This is the description of the Visual Basic .NET API bindings for the LCD 20x4 Bricklet. General information and technical specifications for the LCD 20x4 Bricklet are summarized in its hardware description.
An installation guide for the Visual Basic .NET API bindings is part of their general description.
The example code below is Public Domain (CC0 1.0).
Download (ExampleHelloWorld.vb)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | Imports System
Imports Tinkerforge
Module ExampleHelloWorld
Const HOST As String = "localhost"
Const PORT As Integer = 4223
Const UID As String = "XYZ" ' Change XYZ to the UID of your LCD 20x4 Bricklet
Sub Main()
Dim ipcon As New IPConnection() ' Create IP connection
Dim lcd As New BrickletLCD20x4(UID, ipcon) ' Create device object
ipcon.Connect(HOST, PORT) ' Connect to brickd
' Don't use device before ipcon is connected
' Turn backlight on
lcd.BacklightOn()
' Write "Hello World"
lcd.WriteLine(0, 0, "Hello World")
Console.WriteLine("Press key to exit")
Console.ReadLine()
ipcon.Disconnect()
End Sub
End Module
|
Download (ExampleButtonCallback.vb)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 | Imports System
Imports Tinkerforge
Module ExampleButtonCallback
Const HOST As String = "localhost"
Const PORT As Integer = 4223
Const UID As String = "XYZ" ' Change XYZ to the UID of your LCD 20x4 Bricklet
' Callback subroutine for button pressed callback
Sub ButtonPressedCB(ByVal sender As BrickletLCD20x4, ByVal button As Byte)
Console.WriteLine("Button Pressed: " + button.ToString())
End Sub
' Callback subroutine for button released callback
Sub ButtonReleasedCB(ByVal sender As BrickletLCD20x4, ByVal button As Byte)
Console.WriteLine("Button Released: " + button.ToString())
End Sub
Sub Main()
Dim ipcon As New IPConnection() ' Create IP connection
Dim lcd As New BrickletLCD20x4(UID, ipcon) ' Create device object
ipcon.Connect(HOST, PORT) ' Connect to brickd
' Don't use device before ipcon is connected
' Register button pressed callback to subroutine ButtonPressedCB
AddHandler lcd.ButtonPressedCallback, AddressOf ButtonPressedCB
' Register button released callback to subroutine ButtonReleasedCB
AddHandler lcd.ButtonReleasedCallback, AddressOf ButtonReleasedCB
Console.WriteLine("Press key to exit")
Console.ReadLine()
ipcon.Disconnect()
End Sub
End Module
|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 | Imports System
Imports Tinkerforge
Module ExampleUnicode
Const HOST As String = "localhost"
Const PORT As Integer = 4223
Const UID As String = "XYZ" ' Change XYZ to the UID of your LCD 20x4 Bricklet
' Maps a normal UTF-16 encoded string to the LCD charset
Function UTF16ToKS0066U(ByVal utf16 As String) As String
Dim ks0066u As String = ""
Dim c As Char
Dim i As Integer = 0
While i < utf16.Length
Dim codePoint As Integer = Char.ConvertToUtf32(utf16, i)
if Char.IsSurrogate(utf16, i) Then
' Skip low surrogate
i += 1
End If
' ASCII subset from JIS X 0201
if (codePoint >= &H0020) And (codePoint <= &H007e) Then
' The LCD charset doesn't include '\' and '~', use similar characters instead
Select Case codePoint
Case &H005c
