This is the description of the Ruby API bindings for the LCD 128x64 Bricklet. General information and technical specifications for the LCD 128x64 Bricklet are summarized in its hardware description.
An installation guide for the Ruby API bindings is part of their general description.
The example code below is Public Domain (CC0 1.0).
Download (example_hello_world.rb)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | #!/usr/bin/env ruby
# -*- ruby encoding: utf-8 -*-
require 'tinkerforge/ip_connection'
require 'tinkerforge/bricklet_lcd_128x64'
include Tinkerforge
HOST = 'localhost'
PORT = 4223
UID = 'XYZ' # Change XYZ to the UID of your LCD 128x64 Bricklet
ipcon = IPConnection.new # Create IP connection
lcd = BrickletLCD128x64.new UID, ipcon # Create device object
ipcon.connect HOST, PORT # Connect to brickd
# Don't use device before ipcon is connected
# Clear display
lcd.clear_display
# Write "Hello World" starting from upper left corner of the screen
lcd.write_line 0, 0, 'Hello World'
puts 'Press key to exit'
$stdin.gets
ipcon.disconnect
|
Download (example_big_font.rb)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 | #!/usr/bin/env ruby
# -*- ruby encoding: utf-8 -*-
require 'tinkerforge/ip_connection'
require 'tinkerforge/bricklet_lcd_128x64'
include Tinkerforge
HOST = 'localhost'
PORT = 4223
UID = 'XYZ' # Change XYZ to the UID of your LCD 128x64 Bricklet
ipcon = IPConnection.new # Create IP connection
lcd = BrickletLCD128x64.new UID, ipcon # Create device object
ipcon.connect HOST, PORT # Connect to brickd
# Don't use device before ipcon is connected
# Clear display
lcd.clear_display
# Write "Hello World" with big 24x32 font
lcd.draw_text 0, 0, BrickletLCD128x64::FONT_24X32, BrickletLCD128x64::COLOR_BLACK, \
'24x32'
puts 'Press key to exit'
$stdin.gets
ipcon.disconnect
|
Download (example_pixel_matrix.rb)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 | #!/usr/bin/env ruby
# -*- ruby encoding: utf-8 -*-
require 'tinkerforge/ip_connection'
require 'tinkerforge/bricklet_lcd_128x64'
include Tinkerforge
HOST = 'localhost'
PORT = 4223
UID = 'XYZ' # Change XYZ to the UID of your LCD 128x64 Bricklet
WIDTH = 128 # Columns
HEIGHT = 64 # Rows
ipcon = IPConnection.new # Create IP connection
lcd = BrickletLCD128x64.new UID, ipcon # Create device object
ipcon.connect HOST, PORT # Connect to brickd
# Don't use device before ipcon is connected
# Clear display
lcd.clear_display
# Draw checkerboard pattern
pixels = []
for row in 0..HEIGHT - 1
for column in 0..WIDTH - 1
pixels[row * WIDTH + column] = (row / 8) % 2 == (column / 8) % 2
end
end
lcd.write_pixels 0, 0, WIDTH-1, HEIGHT-1, pixels
puts 'Press key to exit'
$stdin.gets
ipcon.disconnect
|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | #!/usr/bin/env ruby
# -*- ruby encoding: utf-8 -*-
require 'tinkerforge/ip_connection'
require 'tinkerforge/bricklet_lcd_128x64'
include Tinkerforge
HOST = 'localhost'
PORT = 4223
UID = 'XYZ' # Change XYZ to the UID of your LCD 128x64 Bricklet
ipcon = IPConnection.new # Create IP connection
lcd = BrickletLCD128x64.new UID, ipcon # Create device object
ipcon.connect HOST, PORT # Connect to brickd
# Don't use device before ipcon is connected
# Register touch position callback
lcd.register_callback(BrickletLCD128x64::CALLBACK_TOUCH_POSITION) do |pressure, x, y, age|
puts "Pressure: #{pressure}"
puts "X: #{x}"
puts "Y: #{y}"
puts "Age: #{age}"
puts ''
end
# Register touch gesture callback
lcd.register_callback(BrickletLCD128x64::CALLBACK_TOUCH_GESTURE) do |gesture, duration,
pressure_max,
x_start, x_end,
y_start, y_end, age|
