This is the description of the Ruby API bindings for the Remote Switch Bricklet. General information and technical specifications for the Remote Switch Bricklet are summarized in its hardware description.
An installation guide for the Ruby API bindings is part of their general description.
The example code below is Public Domain (CC0 1.0).
Download (example_switch_socket.rb)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 | #!/usr/bin/env ruby
# -*- ruby encoding: utf-8 -*-
require 'tinkerforge/ip_connection'
require 'tinkerforge/bricklet_remote_switch'
include Tinkerforge
HOST = 'localhost'
PORT = 4223
UID = 'XYZ' # Change XYZ to the UID of your Remote Switch Bricklet
ipcon = IPConnection.new # Create IP connection
rs = BrickletRemoteSwitch.new UID, ipcon # Create device object
ipcon.connect HOST, PORT # Connect to brickd
# Don't use device before ipcon is connected
# Switch on a type A socket with house code 17 and receiver code 1.
# House code 17 is 10001 in binary (least-significant bit first)
# and means that the DIP switches 1 and 5 are on and 2-4 are off.
# Receiver code 1 is 10000 in binary (least-significant bit first)
# and means that the DIP switch A is on and B-E are off.
rs.switch_socket_a 17, 1, BrickletRemoteSwitch::SWITCH_TO_ON
puts 'Press key to exit'
$stdin.gets
ipcon.disconnect
|
All functions listed below are thread-safe.
BrickletRemoteSwitch
::
new
(uid, ipcon) → remote_switch¶Parameters: |
|
---|---|
Returns: |
|
Creates an object with the unique device ID uid
:
remote_switch = BrickletRemoteSwitch.new 'YOUR_DEVICE_UID', ipcon
This object can then be used after the IP Connection is connected.
BrickletRemoteSwitch
#
switch_socket
(house_code, receiver_code, switch_to) → nil¶Parameters: |
|
---|
This function is deprecated, use #switch_socket_a
instead.
The following constants are available for this function:
For switch_to:
BrickletRemoteSwitch
#
get_switching_state
→ int¶Returns: |
|
---|
Returns the current switching state. If the current state is busy, the Bricklet is currently sending a code to switch a socket. It will not accept any requests to switch sockets until the state changes to ready.
How long the switching takes is dependent on the number of repeats, see
#set_repeats
.
The following constants are available for this function:
For state:
BrickletRemoteSwitch
#
switch_socket_a
(house_code, receiver_code, switch_to) → nil¶Parameters: |
|
---|
To switch a type A socket you have to give the house code, receiver code and the state (on or off) you want to switch to.
A detailed description on how you can figure out the house and receiver code can be found here.
The following constants are available for this function:
For switch_to:
New in version 2.0.1 (Plugin).
BrickletRemoteSwitch
#
switch_socket_b
(address, unit, switch_to) → nil¶Parameters: |
|
---|
To switch a type B socket you have to give the address, unit and the state (on or off) you want to switch to.
To switch all devices with the same address use 255 for the unit.
A detailed description on how you can teach a socket the address and unit can be found here.
The following constants are available for this function:
For switch_to:
New in version 2.0.1 (Plugin).
BrickletRemoteSwitch
#
dim_socket_b
(address, unit, dim_value) → nil¶Parameters: |
|
---|
To control a type B dimmer you have to give the address, unit and the dim value you want to set the dimmer to.
A detailed description on how you can teach a dimmer the address and unit can be found here.
New in version 2.0.1 (Plugin).
BrickletRemoteSwitch
#
switch_socket_c
(system_code, device_code, switch_to) → nil¶Parameters: |
|
---|
To switch a type C socket you have to give the system code, device code and the state (on or off) you want to switch to.
A detailed description on how you can figure out the system and device code can be found here.
The following constants are available for this function:
For switch_to:
New in version 2.0.1 (Plugin).
BrickletRemoteSwitch
#
set_repeats
(repeats) → nil¶Parameters: |
|
---|
Sets the number of times the code is sent when one of the switch socket functions is called. The repeats basically correspond to the amount of time that a button of the remote is pressed.
Some dimmers are controlled by the length of a button pressed, this can be simulated by increasing the repeats.
BrickletRemoteSwitch
#
get_repeats
→ int¶Returns: |
|
---|
Returns the number of repeats as set by #set_repeats
.
BrickletRemoteSwitch
#
get_identity
→ [str, str, chr, [int, ...], [int, ...], int]¶Return Array: |
|
---|
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an Isolator Bricklet is always at position 'z'.
The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.
Callbacks can be registered to receive time critical or recurring data from
the device. The registration is done with the
#register_callback
function of
the device object. The first parameter is the callback ID and the second
parameter is a block:
remote_switch.register_callback BrickletRemoteSwitch::CALLBACK_EXAMPLE, do |param|
puts "#{param}"
end
The available constants with inherent number and type of parameters are described below.
Note
Using callbacks for recurring events is always preferred compared to using getters. It will use less USB bandwidth and the latency will be a lot better, since there is no round trip time.
BrickletRemoteSwitch
::
CALLBACK_SWITCHING_DONE
¶Callback Parameters: |
|
---|
This callback is triggered whenever the switching state changes
from busy to ready, see #get_switching_state
.
Virtual functions don't communicate with the device itself, but operate only on the API bindings device object. They can be called without the corresponding IP Connection object being connected.
BrickletRemoteSwitch
#
get_api_version
→ [int, ...]¶Return Array: |
|
---|
Returns the version of the API definition implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
BrickletRemoteSwitch
#
get_response_expected
(function_id) → bool¶Parameters: |
|
---|---|
Returns: |
|
Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.
For getter functions this is enabled by default and cannot be disabled,
because those functions will always send a response. For callback configuration
functions it is enabled by default too, but can be disabled by
#set_response_expected
. For setter functions it is disabled by default
and can be enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For function_id:
BrickletRemoteSwitch
#
set_response_expected
(function_id, response_expected) → nil¶Parameters: |
|
---|
Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For function_id:
BrickletRemoteSwitch
#
set_response_expected_all
(response_expected) → nil¶Parameters: |
|
---|
Changes the response expected flag for all setter and callback configuration functions of this device at once.
BrickletRemoteSwitch
::
DEVICE_IDENTIFIER
¶This constant is used to identify a Remote Switch Bricklet.
The #get_identity()
function and the
IPConnection::CALLBACK_ENUMERATE
callback of the IP Connection have a device_identifier
parameter to specify
the Brick's or Bricklet's type.
BrickletRemoteSwitch
::
DEVICE_DISPLAY_NAME
¶This constant represents the human readable name of a Remote Switch Bricklet.