c = Chr(&H00a4) ' REVERSE SOLIDUS maps to IDEOGRAPHIC COMMA
Case &H007e
c = Chr(&H002d) ' TILDE maps to HYPHEN-MINUS
Case Else
c = Chr(codePoint)
End Select
' Katakana subset from JIS X 0201
Else If (codePoint >= &Hff61) And (codePoint <= &Hff9f) Then
c = Chr(codePoint - &Hfec0)
' Special characters
Else
Select Case codePoint
Case &H00a5
c = Chr(&H5c) ' YEN SIGN
Case &H2192
c = Chr(&H7e) ' RIGHTWARDS ARROW
Case &H2190
c = Chr(&H7f) ' LEFTWARDS ARROW
Case &H00b0
c = Chr(&Hdf) ' DEGREE SIGN maps to KATAKANA SEMI-VOICED SOUND MARK
Case &H03b1
c = Chr(&He0) ' GREEK SMALL LETTER ALPHA
Case &H00c4
c = Chr(&He1) ' LATIN CAPITAL LETTER A WITH DIAERESIS
Case &H00e4
c = Chr(&He1) ' LATIN SMALL LETTER A WITH DIAERESIS
Case &H00df
c = Chr(&He2) ' LATIN SMALL LETTER SHARP S
Case &H03b5
c = Chr(&He3) ' GREEK SMALL LETTER EPSILON
Case &H00b5
c = Chr(&He4) ' MICRO SIGN
Case &H03bc
c = Chr(&He4) ' GREEK SMALL LETTER MU
Case &H03c2
c = Chr(&He5) ' GREEK SMALL LETTER FINAL SIGMA
Case &H03c1
c = Chr(&He6) ' GREEK SMALL LETTER RHO
Case &H221a
c = Chr(&He8) ' SQUARE ROOT
Case &H00b9
c = Chr(&He9) ' SUPERSCRIPT ONE maps to SUPERSCRIPT (minus) ONE
Case &H00a4
c = Chr(&Heb) ' CURRENCY SIGN
Case &H00a2
c = Chr(&Hec) ' CENT SIGN
Case &H2c60
c = Chr(&Hed) ' LATIN CAPITAL LETTER L WITH DOUBLE BAR
Case &H00f1
c = Chr(&Hee) ' LATIN SMALL LETTER N WITH TILDE
Case &H00d6
c = Chr(&Hef) ' LATIN CAPITAL LETTER O WITH DIAERESIS
Case &H00f6
c = Chr(&Hef) ' LATIN SMALL LETTER O WITH DIAERESIS
Case &H03f4
c = Chr(&Hf2) ' GREEK CAPITAL THETA SYMBOL
Case &H221e
c = Chr(&Hf3) ' INFINITY
Case &H03a9
c = Chr(&Hf4) ' GREEK CAPITAL LETTER OMEGA
Case &H00dc
c = Chr(&Hf5) ' LATIN CAPITAL LETTER U WITH DIAERESIS
Case &H00fc
c = Chr(&Hf5) ' LATIN SMALL LETTER U WITH DIAERESIS
Case &H03a3
c = Chr(&Hf6) ' GREEK CAPITAL LETTER SIGMA
Case &H03c0
c = Chr(&Hf7) ' GREEK SMALL LETTER PI
Case &H0304
c = Chr(&Hf8) ' COMBINING MACRON
Case &H00f7
c = Chr(&Hfd) ' DIVISION SIGN
Case &H25a0
c = Chr(&Hff) ' BLACK SQUARE
Case Else
c = Chr(&Hff) ' BLACK SQUARE
End Select
End If
' Special handling for 'x' followed by COMBINING MACRON
If c = Chr(&Hf8) Then
If Not ks0066u.EndsWith("x") Then
c = Chr(&Hff) ' BLACK SQUARE
End If
If ks0066u.Length > 0 Then
ks0066u = ks0066u.Remove(ks0066u.Length - 1, 1)
End If
End If
ks0066u += c
i += 1
End While
Return ks0066u
End Function
Sub Main()
Dim ipcon As New IPConnection() ' Create IP connection
Dim lcd As New BrickletLCD20x4(UID, ipcon) ' Create device object
ipcon.Connect(HOST, PORT) ' Connect to brickd
' Don't use device before ipcon is connected
' Turn backlight on
lcd.BacklightOn()
' Write some strings using the UTF16ToKS0066U function to map to the LCD charset
lcd.WriteLine(0, 0, UTF16ToKS0066U("Stromstärke: 17µA"))
lcd.WriteLine(1, 0, UTF16ToKS0066U("Temperatur: 23°C"))
' Write a string directly including characters from the LCD charset
lcd.WriteLine(2, 0, "Drehzahl: 750min" + Chr(&He9))
Console.WriteLine("Press key to exit")
Console.ReadLine()
ipcon.Disconnect()
End Sub
End Module
|
Since Visual Basic .NET does not support multiple return values directly, we
use the ByRef
keyword to return multiple values from a function.