if gesture == BrickletLCD128x64::GESTURE_LEFT_TO_RIGHT
puts "Gesture: Left To Right"
elsif gesture == BrickletLCD128x64::GESTURE_RIGHT_TO_LEFT
puts "Gesture: Right To Left"
elsif gesture == BrickletLCD128x64::GESTURE_TOP_TO_BOTTOM
puts "Gesture: Top To Bottom"
elsif gesture == BrickletLCD128x64::GESTURE_BOTTOM_TO_TOP
puts "Gesture: Bottom To Top"
end
puts "Duration: #{duration}"
puts "Pressure Max: #{pressure_max}"
puts "X Start: #{x_start}"
puts "X End: #{x_end}"
puts "Y Start: #{y_start}"
puts "Y End: #{y_end}"
puts "Age: #{age}"
puts ''
end
# Set period for touch position callback to 0.1s (100ms)
lcd.set_touch_position_callback_configuration 100, true
# Set period for touch gesture callback to 0.1s (100ms)
lcd.set_touch_gesture_callback_configuration 100, true
puts 'Press key to exit'
$stdin.gets
ipcon.disconnect
|
Download (example_scribble.rb)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | #!/usr/bin/env ruby
# -*- ruby encoding: utf-8 -*-
require 'rgd'
require 'tinkerforge/ip_connection'
require 'tinkerforge/bricklet_lcd_128x64'
include Tinkerforge
HOST = 'localhost'
PORT = 4223
UID = 'XYZ' # Change XYZ to the UID of your LCD 128x64 Bricklet
WIDTH = 128 # Columns
HEIGHT = 64 # Rows
def draw_image(lcd, start_column, start_row, column_count, row_count, image)
pixels = []
# Convert image pixels into 8bit pages
for row in 0..row_count - 1
for column in 0..column_count - 1
index = image[column, row]
rgba = image.rgba index
pixels[row*column_count + column] = rgba[0] > 0
end
end
lcd.write_pixels 0, 0, WIDTH-1, HEIGHT-1, pixels
end
ipcon = IPConnection.new # Create IP connection
lcd = BrickletLCD128x64.new UID, ipcon # Create device object
ipcon.connect HOST, PORT # Connect to brickd
# Don't use device before ipcon is connected
# Clear display
lcd.clear_display
# Draw checkerboard pattern
image = RGD::Image.create WIDTH, HEIGHT
black = image.color_allocate 0, 0, 0
white = image.color_allocate 255, 255, 255
origin_x = WIDTH / 2
origin_y = HEIGHT / 2
length = HEIGHT / 2 - 2
angle = 0
puts 'Press key to exit'
Thread.new do
$stdin.gets
exit
end
while true
radians = Math::PI * angle / 180.0
x = (origin_x + length * Math.cos(radians)).to_i
y = (origin_y + length * Math.sin(radians)).to_i
image.filled_rectangle 0, 0, WIDTH, HEIGHT, black
image.line origin_x, origin_y, x, y, white
draw_image lcd, 0, 0, WIDTH, HEIGHT, image
sleep 0.025
angle += 1
end
|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 | #!/usr/bin/env ruby
# -*- ruby encoding: utf-8 -*-
require 'tinkerforge/ip_connection'
require 'tinkerforge/bricklet_lcd_128x64'
include Tinkerforge
HOST = 'localhost'
PORT = 4223
UID = 'XYZ' # Change XYZ to the UID of your LCD 128x64 Bricklet
ipcon = IPConnection.new # Create IP connection
lcd = BrickletLCD128x64.new UID, ipcon # Create device object
ipcon.connect HOST, PORT # Connect to brickd
# Don't use device before ipcon is connected
# Register GUI button pressed callback
lcd.register_callback(BrickletLCD128x64::CALLBACK_GUI_BUTTON_PRESSED) do |index, pressed|
puts "Index: #{index}"
puts "Pressed: #{pressed}"
puts ''
end
# Register GUI slider value callback
lcd.register_callback(BrickletLCD128x64::CALLBACK_GUI_SLIDER_VALUE) do |index, value|
puts "Index: #{index}"
puts "Value: #{value}"
puts ''
end
# Register GUI tab selected callback
lcd.register_callback(BrickletLCD128x64::CALLBACK_GUI_TAB_SELECTED) do |index|
puts "Index: #{index}"
end
# Clear display
lcd.clear_display
lcd.remove_all_gui
# Add GUI elements: Button, Slider and Graph with 60 data points
lcd.set_gui_button 0, 0, 0, 60, 20, 'button'
lcd.set_gui_slider 0, 0, 30, 60, BrickletLCD128x64::DIRECTION_HORIZONTAL, 50
