This is the description of the Ruby API bindings for the OLED 128x64 Bricklet. General information and technical specifications for the OLED 128x64 Bricklet are summarized in its hardware description.
An installation guide for the Ruby API bindings is part of their general description.
The example code below is Public Domain (CC0 1.0).
Download (example_hello_world.rb)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | #!/usr/bin/env ruby
# -*- ruby encoding: utf-8 -*-
require 'tinkerforge/ip_connection'
require 'tinkerforge/bricklet_oled_128x64'
include Tinkerforge
HOST = 'localhost'
PORT = 4223
UID = 'XYZ' # Change XYZ to the UID of your OLED 128x64 Bricklet
ipcon = IPConnection.new # Create IP connection
oled = BrickletOLED128x64.new UID, ipcon # Create device object
ipcon.connect HOST, PORT # Connect to brickd
# Don't use device before ipcon is connected
# Clear display
oled.clear_display
# Write "Hello World" starting from upper left corner of the screen
oled.write_line 0, 0, 'Hello World'
puts 'Press key to exit'
$stdin.gets
ipcon.disconnect
|
Download (example_pixel_matrix.rb)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | #!/usr/bin/env ruby
# -*- ruby encoding: utf-8 -*-
require 'tinkerforge/ip_connection'
require 'tinkerforge/bricklet_oled_128x64'
include Tinkerforge
HOST = 'localhost'
PORT = 4223
UID = 'XYZ' # Change XYZ to the UID of your OLED 128x64 Bricklet
WIDTH = 128 # Columns (each 1 pixel wide)
HEIGHT = 8 # Rows (each 8 pixels high)
def draw_matrix(oled, start_column, start_row, column_count, row_count, pixels)
pages = []
# Convert pixel matrix into 8bit pages
for row in 0..row_count - 1
pages[row] = []
for column in 0..column_count - 1
pages[row][column] = 0
for bit in 0..7
if pixels[row * 8 + bit][column]
pages[row][column] |= 1 << bit
end
end
end
end
# Merge page matrix into single page array
data = []
for row in 0..row_count - 1
for column in 0..column_count - 1
data.push pages[row][column]
end
end
# Set new window
oled.new_window start_column, start_column + column_count - 1, \
start_row, start_row + row_count - 1
# Write page data in 64 byte blocks
for i in (0..data.length - 1).step(64)
block = data[i, 64]
oled.write block.fill(0, block.length, 64 - block.length)
end
end
ipcon = IPConnection.new # Create IP connection
oled = BrickletOLED128x64.new UID, ipcon # Create device object
ipcon.connect HOST, PORT # Connect to brickd
# Don't use device before ipcon is connected
# Clear display
oled.clear_display
# Draw checkerboard pattern
pixels = []
for row in 0..HEIGHT * 8 - 1
pixels[row] = []
for column in 0..WIDTH - 1
pixels[row][column] = (row / 8) % 2 == (column / 8) % 2
end
end
draw_matrix oled, 0, 0, WIDTH, HEIGHT, pixels
puts 'Press key to exit'
$stdin.gets
ipcon.disconnect
|
Download (example_scribble.rb)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 | #!/usr/bin/env ruby
# -*- ruby encoding: utf-8 -*-
require 'rgd'
require 'tinkerforge/ip_connection'
require 'tinkerforge/bricklet_oled_128x64'
include Tinkerforge
HOST = 'localhost'
PORT = 4223
UID = 'XYZ' # Change XYZ to the UID of your OLED 128x64 Bricklet
WIDTH = 128 # Columns (each 1 pixel wide)
HEIGHT = 8 # Rows (each 8 pixels high)
def draw_image(oled, start_column, start_row, column_count, row_count, image)
pages = []
# Convert image pixels into 8bit pages
for row in 0..row_count - 1
pages[row] = []
for column in 0..column_count - 1
pages[row][column] = 0
for bit in 0..7
index = image[column, (row * 8) + bit]
rgba = image.rgba index
if rgba[0] > 0
pages[row][column] |= 1 << bit
end
end
end
end
# Merge page matrix into single page array
data = []
for row in 0..row_count - 1
for column in 0..column_count - 1
data.push pages[row][column]
end
end
# Set new window
oled.new_window start_column, start_column + column_count - 1, \
start_row, start_row + row_count - 1
# Write page data in 64 byte blocks
for i in (0..data.length - 1).step(64)
block = data[i, 64]
oled.write block.fill(0, block.length, 64 - block.length)
end
end
ipcon = IPConnection.new # Create IP connection
oled = BrickletOLED128x64.new UID, ipcon # Create device object
ipcon.connect HOST, PORT # Connect to brickd
# Don't use device before ipcon is connected
# Clear display
oled.clear_display
# Draw checkerboard pattern
image = RGD::Image.create WIDTH, HEIGHT * 8
black = image.color_allocate 0, 0, 0
white = image.color_allocate 255, 255, 255
origin_x = WIDTH / 2
origin_y = HEIGHT * 8 / 2
length = HEIGHT * 8 / 2 - 2
angle = 0
puts 'Press key to exit'
Thread.new do
$stdin.gets
exit
end
while true
radians = Math::PI * angle / 180.0
x = (origin_x + length * Math.cos(radians)).to_i
y = (origin_y + length * Math.sin(radians)).to_i
image.filled_rectangle 0, 0, WIDTH, HEIGHT * 8, black
image.line origin_x, origin_y, x, y, white
draw_image oled, 0, 0, WIDTH, HEIGHT, image
sleep 0.025
angle += 1
end
|
All functions listed below are thread-safe.