All functions and procedures listed below are thread-safe.
BrickletLCD20x4
(ByVal uid As String, ByVal ipcon As IPConnection)¶Creates an object with the unique device ID uid
:
Dim lcd20x4 As New BrickletLCD20x4("YOUR_DEVICE_UID", ipcon)
This object can then be used after the IP Connection is connected.
BrickletLCD20x4.
WriteLine
(ByVal line As Byte, ByVal position As Byte, ByVal text As String)¶Parameters: |
|
---|
Writes text to a specific line with a specific position. The text can have a maximum of 20 characters.
For example: (0, 7, "Hello") will write Hello in the middle of the first line of the display.
The display uses a special charset that includes all ASCII characters except backslash and tilde. The LCD charset also includes several other non-ASCII characters, see the charset specification for details. The Unicode example above shows how to specify non-ASCII characters and how to translate from Unicode to the LCD charset.
BrickletLCD20x4.
ClearDisplay
()¶Deletes all characters from the display.
BrickletLCD20x4.
BacklightOn
()¶Turns the backlight on.
BrickletLCD20x4.
BacklightOff
()¶Turns the backlight off.
BrickletLCD20x4.
IsBacklightOn
() As Boolean¶Returns: |
|
---|
Returns true if the backlight is on and false otherwise.
BrickletLCD20x4.
SetConfig
(ByVal cursor As Boolean, ByVal blinking As Boolean)¶Parameters: |
|
---|
Configures if the cursor (shown as "_") should be visible and if it
should be blinking (shown as a blinking block). The cursor position
is one character behind the the last text written with
WriteLine()
.
BrickletLCD20x4.
GetConfig
(ByRef cursor As Boolean, ByRef blinking As Boolean)¶Output Parameters: |
|
---|
Returns the configuration as set by SetConfig()
.
BrickletLCD20x4.
IsButtonPressed
(ByVal button As Byte) As Boolean¶Parameters: |
|
---|---|
Returns: |
|
Returns true if the button (0 to 2 or 0 to 3 since hardware version 1.2) is pressed.
If you want to react on button presses and releases it is recommended to use
the ButtonPressedCallback
and ButtonReleasedCallback
callbacks.
BrickletLCD20x4.
SetCustomCharacter
(ByVal index As Byte, ByVal character() As Byte)¶Parameters: |
|
---|
The LCD 20x4 Bricklet can store up to 8 custom characters. The characters consist of 5x8 pixels and can be addressed with the index 0-7. To describe the pixels, the first 5 bits of 8 bytes are used. For example, to make a custom character "H", you should transfer the following:
character[0] = 0b00010001
(decimal value 17)character[1] = 0b00010001
(decimal value 17)character[2] = 0b00010001
(decimal value 17)character[3] = 0b00011111
(decimal value 31)character[4] = 0b00010001
(decimal value 17)character[5] = 0b00010001
(decimal value 17)character[6] = 0b00010001
(decimal value 17)character[7] = 0b00000000
(decimal value 0)The characters can later be written with WriteLine()
by using the
characters with the byte representation 8 ("\x08" or "\u0008") to 15
("\x0F" or "\u000F").
You can play around with the custom characters in Brick Viewer version since 2.0.1.
Custom characters are stored by the LCD in RAM, so they have to be set after each startup.
New in version 2.0.1 (Plugin).
BrickletLCD20x4.
GetCustomCharacter
(ByVal index As Byte) As Byte()¶Parameters: |
|
---|---|
Returns: |
|
Returns the custom character for a given index, as set with
SetCustomCharacter()
.
New in version 2.0.1 (Plugin).
BrickletLCD20x4.
SetDefaultText
(ByVal line As Byte, ByVal text As String)¶Parameters: |
|
---|
Sets the default text for lines 0-3. The max number of characters per line is 20.
The default text is shown on the LCD, if the default text counter
expires, see SetDefaultTextCounter()
.