lcd.set_gui_graph_configuration 0, BrickletLCD128x64::GRAPH_TYPE_LINE, 62, 0, 60, 52, \
'X', 'Y'
# Add a few data points (the remaining points will be 0)
lcd.set_gui_graph_data 0, [20, 40, 60, 80, 100, 120, 140, 160, 180, 200, 220, 240]
# Add 5 text tabs without and configure it for click and swipe without auto-redraw
lcd.set_gui_tab_configuration BrickletLCD128x64::CHANGE_TAB_ON_CLICK_AND_SWIPE, false
lcd.set_gui_tab_text 0, 'Tab A'
lcd.set_gui_tab_text 1, 'Tab B'
lcd.set_gui_tab_text 2, 'Tab C'
lcd.set_gui_tab_text 3, 'Tab D'
lcd.set_gui_tab_text 4, 'Tab E'
# Set period for GUI button pressed callback to 0.1s (100ms)
lcd.set_gui_button_pressed_callback_configuration 100, true
# Set period for GUI slider value callback to 0.1s (100ms)
lcd.set_gui_slider_value_callback_configuration 100, true
# Set period for GUI tab selected callback to 0.1s (100ms)
lcd.set_gui_tab_selected_callback_configuration 100, true
puts 'Press key to exit'
$stdin.gets
ipcon.disconnect
|
All functions listed below are thread-safe.
BrickletLCD128x64
::
new
(uid, ipcon) → lcd_128x64¶Parameters: |
|
---|---|
Returns: |
|
Creates an object with the unique device ID uid
:
lcd_128x64 = BrickletLCD128x64.new 'YOUR_DEVICE_UID', ipcon
This object can then be used after the IP Connection is connected.
BrickletLCD128x64
#
write_pixels
(x_start, y_start, x_end, y_end, pixels) → nil¶Parameters: |
|
---|
Writes pixels to the specified window.
The pixels are written into the window line by line top to bottom and each line is written from left to right.
If automatic draw is enabled (default) the pixels are directly written to the screen. Only pixels that have actually changed are updated on the screen, the rest stays the same.
If automatic draw is disabled the pixels are written to an internal buffer and
the buffer is transferred to the display only after #draw_buffered_frame
is called. This can be used to avoid flicker when drawing a complex frame in
multiple steps.
Automatic draw can be configured with the #set_display_configuration
function.
BrickletLCD128x64
#
read_pixels
(x_start, y_start, x_end, y_end) → [bool, ...]¶Parameters: |
|
---|---|
Returns: |
|
Reads pixels from the specified window.
The pixels are read from the window line by line top to bottom and each line is read from left to right.
If automatic draw is enabled (default) the pixels that are read are always the same that are shown on the display.
If automatic draw is disabled the pixels are read from the internal buffer
(see #draw_buffered_frame
).
Automatic draw can be configured with the #set_display_configuration
function.
BrickletLCD128x64
#
clear_display
→ nil¶Clears the complete content of the display.
If automatic draw is enabled (default) the pixels are directly cleared.
If automatic draw is disabled the the internal buffer is cleared and
the buffer is transferred to the display only after #draw_buffered_frame
is called. This can be used to avoid flicker when drawing a complex frame in
multiple steps.
Automatic draw can be configured with the #set_display_configuration
function.
BrickletLCD128x64
#
write_line
(line, position, text) → nil¶Parameters: |
|
---|
Writes text to a specific line with a specific position.
For example: (1, 10, "Hello") will write Hello in the middle of the second line of the display.
The display uses a special 5x7 pixel charset. You can view the characters of the charset in Brick Viewer.
If automatic draw is enabled (default) the text is directly written to the screen. Only pixels that have actually changed are updated on the screen, the rest stays the same.
