;"
>Press "Start Example" to begin ...</textarea>
</p>
</div>
<script src="./Tinkerforge.js" type='text/javascript'></script>
<script type='text/javascript'>
var ipcon;
var textArea = document.getElementById("text");
function startExample() {
textArea.value = "";
var HOST = document.getElementById("host").value;
var PORT = parseInt(document.getElementById("port").value);
var UID = document.getElementById("uid").value;
if(ipcon !== undefined) {
ipcon.disconnect();
}
ipcon = new Tinkerforge.IPConnection(); // Create IP connection
var lcd = new Tinkerforge.BrickletLCD16x2(UID, ipcon); // Create device object
ipcon.connect(HOST, PORT,
function(error) {
textArea.value += 'Error: ' + error + '\n';
}
); // Connect to brickd
// Don't use device before ipcon is connected
// Register button pressed callback
lcd.on(Tinkerforge.BrickletLCD16x2.CALLBACK_BUTTON_PRESSED,
// Callback function for button pressed callback
function (button) {
textArea.value += 'Button Pressed: ' + button + '\n';
textArea.scrollTop = textArea.scrollHeight;
}
);
// Register button released callback
lcd.on(Tinkerforge.BrickletLCD16x2.CALLBACK_BUTTON_RELEASED,
// Callback function for button released callback
function (button) {
textArea.value += 'Button Released: ' + button + '\n';
textArea.scrollTop = textArea.scrollHeight;
}
);
}
</script>
</body>
</html>
|
Generally, every function of the JavaScript bindings can take two optional
parameters, returnCallback
and errorCallback
. These are two user
defined callback functions. The returnCallback
function is called with the
results as arguments, if the function returns its results asynchronously. The
errorCallback
is called with an error code in case of an error. The error
code can be one of the following values:
The namespace for the JavaScript bindings is Tinkerforge.*
.
BrickletLCD16x2
(uid, ipcon)¶Parameters: |
|
---|---|
Returns: |
|
Creates an object with the unique device ID uid
:
var lcd16x2 = new BrickletLCD16x2("YOUR_DEVICE_UID", ipcon);
This object can then be used after the IP Connection is connected.
BrickletLCD16x2.
writeLine
(line, position, text[, returnCallback][, errorCallback])¶Parameters: |
|
---|---|
Callback Parameters: |
|
Returns: |
|
Writes text to a specific line with a specific position. The text can have a maximum of 16 characters.
For example: (0, 5, "Hello") will write Hello in the middle of the first line of the display.
The display uses a special charset that includes all ASCII characters except backslash and tilde. The LCD charset also includes several other non-ASCII characters, see the charset specification for details. The Unicode example above shows how to specify non-ASCII characters and how to translate from Unicode to the LCD charset.
BrickletLCD16x2.
clearDisplay
([returnCallback][, errorCallback])¶Callback Parameters: |
|
---|---|
Returns: |
|
Deletes all characters from the display.
BrickletLCD16x2.
backlightOn
([returnCallback][, errorCallback])¶Callback Parameters: |
|
---|---|
Returns: |
|
Turns the backlight on.
BrickletLCD16x2.
backlightOff
([returnCallback][, errorCallback])¶Callback Parameters: |
|
---|---|
Returns: |
|
Turns the backlight off.
BrickletLCD16x2.
isBacklightOn
([returnCallback][, errorCallback])¶Callback Parameters: |
|
---|---|
Returns: |
|
Returns true if the backlight is on and false otherwise.
BrickletLCD16x2.
setConfig
(cursor, blinking[, returnCallback][, errorCallback])¶Parameters: |
|
---|---|
Callback Parameters: |
|
Returns: |
|
Configures if the cursor (shown as "_") should be visible and if it
should be blinking (shown as a blinking block). The cursor position
is one character behind the the last text written with
writeLine()
.
BrickletLCD16x2.
getConfig
([returnCallback][, errorCallback])¶Callback Parameters: |
|
---|---|
Returns: |
|
Returns the configuration as set by setConfig()
.
BrickletLCD16x2.
isButtonPressed
(button[, returnCallback][, errorCallback])¶Parameters: |
|
---|---|
Callback Parameters: |
|
Returns: |
|
Returns true if the button is pressed.