New in version 2.0.2 (Plugin).
BrickletLCD20x4.
GetDefaultText
(ByVal line As Byte) As String¶Parameters: |
|
---|---|
Returns: |
|
Returns the default text for a given line (0-3) as set by
SetDefaultText()
.
New in version 2.0.2 (Plugin).
BrickletLCD20x4.
SetDefaultTextCounter
(ByVal counter As Integer)¶Parameters: |
|
---|
Sets the default text counter. This counter is decremented each
ms by the LCD firmware. If the counter reaches 0, the default text
(see SetDefaultText()
) is shown on the LCD.
This functionality can be used to show a default text if the controlling program crashes or the connection is interrupted.
A possible approach is to call SetDefaultTextCounter()
every
minute with the parameter 1000*60*2 (2 minutes). In this case the
default text will be shown no later than 2 minutes after the
controlling program crashes.
A negative counter turns the default text functionality off.
New in version 2.0.2 (Plugin).
BrickletLCD20x4.
GetDefaultTextCounter
() As Integer¶Returns: |
|
---|
Returns the current value of the default text counter.
New in version 2.0.2 (Plugin).
BrickletLCD20x4.
GetIdentity
(ByRef uid As String, ByRef connectedUid As String, ByRef position As Char, ByRef hardwareVersion() As Byte, ByRef firmwareVersion() As Byte, ByRef deviceIdentifier As Integer)¶Output Parameters: |
|
---|
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an Isolator Bricklet is always at position 'z'.
The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.
Callbacks can be registered to receive time critical or recurring data from the device. The registration is done by assigning a procedure to an callback property of the device object:
Sub MyCallback(ByVal sender As BrickletLCD20x4, ByVal value As Short) Console.WriteLine("Value: {0}", value) End Sub AddHandler lcd20x4.ExampleCallback, AddressOf MyCallback
The available callback property and their type of parameters are described below.
Note
Using callbacks for recurring events is always preferred compared to using getters. It will use less USB bandwidth and the latency will be a lot better, since there is no round trip time.
BrickletLCD20x4.
ButtonPressedCallback
(ByVal sender As BrickletLCD20x4, ByVal button As Byte)¶Callback Parameters: |
|
---|
This callback is triggered when a button is pressed. The parameter is the number of the button (0 to 2 or 0 to 3 since hardware version 1.2).
BrickletLCD20x4.
ButtonReleasedCallback
(ByVal sender As BrickletLCD20x4, ByVal button As Byte)¶Callback Parameters: |
|
---|
This callback is triggered when a button is released. The parameter is the number of the button (0 to 2 or 0 to 3 since hardware version 1.2).
Virtual functions don't communicate with the device itself, but operate only on the API bindings device object. They can be called without the corresponding IP Connection object being connected.
BrickletLCD20x4.
GetAPIVersion
() As Byte()¶Output Parameters: |
|
---|
Returns the version of the API definition implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
BrickletLCD20x4.
GetResponseExpected
(ByVal functionId As Byte) As Boolean¶Parameters: |
|
---|---|
Returns: |
|
Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.
For getter functions this is enabled by default and cannot be disabled,
because those functions will always send a response. For callback configuration
functions it is enabled by default too, but can be disabled by
SetResponseExpected()
. For setter functions it is disabled by default
and can be enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For functionId:
BrickletLCD20x4.
SetResponseExpected
(ByVal functionId As Byte, ByVal responseExpected As Boolean)¶Parameters: |
|
---|
Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For functionId:
BrickletLCD20x4.
SetResponseExpectedAll
(ByVal responseExpected As Boolean)¶Parameters: |
|
---|
Changes the response expected flag for all setter and callback configuration functions of this device at once.
BrickletLCD20x4.
DEVICE_IDENTIFIER
¶This constant is used to identify a LCD 20x4 Bricklet.
The GetIdentity()
function and the
IPConnection.EnumerateCallback
callback of the IP Connection have a deviceIdentifier
parameter to specify
the Brick's or Bricklet's type.
BrickletLCD20x4.
DEVICE_DISPLAY_NAME
¶This constant represents the human readable name of a LCD 20x4 Bricklet.