If automatic draw is disabled the text is written to an internal buffer and
the buffer is transferred to the display only after #draw_buffered_frame
is called. This can be used to avoid flicker when drawing a complex frame in
multiple steps.
Automatic draw can be configured with the #set_display_configuration
function.
This function is a 1:1 replacement for the function with the same name
in the LCD 20x4 Bricklet. You can draw text at a specific pixel position
and with different font sizes with the #draw_text
function.
BrickletLCD128x64
#
draw_buffered_frame
(force_complete_redraw) → nil¶Parameters: |
|
---|
Draws the currently buffered frame. Normally each call of #write_pixels
and
#write_line
draws directly onto the display. If you turn automatic draw off
(#set_display_configuration
), the data is written in an internal buffer and
only transferred to the display by calling this function. This can be used to
avoid flicker when drawing a complex frame in multiple steps.
Set the force complete redraw to true to redraw the whole display instead of only the changed parts. Normally it should not be necessary to set this to true. It may only become necessary in case of stuck pixels because of errors.
BrickletLCD128x64
#
get_touch_position
→ [int, int, int, int]¶Return Array: |
|
---|
Returns the last valid touch position:
BrickletLCD128x64
#
get_touch_gesture
→ [int, int, int, int, int, int, int, int]¶Return Array: |
|
---|
Returns one of four touch gestures that can be automatically detected by the Bricklet.
The gestures are swipes from left to right, right to left, top to bottom and bottom to top.
Additionally to the gestures a vector with a start and end position of the gesture is provided. You can use this vector do determine a more exact location of the gesture (e.g. the swipe from top to bottom was on the left or right part of the screen).
The age parameter corresponds to the age of gesture (how long ago it was).
The following constants are available for this function:
For gesture:
BrickletLCD128x64
#
draw_line
(position_x_start, position_y_start, position_x_end, position_y_end, color) → nil¶Parameters: |
|
---|
Draws a white or black line from (x, y)-start to (x, y)-end.
The following constants are available for this function:
For color:
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
draw_box
(position_x_start, position_y_start, position_x_end, position_y_end, fill, color) → nil¶Parameters: |
|
---|
Draws a white or black box from (x, y)-start to (x, y)-end.
If you set fill to true, the box will be filled with the color. Otherwise only the outline will be drawn.
The following constants are available for this function:
For color:
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
draw_text
(position_x, position_y, font, color, text) → nil¶Parameters: |
|
---|
Draws a text at the pixel position (x, y).
You can use one of 9 different font sizes and draw the text in white or black.
The font conforms to code page 437.
The following constants are available for this function:
For font:
For color:
New in version 2.0.2 (Plugin).
Parameters: |
|
---|
Draws a clickable button at position (x, y) with the given text.
You can use up to 12 buttons.
The x position + width has to be within the range of 1 to 128 and the y position + height has to be within the range of 1 to 64.
The minimum useful width/height of a button is 3.
You can enable a callback for a button press with
#set_gui_button_pressed_callback_configuration
. The callback will
be triggered for press and release-events.
The button is drawn in a separate GUI buffer and the button-frame will
always stay on top of the graphics drawn with #write_pixels
. To
remove the button use #remove_gui_button
.
If you want an icon instead of text, you can draw the icon inside of the
button with #write_pixels
.
New in version 2.0.2 (Plugin).
Parameters: |
|
---|---|
Return Array: |
|
Returns the button properties for a given Index as set by #set_gui_button
.
Additionally the Active parameter shows if a button is currently active/visible or not.
New in version 2.0.2 (Plugin).
Parameters: |
|
---|
Removes the button with the given index.
You can use index 255 to remove all buttons.
New in version 2.0.2 (Plugin).
Parameters: |
|
---|---|
Returns: |
|
Returns the state of the button for the given index.
The state can either be pressed (true) or released (false).
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
set_gui_slider
(index, position_x, position_y, length, direction, value) → nil¶Parameters: |
|
---|
Draws a slider at position (x, y) with the given length.
You can use up to 6 sliders.
If you use the horizontal direction, the x position + length has to be within the range of 1 to 128 and the y position has to be within the range of 0 to 46.
