This is the description of the Go API bindings for the LCD 20x4 Bricklet. General information and technical specifications for the LCD 20x4 Bricklet are summarized in its hardware description.
An installation guide for the Go API bindings is part of their general description. Additional documentation can be found on godoc.org.
The example code below is Public Domain (CC0 1.0).
Download (example_hello_world.go)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 | package main
import (
"fmt"
"github.com/Tinkerforge/go-api-bindings/ipconnection"
"github.com/Tinkerforge/go-api-bindings/lcd_20x4_bricklet"
)
const ADDR string = "localhost:4223"
const UID string = "XYZ" // Change XYZ to the UID of your LCD 20x4 Bricklet.
func main() {
ipcon := ipconnection.New()
defer ipcon.Close()
lcd, _ := lcd_20x4_bricklet.New(UID, &ipcon) // Create device object.
ipcon.Connect(ADDR) // Connect to brickd.
defer ipcon.Disconnect()
// Don't use device before ipcon is connected.
// Turn backlight on
lcd.BacklightOn()
// Write "Hello World"
lcd.WriteLine(0, 0, "Hello World")
fmt.Print("Press enter to exit.")
fmt.Scanln()
}
|
Download (example_button_callback.go)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | package main
import (
"fmt"
"github.com/Tinkerforge/go-api-bindings/ipconnection"
"github.com/Tinkerforge/go-api-bindings/lcd_20x4_bricklet"
)
const ADDR string = "localhost:4223"
const UID string = "XYZ" // Change XYZ to the UID of your LCD 20x4 Bricklet.
func main() {
ipcon := ipconnection.New()
defer ipcon.Close()
lcd, _ := lcd_20x4_bricklet.New(UID, &ipcon) // Create device object.
ipcon.Connect(ADDR) // Connect to brickd.
defer ipcon.Disconnect()
// Don't use device before ipcon is connected.
lcd.RegisterButtonPressedCallback(func(button uint8) {
fmt.Printf("Button Pressed: %d\n", button)
})
lcd.RegisterButtonReleasedCallback(func(button uint8) {
fmt.Printf("Button Released: %d\n", button)
})
fmt.Print("Press enter to exit.")
fmt.Scanln()
}
|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 | package main
import (
"fmt"
"github.com/Tinkerforge/go-api-bindings/ipconnection"
"github.com/Tinkerforge/go-api-bindings/lcd_20x4_bricklet"
)
const ADDR string = "localhost:4223"
const UID string = "XYZ" // Change XYZ to the UID of your LCD 20x4 Bricklet.
func UTF8ToKS0066U(utf8 string) string {
var result []rune
for _, r := range utf8 {
var replacement rune
switch {
// ASCII subset from JIS X 0201
// The LCD charset doesn't include '\' and '~', use similar characters instead
case r == 0x005c:
replacement = 0xa4 // REVERSE SOLIDUS maps to IDEOGRAPHIC COMMA
case r == 0x007e:
replacement = 0x2d // TILDE maps to HYPHEN-MINUS
case r >= 0x0020 && r <= 0x007e:
replacement = r
// Katakana subset from JIS X 0201
case r >= 0xff61 && r <= 0xff9f:
replacement = r - 0xfec0
// Special characters
case r == 0x00a5:
replacement = 0x5c // YEN SIGN
case r == 0x2192:
replacement = 0x7e // RIGHTWARDS ARROW
case r == 0x2190:
replacement = 0x7f // LEFTWARDS ARROW
case r == 0x00b0:
replacement = 0xdf // DEGREE SIGN maps to KATAKANA SEMI-VOICED SOUND MARK
case r == 0x03b1:
replacement = 0xe0 // GREEK SMALL LETTER ALPHA
case r == 0x00c4:
replacement = 0xe1 // LATIN CAPITAL LETTER A WITH DIAERESIS
case r == 0x00e4:
replacement = 0xe1 // LATIN SMALL LETTER A WITH DIAERESIS
case r == 0x00df:
replacement = 0xe2 // LATIN SMALL LETTER SHARP S
case r == 0x03b5:
replacement = 0xe3 // GREEK SMALL LETTER EPSILON
case r == 0x00b5:
replacement = 0xe4 // MICRO SIGN
case r == 0x03bc:
replacement = 0xe4 // GREEK SMALL LETTER MU
case r == 0x03c2:
replacement = 0xe5 // GREEK SMALL LETTER FINAL SIGMA
case r == 0x03c1:
replacement = 0xe6 // GREEK SMALL LETTER RHO
case r == 0x221a:
replacement = 0xe8 // SQUARE ROOT
case r == 0x00b9:
replacement = 0xe9 // SUPERSCRIPT ONE maps to SUPERSCRIPT (minus) ONE
case r == 0x00a4:
replacement = 0xeb // CURRENCY SIGN
case r == 0x00a2:
replacement = 0xec // CENT SIGN
case r == 0x2c60:
replacement = 0xed // LATIN CAPITAL LETTER L WITH DOUBLE BAR
case r == 0x00f1:
replacement = 0xee // LATIN SMALL LETTER N WITH TILDE
case r == 0x00d6:
replacement = 0xef // LATIN CAPITAL LETTER O WITH DIAERESIS
case r == 0x00f6:
replacement = 0xef // LATIN SMALL LETTER O WITH DIAERESIS
case r == 0x03f4:
replacement = 0xf2 // GREEK CAPITAL THETA SYMBOL
case r == 0x221e:
replacement = 0xf3 // INFINITY
case r == 0x03a9:
replacement = 0xf4 // GREEK CAPITAL LETTER OMEGA
case r == 0x00dc:
replacement = 0xf5 // LATIN CAPITAL LETTER U WITH DIAERESIS
case r == 0x00fc:
replacement = 0xf5 // LATIN SMALL LETTER U WITH DIAERESIS
case r == 0x03a3:
replacement = 0xf6 // GREEK CAPITAL LETTER SIGMA
case r == 0x03c0:
replacement = 0xf7 // GREEK SMALL LETTER PI
case r == 0x0304:
replacement = 0xf8 // COMBINING MACRON
case r == 0x00f7:
replacement = 0xfd // DIVISION SIGN
default:
replacement = 0xff // BLACK SQUARE
}
// Special handling for 'x' followed by COMBINING MACRON
if replacement == 0xf8 {
if result[len(result)-1] != 'x' {
replacement = 0xff // BLACK SQUARE
}
if len(result) > 0 {
result = result[:len(result)-1]
}
}
result = append(result, replacement)
}
return string(result)
}
func main() {
ipcon := ipconnection.New()
defer ipcon.Close()
lcd, _ := lcd_20x4_bricklet.New(UID, &ipcon) // Create device object.
ipcon.Connect(ADDR) // Connect to brickd.
defer ipcon.Disconnect()
// Don't use device before ipcon is connected.
// Turn backlight on
lcd.BacklightOn()
// Write some strings using the UTF8ToKS0066U function to map to the LCD charset
lcd.WriteLine(0, 0, UTF8ToKS0066U("Stromstärke: 17µA"))
lcd.WriteLine(1, 0, UTF8ToKS0066U("Temperatur: 23°C"))
// Write a string directly including characters from the LCD charset
lcd.WriteLine(2, 0, "Drehzahl: 750min\u00e9")
fmt.Print("Press enter to exit.")
fmt.Scanln()
}
|
The LCD 20x4 Bricklet API is defined in the package github.com/Tinkerforge/go-api-bindings/lcd_20x4_bricklet
Nearly every function of the Go bindings can return an
ipconnection.DeviceError
, implementing the error interface. The error can have one of the following values:
which correspond to the values returned from Bricks and Bricklets.
All functions listed below are thread-safe.
lcd_20x4_bricklet.
New
(uid string, ipcon *IPConnection) (device LCD20x4Bricklet, err error)¶Parameters: |
|
---|---|
Returns: |
|
Creates a new LCD20x4Bricklet
object with the unique device ID uid
and adds
it to the IPConnection ipcon
:
device, err := lcd_20x4_bricklet.New("YOUR_DEVICE_UID", &ipcon)
This device object can be used after the IPConnection has been connected.