BrickletOLED128x64
::
new
(uid, ipcon) → oled_128x64¶Parameters: |
|
---|---|
Returns: |
|
Creates an object with the unique device ID uid
:
oled_128x64 = BrickletOLED128x64.new 'YOUR_DEVICE_UID', ipcon
This object can then be used after the IP Connection is connected.
BrickletOLED128x64
#
write
(data) → nil¶Parameters: |
|
---|
Appends 64 byte of data to the window as set by #new_window
.
Each row has a height of 8 pixels which corresponds to one byte of data.
Example: if you call #new_window
with column from 0 to 127 and row
from 0 to 7 (the whole display) each call of #write
(red arrow) will
write half of a row.
The LSB (D0) of each data byte is at the top and the MSB (D7) is at the bottom of the row.
The next call of #write
will write the second half of the row
and the next two the second row and so on. To fill the whole display
you need to call #write
16 times.
BrickletOLED128x64
#
new_window
(column_from, column_to, row_from, row_to) → nil¶Parameters: |
|
---|
Sets the window in which you can write with #write
. One row
has a height of 8 pixels.
BrickletOLED128x64
#
clear_display
→ nil¶Clears the current content of the window as set by #new_window
.
BrickletOLED128x64
#
write_line
(line, position, text) → nil¶Parameters: |
|
---|
Writes text to a specific line with a specific position. The text can have a maximum of 26 characters.
For example: (1, 10, "Hello") will write Hello in the middle of the second line of the display.
You can draw to the display with #write
and then add text to it
afterwards.
The display uses a special 5x7 pixel charset. You can view the characters of the charset in Brick Viewer.
The font conforms to code page 437.
BrickletOLED128x64
#
set_display_configuration
(contrast, invert) → nil¶Parameters: |
|
---|
Sets the configuration of the display.
You can set a contrast value from 0 to 255 and you can invert the color (black/white) of the display.
BrickletOLED128x64
#
get_display_configuration
→ [int, bool]¶Return Array: |
|
---|
Returns the configuration as set by #set_display_configuration
.
BrickletOLED128x64
#
get_identity
→ [str, str, chr, [int, ...], [int, ...], int]¶Return Array: |
|
---|
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an Isolator Bricklet is always at position 'z'.
The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.
Virtual functions don't communicate with the device itself, but operate only on the API bindings device object. They can be called without the corresponding IP Connection object being connected.
BrickletOLED128x64
#
get_api_version
→ [int, ...]¶Return Array: |
|
---|
Returns the version of the API definition implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
BrickletOLED128x64
#
get_response_expected
(function_id) → bool¶Parameters: |
|
---|---|
Returns: |
|
Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.
For getter functions this is enabled by default and cannot be disabled,
because those functions will always send a response. For callback configuration
functions it is enabled by default too, but can be disabled by
#set_response_expected
. For setter functions it is disabled by default
and can be enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For function_id:
BrickletOLED128x64
#
set_response_expected
(function_id, response_expected) → nil¶Parameters: |
|
---|
Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For function_id:
BrickletOLED128x64
#
set_response_expected_all
(response_expected) → nil¶Parameters: |
|
---|
Changes the response expected flag for all setter and callback configuration functions of this device at once.
BrickletOLED128x64
::
DEVICE_IDENTIFIER
¶This constant is used to identify a OLED 128x64 Bricklet.
The #get_identity()
function and the
IPConnection::CALLBACK_ENUMERATE
callback of the IP Connection have a device_identifier
parameter to specify
the Brick's or Bricklet's type.
BrickletOLED128x64
::
DEVICE_DISPLAY_NAME
¶This constant represents the human readable name of a OLED 128x64 Bricklet.