If you use the vertical direction, the y position + length has to be within the range of 1 to 64 and the x position has to be within the range of 0 to 110.
The minimum length of a slider is 8.
The parameter value is the start-position of the slider, it can be between 0 and length-8.
You can enable a callback for the slider value with
#set_gui_slider_value_callback_configuration
.
The slider is drawn in a separate GUI buffer and it will
always stay on top of the graphics drawn with #write_pixels
. To
remove the button use #remove_gui_slider
.
The following constants are available for this function:
For direction:
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
get_gui_slider
(index) → [bool, int, int, int, int, int]¶Parameters: |
|
---|---|
Return Array: |
|
Returns the slider properties for a given Index as set by #set_gui_slider
.
Additionally the Active parameter shows if a button is currently active/visible or not.
The following constants are available for this function:
For direction:
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
remove_gui_slider
(index) → nil¶Parameters: |
|
---|
Removes the slider with the given index.
You can use index 255 to remove all slider.
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
get_gui_slider_value
(index) → int¶Parameters: |
|
---|---|
Returns: |
|
Returns the current slider value for the given index.
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
set_gui_tab_configuration
(change_tab_config, clear_gui) → nil¶Parameters: |
|
---|
Sets the general configuration for tabs. You can configure the tabs to only accept clicks or only swipes (gesture left/right and right/left) or both.
Additionally, if you set Clear GUI to true, all of the GUI elements (buttons, slider, graphs) will automatically be removed on every tab change.
The following constants are available for this function:
For change_tab_config:
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
get_gui_tab_configuration
→ [int, bool]¶Return Array: |
|
---|
Returns the tab configuration as set by #set_gui_tab_configuration
.
The following constants are available for this function:
For change_tab_config:
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
set_gui_tab_text
(index, text) → nil¶Parameters: |
|
---|
Adds a text-tab with the given index.
You can use up to 10 tabs.
A text-tab with the same index as a icon-tab will overwrite the icon-tab.
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
get_gui_tab_text
(index) → [bool, str]¶Parameters: |
|
---|---|
Return Array: |
|
Returns the text for a given index as set by #set_gui_tab_text
.
Additionally the Active parameter shows if the tab is currently active/visible or not.
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
set_gui_tab_icon
(index, icon) → nil¶Parameters: |
|
---|
Adds a icon-tab with the given index. The icon can have a width of 28 pixels with a height of 6 pixels. It is drawn line-by-line from left to right.
You can use up to 10 tabs.
A icon-tab with the same index as a text-tab will overwrite the text-tab.
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
get_gui_tab_icon
(index) → [bool, [bool, ...]]¶Parameters: |
|
---|---|
Return Array: |
|
Returns the icon for a given index as set by #set_gui_tab_icon
.
Additionally the Active parameter shows if the tab is currently active/visible or not.
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
remove_gui_tab
(index) → nil¶Parameters: |
|
---|
Removes the tab with the given index.
You can use index 255 to remove all tabs.
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
set_gui_tab_selected
(index) → nil¶Parameters: |
|
---|
Sets the tab with the given index as selected (drawn as selected on the display).
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
get_gui_tab_selected
→ int¶Returns: |
|
---|
Returns the index of the currently selected tab. If there are not tabs, the returned index is -1.
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
set_gui_graph_configuration
(index, graph_type, position_x, position_y, width, height, text_x, text_y) → nil¶Parameters: |
|
---|
Sets the configuration for up to four graphs.
The graph type can be dot-, line- or bar-graph.
The x and y position are pixel positions.
You can add a text for the x and y axis.
The text is drawn at the inside of the graph and it can overwrite some
of the graph data. If you need the text outside of the graph you can
leave this text here empty and use #draw_text
to draw the caption
outside of the graph.
The data of the graph can be set and updated with #set_gui_graph_data
.
The graph is drawn in a separate GUI buffer and the graph-frame and data will
always stay on top of the graphics drawn with #write_pixels
. To
remove the graph use #remove_gui_graph
.
The following constants are available for this function:
For graph_type:
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
get_gui_graph_configuration
(index) → [bool, int, int, int, int, int, str, str]¶Parameters: |
|
---|---|
Return Array: |
|
Returns the graph properties for a given Index as set by #set_gui_graph_configuration
.