(*LCD20x4Bricklet)
WriteLine
(line uint8, position uint8, text string) (err error)¶Parameters: |
|
---|---|
Returns: |
|
Writes text to a specific line with a specific position. The text can have a maximum of 20 characters.
For example: (0, 7, "Hello") will write Hello in the middle of the first line of the display.
The display uses a special charset that includes all ASCII characters except backslash and tilde. The LCD charset also includes several other non-ASCII characters, see the charset specification for details. The Unicode example above shows how to specify non-ASCII characters and how to translate from Unicode to the LCD charset.
(*LCD20x4Bricklet)
ClearDisplay
() (err error)¶Returns: |
|
---|
Deletes all characters from the display.
(*LCD20x4Bricklet)
BacklightOn
() (err error)¶Returns: |
|
---|
Turns the backlight on.
(*LCD20x4Bricklet)
BacklightOff
() (err error)¶Returns: |
|
---|
Turns the backlight off.
(*LCD20x4Bricklet)
IsBacklightOn
() (backlight bool, err error)¶Returns: |
|
---|
Returns true if the backlight is on and false otherwise.
(*LCD20x4Bricklet)
SetConfig
(cursor bool, blinking bool) (err error)¶Parameters: |
|
---|---|
Returns: |
|
Configures if the cursor (shown as "_") should be visible and if it
should be blinking (shown as a blinking block). The cursor position
is one character behind the the last text written with
WriteLine()
.
(*LCD20x4Bricklet)
GetConfig
() (cursor bool, blinking bool, err error)¶Returns: |
|
---|
Returns the configuration as set by SetConfig()
.
(*LCD20x4Bricklet)
IsButtonPressed
(button uint8) (pressed bool, err error)¶Parameters: |
|
---|---|
Returns: |
|
Returns true if the button (0 to 2 or 0 to 3 since hardware version 1.2) is pressed.
If you want to react on button presses and releases it is recommended to use
the ButtonPressedCallback
and ButtonReleasedCallback
callbacks.
(*LCD20x4Bricklet)
SetCustomCharacter
(index uint8, character [8]uint8) (err error)¶Parameters: |
|
---|---|
Returns: |
|
The LCD 20x4 Bricklet can store up to 8 custom characters. The characters consist of 5x8 pixels and can be addressed with the index 0-7. To describe the pixels, the first 5 bits of 8 bytes are used. For example, to make a custom character "H", you should transfer the following:
character[0] = 0b00010001
(decimal value 17)character[1] = 0b00010001
(decimal value 17)character[2] = 0b00010001
(decimal value 17)character[3] = 0b00011111
(decimal value 31)character[4] = 0b00010001
(decimal value 17)character[5] = 0b00010001
(decimal value 17)character[6] = 0b00010001
(decimal value 17)character[7] = 0b00000000
(decimal value 0)The characters can later be written with WriteLine()
by using the
characters with the byte representation 8 ("\x08" or "\u0008") to 15
("\x0F" or "\u000F").
You can play around with the custom characters in Brick Viewer version since 2.0.1.
Custom characters are stored by the LCD in RAM, so they have to be set after each startup.
New in version 2.0.1 (Plugin).
(*LCD20x4Bricklet)
GetCustomCharacter
(index uint8) (character [8]uint8, err error)¶Parameters: |
|
---|---|
Returns: |
|
Returns the custom character for a given index, as set with
SetCustomCharacter()
.
New in version 2.0.1 (Plugin).
(*LCD20x4Bricklet)
SetDefaultText
(line uint8, text string) (err error)¶Parameters: |
|
---|---|
Returns: |
|
Sets the default text for lines 0-3. The max number of characters per line is 20.
The default text is shown on the LCD, if the default text counter
expires, see SetDefaultTextCounter()
.
New in version 2.0.2 (Plugin).
