This is the description of the Ruby API bindings for the LCD 20x4 Bricklet. General information and technical specifications for the LCD 20x4 Bricklet are summarized in its hardware description.
An installation guide for the Ruby API bindings is part of their general description.
The example code below is Public Domain (CC0 1.0).
Download (example_hello_world.rb)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | #!/usr/bin/env ruby
# -*- ruby encoding: utf-8 -*-
require 'tinkerforge/ip_connection'
require 'tinkerforge/bricklet_lcd_20x4'
include Tinkerforge
HOST = 'localhost'
PORT = 4223
UID = 'XYZ' # Change XYZ to the UID of your LCD 20x4 Bricklet
ipcon = IPConnection.new # Create IP connection
lcd = BrickletLCD20x4.new UID, ipcon # Create device object
ipcon.connect HOST, PORT # Connect to brickd
# Don't use device before ipcon is connected
# Turn backlight on
lcd.backlight_on
# Write "Hello World"
lcd.write_line 0, 0, 'Hello World'
puts 'Press key to exit'
$stdin.gets
ipcon.disconnect
|
Download (example_button_callback.rb)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | #!/usr/bin/env ruby
# -*- ruby encoding: utf-8 -*-
require 'tinkerforge/ip_connection'
require 'tinkerforge/bricklet_lcd_20x4'
include Tinkerforge
HOST = 'localhost'
PORT = 4223
UID = 'XYZ' # Change XYZ to the UID of your LCD 20x4 Bricklet
ipcon = IPConnection.new # Create IP connection
lcd = BrickletLCD20x4.new UID, ipcon # Create device object
ipcon.connect HOST, PORT # Connect to brickd
# Don't use device before ipcon is connected
# Register button pressed callback
lcd.register_callback(BrickletLCD20x4::CALLBACK_BUTTON_PRESSED) do |button|
puts "Button Pressed: #{button}"
end
# Register button released callback
lcd.register_callback(BrickletLCD20x4::CALLBACK_BUTTON_RELEASED) do |button|
puts "Button Released: #{button}"
end
puts 'Press key to exit'
$stdin.gets
ipcon.disconnect
|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 | #!/usr/bin/env ruby
# -*- ruby encoding: utf-8 -*-
require 'tinkerforge/ip_connection'
require 'tinkerforge/bricklet_lcd_20x4'
include Tinkerforge
HOST = 'localhost'
PORT = 4223
UID = 'XYZ' # Change XYZ to the UID of your LCD 20x4 Bricklet
def unicode_to_ks0066u(string)
ks0066u = ''
string.each_codepoint do |codepoint|
# ASCII subset from JIS X 0201
if codepoint >= 0x0020 and codepoint <= 0x007e
# The LCD charset doesn't include '\' and '~', use similar characters instead
mapping = {
0x005c => 0xa4.chr, # REVERSE SOLIDUS maps to IDEOGRAPHIC COMMA
0x007e => 0x2d.chr # TILDE maps to HYPHEN-MINUS
}
if mapping.has_key? codepoint
c = mapping[codepoint]
else
c = codepoint.chr
end
# Katakana subset from JIS X 0201
elsif codepoint >= 0xff61 and codepoint <= 0xff9f
c = (codepoint - 0xfec0).chr
# Special characters
else
mapping = {
0x00a5 => 0x5c.chr, # YEN SIGN
0x2192 => 0x7e.chr, # RIGHTWARDS ARROW
0x2190 => 0x7f.chr, # LEFTWARDS ARROW
0x00b0 => 0xdf.chr, # DEGREE SIGN maps to KATAKANA SEMI-VOICED SOUND MARK
0x03b1 => 0xe0.chr, # GREEK SMALL LETTER ALPHA
0x00c4 => 0xe1.chr, # LATIN CAPITAL LETTER A WITH DIAERESIS
0x00e4 => 0xe1.chr, # LATIN SMALL LETTER A WITH DIAERESIS
0x00df => 0xe2.chr, # LATIN SMALL LETTER SHARP S
0x03b5 => 0xe3.chr, # GREEK SMALL LETTER EPSILON
0x00b5 => 0xe4.chr, # MICRO SIGN
0x03bc => 0xe4.chr, # GREEK SMALL LETTER MU
0x03c2 => 0xe5.chr, # GREEK SMALL LETTER FINAL SIGMA
0x03c1 => 0xe6.chr, # GREEK SMALL LETTER RHO
0x221a => 0xe8.chr, # SQUARE ROOT
0x00b9 => 0xe9.chr, # SUPERSCRIPT ONE maps to SUPERSCRIPT (minus) ONE
0x00a4 => 0xeb.chr, # CURRENCY SIGN
0x00a2 => 0xec.chr, # CENT SIGN
0x2c60 => 0xed.chr, # LATIN CAPITAL LETTER L WITH DOUBLE BAR