Additionally the Active parameter shows if a graph is currently active/visible or not.
The following constants are available for this function:
For graph_type:
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
set_gui_graph_data
(index, data) → nil¶Parameters: |
|
---|
Sets the data for a graph with the given index. You have to configure the graph with
#set_gui_graph_configuration
before you can set the first data.
The graph will show the first n values of the data that you set, where
n is the width set with #set_gui_graph_configuration
. If you set
less then n values it will show the rest of the values as zero.
The maximum number of data-points you can set is 118 (which also corresponds to the maximum width of the graph).
You have to scale your values to be between 0 and 255. 0 will be shown at the bottom of the graph and 255 at the top.
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
get_gui_graph_data
(index) → [int, ...]¶Parameters: |
|
---|---|
Returns: |
|
Returns the graph data for a given index as set by #set_gui_graph_data
.
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
remove_gui_graph
(index) → nil¶Parameters: |
|
---|
Removes the graph with the given index.
You can use index 255 to remove all graphs.
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
remove_all_gui
→ nil¶Removes all GUI elements (buttons, slider, graphs, tabs).
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
set_display_configuration
(contrast, backlight, invert, automatic_draw) → nil¶Parameters: |
|
---|
Sets the configuration of the display.
If automatic draw is set to true, the display is automatically updated with every
call of #write_pixels
and #write_line
. If it is set to false, the
changes are written into an internal buffer and only shown on the display after
a call of #draw_buffered_frame
.
BrickletLCD128x64
#
get_display_configuration
→ [int, int, bool, bool]¶Return Array: |
|
---|
Returns the configuration as set by #set_display_configuration
.
BrickletLCD128x64
#
set_touch_led_config
(config) → nil¶Parameters: |
|
---|
Sets the touch LED configuration. By default the LED is on if the LCD is touched.
You can also turn the LED permanently on/off or show a heartbeat.
If the Bricklet is in bootloader mode, the LED is off.
The following constants are available for this function:
For config:
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
get_touch_led_config
→ int¶Returns: |
|
---|
Returns the configuration as set by #set_touch_led_config
The following constants are available for this function:
For config:
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
get_spitfp_error_count
→ [int, int, int, int]¶Return Array: |
|
---|
Returns the error count for the communication between Brick and Bricklet.
The errors are divided into
The errors counts are for errors that occur on the Bricklet side. All Bricks have a similar function that returns the errors on the Brick side.
BrickletLCD128x64
#
set_status_led_config
(config) → nil¶Parameters: |
|
---|
Sets the status LED configuration. By default the LED shows communication traffic between Brick and Bricklet, it flickers once for every 10 received data packets.
You can also turn the LED permanently on/off or show a heartbeat.
If the Bricklet is in bootloader mode, the LED is will show heartbeat by default.
The following constants are available for this function:
For config:
BrickletLCD128x64
#
get_status_led_config
→ int¶Returns: |
|
---|
Returns the configuration as set by #set_status_led_config
The following constants are available for this function:
For config:
BrickletLCD128x64
#
get_chip_temperature
→ int¶Returns: |
|
---|
Returns the temperature as measured inside the microcontroller. The value returned is not the ambient temperature!
The temperature is only proportional to the real temperature and it has bad accuracy. Practically it is only useful as an indicator for temperature changes.
BrickletLCD128x64
#
reset
→ nil¶Calling this function will reset the Bricklet. All configurations will be lost.
After a reset you have to create new device objects, calling functions on the existing ones will result in undefined behavior!
BrickletLCD128x64
#
get_identity
→ [str, str, chr, [int, ...], [int, ...], int]¶Return Array: |
|
---|
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an Isolator Bricklet is always at position 'z'.
The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.
BrickletLCD128x64
#
register_callback
(callback_id) { |param [, ...]| block } → nil¶Parameters: |
|
---|
Registers the given block
with the given callback_id
.
The available callback IDs with corresponding function signatures are listed below.
BrickletLCD128x64
#
set_touch_position_callback_configuration
(period, value_has_to_change) → nil¶Parameters: |
|
---|
The period is the period with which the ::CALLBACK_TOUCH_POSITION
callback
is triggered periodically. A value of 0 turns the callback off.