(*LCD20x4Bricklet)
GetDefaultText
(line uint8) (text string, err error)¶Parameters: |
|
---|---|
Returns: |
|
Returns the default text for a given line (0-3) as set by
SetDefaultText()
.
New in version 2.0.2 (Plugin).
(*LCD20x4Bricklet)
SetDefaultTextCounter
(counter int32) (err error)¶Parameters: |
|
---|---|
Returns: |
|
Sets the default text counter. This counter is decremented each
ms by the LCD firmware. If the counter reaches 0, the default text
(see SetDefaultText()
) is shown on the LCD.
This functionality can be used to show a default text if the controlling program crashes or the connection is interrupted.
A possible approach is to call SetDefaultTextCounter()
every
minute with the parameter 1000*60*2 (2 minutes). In this case the
default text will be shown no later than 2 minutes after the
controlling program crashes.
A negative counter turns the default text functionality off.
New in version 2.0.2 (Plugin).
(*LCD20x4Bricklet)
GetDefaultTextCounter
() (counter int32, err error)¶Returns: |
|
---|
Returns the current value of the default text counter.
New in version 2.0.2 (Plugin).
(*LCD20x4Bricklet)
GetIdentity
() (uid string, connectedUid string, position rune, hardwareVersion [3]uint8, firmwareVersion [3]uint8, deviceIdentifier uint16, err error)¶Returns: |
|
---|
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an Isolator Bricklet is always at position 'z'.
The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.
Callbacks can be registered to receive
time critical or recurring data from the device. The registration is done
with the corresponding Register*Callback
function, which returns a unique callback ID.
This ID can be used to deregister the callback later with the corresponding Deregister*Callback
function.
Note
Using callbacks for recurring events is always preferred compared to using getters. It will use less USB bandwidth and the latency will be a lot better, since there is no round trip time.
(*LCD20x4Bricklet)
RegisterButtonPressedCallback
(func(button uint8)) (registrationId uint64)¶Callback Parameters: |
|
---|---|
Returns: |
|
This callback is triggered when a button is pressed. The callback parameter is the number of the button (0 to 2 or 0 to 3 since hardware version 1.2).
(*LCD20x4Bricklet)
RegisterButtonReleasedCallback
(func(button uint8)) (registrationId uint64)¶Callback Parameters: |
|
---|---|
Returns: |
|
This callback is triggered when a button is released. The callback parameter is the number of the button (0 to 2 or 0 to 3 since hardware version 1.2).
Virtual functions don't communicate with the device itself, but operate only on the API bindings device object. They can be called without the corresponding IP Connection object being connected.
(*LCD20x4Bricklet)
GetAPIVersion
() (apiVersion [3]uint8, err error)¶Returns: |
|
---|
Returns the version of the API definition implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
(*LCD20x4Bricklet)
GetResponseExpected
(functionId uint8) (responseExpected bool, err error)¶Parameters: |
|
---|---|
Returns: |
|
Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.
For getter functions this is enabled by default and cannot be disabled,
because those functions will always send a response. For callback configuration
functions it is enabled by default too, but can be disabled by
SetResponseExpected()
. For setter functions it is disabled by default
and can be enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For functionId:
(*LCD20x4Bricklet)
SetResponseExpected
(functionId uint8, responseExpected bool) (err error)¶Parameters: |
|
---|---|
Returns: |
|
Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For functionId:
(*LCD20x4Bricklet)
SetResponseExpectedAll
(responseExpected bool) (err error)¶Parameters: |
|
---|---|
Returns: |
|
Changes the response expected flag for all setter and callback configuration functions of this device at once.
lcd_20x4_bricklet.
DeviceIdentifier
¶This constant is used to identify a LCD 20x4 Bricklet.
The GetIdentity()
function and
the (*IPConnection) RegisterEnumerateCallback
callback of the IPConnection have a deviceIdentifier
parameter to specify
the Brick's or Bricklet's type.
lcd_20x4_bricklet.
DeviceDisplayName
¶This constant represents the human readable name of a LCD 20x4 Bricklet.