If you want to react on button presses and releases it is recommended to use the
CALLBACK_BUTTON_PRESSED
and CALLBACK_BUTTON_RELEASED
callbacks.
BrickletLCD16x2.
setCustomCharacter
(index, character[, returnCallback][, errorCallback])¶Parameters: |
|
---|---|
Callback Parameters: |
|
Returns: |
|
The LCD 16x2 Bricklet can store up to 8 custom characters. The characters consist of 5x8 pixels and can be addressed with the index 0-7. To describe the pixels, the first 5 bits of 8 bytes are used. For example, to make a custom character "H", you should transfer the following:
character[0] = 0b00010001
(decimal value 17)character[1] = 0b00010001
(decimal value 17)character[2] = 0b00010001
(decimal value 17)character[3] = 0b00011111
(decimal value 31)character[4] = 0b00010001
(decimal value 17)character[5] = 0b00010001
(decimal value 17)character[6] = 0b00010001
(decimal value 17)character[7] = 0b00000000
(decimal value 0)The characters can later be written with writeLine()
by using the
characters with the byte representation 8 ("\x08" or "\u0008") to 15
("\x0F" or "\u000F").
You can play around with the custom characters in Brick Viewer since version 2.0.1.
Custom characters are stored by the LCD in RAM, so they have to be set after each startup.
New in version 2.0.1 (Plugin).
BrickletLCD16x2.
getCustomCharacter
(index[, returnCallback][, errorCallback])¶Parameters: |
|
---|---|
Callback Parameters: |
|
Returns: |
|
Returns the custom character for a given index, as set with
setCustomCharacter()
.
New in version 2.0.1 (Plugin).
BrickletLCD16x2.
getIdentity
([returnCallback][, errorCallback])¶Callback Parameters: |
|
---|---|
Returns: |
|
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an Isolator Bricklet is always at position 'z'.
The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.
Callbacks can be registered to receive
time critical or recurring data from the device. The registration is done
with the on()
function of
the device object. The first parameter is the callback ID and the second
parameter the callback function:
lcd16x2.on(BrickletLCD16x2.CALLBACK_EXAMPLE,
function (param) {
console.log(param);
}
);
The available constants with inherent number and type of parameters are described below.
Note
Using callbacks for recurring events is always preferred compared to using getters. It will use less USB bandwidth and the latency will be a lot better, since there is no round trip time.
BrickletLCD16x2.
CALLBACK_BUTTON_PRESSED
¶Callback Parameters: |
|
---|
This callback is triggered when a button is pressed. The parameter is the number of the button.
BrickletLCD16x2.
CALLBACK_BUTTON_RELEASED
¶Callback Parameters: |
|
---|
This callback is triggered when a button is released. The parameter is the number of the button.
Virtual functions don't communicate with the device itself, but operate only on the API bindings device object. They can be called without the corresponding IP Connection object being connected.
BrickletLCD16x2.
getAPIVersion
()¶Returns: |
|
---|
Returns the version of the API definition implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
BrickletLCD16x2.
getResponseExpected
(functionId[, errorCallback])¶Parameters: |
|
---|---|
Returns: |
|
Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.
For getter functions this is enabled by default and cannot be disabled,
because those functions will always send a response. For callback configuration
functions it is enabled by default too, but can be disabled by
setResponseExpected()
. For setter functions it is disabled by default
and can be enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For function_id:
BrickletLCD16x2.
setResponseExpected
(functionId, responseExpected[, errorCallback])¶Parameters: |
|
---|---|
Returns: |
|
Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For function_id:
BrickletLCD16x2.
setResponseExpectedAll
(responseExpected)¶Parameters: |
|
---|---|
Returns: |
|
Changes the response expected flag for all setter and callback configuration functions of this device at once.
BrickletLCD16x2.
DEVICE_IDENTIFIER
¶This constant is used to identify a LCD 16x2 Bricklet.
The getIdentity()
function and the
IPConnection.CALLBACK_ENUMERATE
callback of the IP Connection have a device_identifier
parameter to specify
the Brick's or Bricklet's type.
BrickletLCD16x2.
DEVICE_DISPLAY_NAME
¶This constant represents the human readable name of a LCD 16x2 Bricklet.