If the value has to change-parameter is set to true, the callback is only triggered after the value has changed. If the value didn't change within the period, the callback is triggered immediately on change.
If it is set to false, the callback is continuously triggered with the period, independent of the value.
BrickletLCD128x64
#
get_touch_position_callback_configuration
→ [int, bool]¶Return Array: |
|
---|
Returns the callback configuration as set by
#set_touch_position_callback_configuration
.
BrickletLCD128x64
#
set_touch_gesture_callback_configuration
(period, value_has_to_change) → nil¶Parameters: |
|
---|
The period is the period with which the ::CALLBACK_TOUCH_GESTURE
callback
is triggered periodically. A value of 0 turns the callback off.
If the value has to change-parameter is set to true, the callback is only triggered after the value has changed. If the value didn't change within the period, the callback is triggered immediately on change.
If it is set to false, the callback is continuously triggered with the period, independent of the value.
BrickletLCD128x64
#
get_touch_gesture_callback_configuration
→ [int, bool]¶Return Array: |
|
---|
Returns the callback configuration as set by
#set_touch_gesture_callback_configuration
.
Parameters: |
|
---|
The period is the period with which the ::CALLBACK_GUI_BUTTON_PRESSED
callback
is triggered periodically. A value of 0 turns the callback off.
If the value has to change-parameter is set to true, the callback is only triggered after the value has changed. If the value didn't change within the period, the callback is triggered immediately on change.
If it is set to false, the callback is continuously triggered with the period, independent of the value.
New in version 2.0.2 (Plugin).
Return Array: |
|
---|
Returns the callback configuration as set by
#set_gui_button_pressed_callback_configuration
.
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
set_gui_slider_value_callback_configuration
(period, value_has_to_change) → nil¶Parameters: |
|
---|
The period is the period with which the ::CALLBACK_GUI_SLIDER_VALUE
callback
is triggered periodically. A value of 0 turns the callback off.
If the value has to change-parameter is set to true, the callback is only triggered after the value has changed. If the value didn't change within the period, the callback is triggered immediately on change.
If it is set to false, the callback is continuously triggered with the period, independent of the value.
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
get_gui_slider_value_callback_configuration
→ [int, bool]¶Return Array: |
|
---|
Returns the callback configuration as set by
#set_gui_slider_value_callback_configuration
.
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
set_gui_tab_selected_callback_configuration
(period, value_has_to_change) → nil¶Parameters: |
|
---|
The period is the period with which the ::CALLBACK_GUI_TAB_SELECTED
callback
is triggered periodically. A value of 0 turns the callback off.
If the value has to change-parameter is set to true, the callback is only triggered after the value has changed. If the value didn't change within the period, the callback is triggered immediately on change.
If it is set to false, the callback is continuously triggered with the period, independent of the value.
New in version 2.0.2 (Plugin).
BrickletLCD128x64
#
get_gui_tab_selected_callback_configuration
→ [int, bool]¶Return Array: |
|
---|
Returns the callback configuration as set by
#set_gui_tab_selected_callback_configuration
.
New in version 2.0.2 (Plugin).
Callbacks can be registered to receive time critical or recurring data from
the device. The registration is done with the
#register_callback
function of
the device object. The first parameter is the callback ID and the second
parameter is a block:
lcd_128x64.register_callback BrickletLCD128x64::CALLBACK_EXAMPLE, do |param|
puts "#{param}"
end
The available constants with inherent number and type of parameters are described below.
Note
Using callbacks for recurring events is always preferred compared to using getters. It will use less USB bandwidth and the latency will be a lot better, since there is no round trip time.
BrickletLCD128x64
::
CALLBACK_TOUCH_POSITION
¶Callback Parameters: |
|
---|
This callback is triggered periodically with the period that is set by
#set_touch_position_callback_configuration
. The parameters are the
same as for #get_touch_position
.
BrickletLCD128x64
::
CALLBACK_TOUCH_GESTURE
¶Callback Parameters: |
|
---|
This callback is triggered periodically with the period that is set by
#set_touch_gesture_callback_configuration
. The parameters are the
same as for #get_touch_gesture
.
The following constants are available for this function:
For gesture:
BrickletLCD128x64
::
CALLBACK_GUI_BUTTON_PRESSED
¶Callback Parameters: |
|
---|
This callback is triggered periodically with the period that is set by
#set_gui_button_pressed_callback_configuration
. The parameters are the
same as for #get_gui_button_pressed
.
New in version 2.0.2 (Plugin).
BrickletLCD128x64
::
CALLBACK_GUI_SLIDER_VALUE
¶Callback Parameters: |
|
---|
This callback is triggered periodically with the period that is set by
#set_gui_slider_value_callback_configuration
. The parameters are the
same as for #get_gui_slider_value
.
New in version 2.0.2 (Plugin).
BrickletLCD128x64
::
CALLBACK_GUI_TAB_SELECTED
¶Callback Parameters: |
|
---|
This callback is triggered periodically with the period that is set by
#set_gui_tab_selected_callback_configuration
. The parameters are the
same as for #get_gui_tab_selected
.
New in version 2.0.2 (Plugin).
Virtual functions don't communicate with the device itself, but operate only on the API bindings device object. They can be called without the corresponding IP Connection object being connected.
BrickletLCD128x64
#
get_api_version
→ [int, ...]¶Return Array: |
|
---|
Returns the version of the API definition implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
BrickletLCD128x64
#
get_response_expected
(function_id) → bool¶Parameters: |
|
---|---|
Returns: |
|
Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.
For getter functions this is enabled by default and cannot be disabled,
because those functions will always send a response. For callback configuration
functions it is enabled by default too, but can be disabled by
#set_response_expected
. For setter functions it is disabled by default
and can be enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For function_id:
BrickletLCD128x64
#
set_response_expected
(function_id, response_expected) → nil¶Parameters: |
|
---|
Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For function_id:
BrickletLCD128x64
#
set_response_expected_all
(response_expected) → nil¶Parameters: |
|
---|
Changes the response expected flag for all setter and callback configuration functions of this device at once.
Internal functions are used for maintenance tasks such as flashing a new firmware of changing the UID of a Bricklet. These task should be performed using Brick Viewer instead of using the internal functions directly.
BrickletLCD128x64
#
set_bootloader_mode
(mode) → int¶Parameters: |
|
---|---|
Returns: |
|
Sets the bootloader mode and returns the status after the requested mode change was instigated.
You can change from bootloader mode to firmware mode and vice versa. A change from bootloader mode to firmware mode will only take place if the entry function, device identifier and CRC are present and correct.
This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.
The following constants are available for this function:
For mode:
For status:
BrickletLCD128x64
#
get_bootloader_mode
→ int¶Returns: |
|
---|
Returns the current bootloader mode, see #set_bootloader_mode
.
The following constants are available for this function:
For mode:
BrickletLCD128x64
#
set_write_firmware_pointer
(pointer) → nil¶Parameters: |
|
---|
Sets the firmware pointer for #write_firmware
. The pointer has
to be increased by chunks of size 64. The data is written to flash
every 4 chunks (which equals to one page of size 256).
This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.
BrickletLCD128x64
#
write_firmware
(data) → int¶Parameters: |
|
---|---|
Returns: |
|
Writes 64 Bytes of firmware at the position as written by
#set_write_firmware_pointer
before. The firmware is written
to flash every 4 chunks.
You can only write firmware in bootloader mode.
This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.
BrickletLCD128x64
#
write_uid
(uid) → nil¶Parameters: |
|
---|
Writes a new UID into flash. If you want to set a new UID you have to decode the Base58 encoded UID string into an integer first.
We recommend that you use Brick Viewer to change the UID.
BrickletLCD128x64
#
read_uid
→ int¶Returns: |
|
---|
Returns the current UID as an integer. Encode as Base58 to get the usual string version.
BrickletLCD128x64
::
DEVICE_IDENTIFIER
¶This constant is used to identify a LCD 128x64 Bricklet.
The #get_identity()
function and the
IPConnection::CALLBACK_ENUMERATE
callback of the IP Connection have a device_identifier
parameter to specify
the Brick's or Bricklet's type.
BrickletLCD128x64
::
DEVICE_DISPLAY_NAME
¶This constant represents the human readable name of a LCD 128x64 Bricklet.