0x00f1 => 0xee.chr, # LATIN SMALL LETTER N WITH TILDE
0x00d6 => 0xef.chr, # LATIN CAPITAL LETTER O WITH DIAERESIS
0x00f6 => 0xef.chr, # LATIN SMALL LETTER O WITH DIAERESIS
0x03f4 => 0xf2.chr, # GREEK CAPITAL THETA SYMBOL
0x221e => 0xf3.chr, # INFINITY
0x03a9 => 0xf4.chr, # GREEK CAPITAL LETTER OMEGA
0x00dc => 0xf5.chr, # LATIN CAPITAL LETTER U WITH DIAERESIS
0x00fc => 0xf5.chr, # LATIN SMALL LETTER U WITH DIAERESIS
0x03a3 => 0xf6.chr, # GREEK CAPITAL LETTER SIGMA
0x03c0 => 0xf7.chr, # GREEK SMALL LETTER PI
0x0304 => 0xf8.chr, # COMBINING MACRON
0x00f7 => 0xfd.chr, # DIVISION SIGN
0x25a0 => 0xff.chr # BLACK SQUARE
}
if mapping.has_key? codepoint
c = mapping[codepoint]
else
c = 0xff.chr # BLACK SQUARE
end
end
# Special handling for 'x' followed by COMBINING MACRON
if c == 0xf8.chr
if ks0066u.length == 0 or not ks0066u[-1, 1] == 0x78.chr
c = 0xff.chr # BLACK SQUARE
end
if ks0066u.length > 0
ks0066u = ks0066u[0..-2]
end
end
ks0066u += c
end
ks0066u
end
ipcon = IPConnection.new # Create IP connection
lcd = BrickletLCD20x4.new UID, ipcon # Create device object
ipcon.connect HOST, PORT # Connect to brickd
# Don't use device before ipcon is connected
# Turn backlight on
lcd.backlight_on
# Write a string using the unicode_to_ks0066u function to map to the LCD charset
lcd.write_line 0, 0, unicode_to_ks0066u('Stromstärke: 17µA')
lcd.write_line 1, 0, unicode_to_ks0066u('Temperatur: 23°C')
# Write a string directly including characters from the LCD charset
lcd.write_line 2, 0, "Drehzahl: 750min\xe9"
puts 'Press key to exit'
$stdin.gets
ipcon.disconnect
|
All functions listed below are thread-safe.
BrickletLCD20x4
::
new
(uid, ipcon) → lcd_20x4¶Parameters: |
|
---|---|
Returns: |
|
Creates an object with the unique device ID uid
:
lcd_20x4 = BrickletLCD20x4.new 'YOUR_DEVICE_UID', ipcon
This object can then be used after the IP Connection is connected.
BrickletLCD20x4
#
write_line
(line, position, text) → nil¶Parameters: |
|
---|
Writes text to a specific line with a specific position. The text can have a maximum of 20 characters.
For example: (0, 7, "Hello") will write Hello in the middle of the first line of the display.
The display uses a special charset that includes all ASCII characters except backslash and tilde. The LCD charset also includes several other non-ASCII characters, see the charset specification for details. The Unicode example above shows how to specify non-ASCII characters and how to translate from Unicode to the LCD charset.
BrickletLCD20x4
#
clear_display
→ nil¶Deletes all characters from the display.
BrickletLCD20x4
#
backlight_on
→ nil¶Turns the backlight on.
BrickletLCD20x4
#
backlight_off
→ nil¶Turns the backlight off.
BrickletLCD20x4
#
is_backlight_on
→ bool¶Returns: |
|
---|
Returns true if the backlight is on and false otherwise.
BrickletLCD20x4
#
set_config
(cursor, blinking) → nil¶Parameters: |
|
---|
Configures if the cursor (shown as "_") should be visible and if it
should be blinking (shown as a blinking block). The cursor position
is one character behind the the last text written with
#write_line
.
BrickletLCD20x4
#
get_config
→ [bool, bool]¶Return Array: |
|
---|
Returns the configuration as set by #set_config
.
Parameters: |
|
---|---|
Returns: |
|
Returns true if the button (0 to 2 or 0 to 3 since hardware version 1.2) is pressed.
If you want to react on button presses and releases it is recommended to use
the ::CALLBACK_BUTTON_PRESSED
and ::CALLBACK_BUTTON_RELEASED
callbacks.
BrickletLCD20x4
#
set_custom_character
(index, character) → nil¶Parameters: |
|
---|
The LCD 20x4 Bricklet can store up to 8 custom characters. The characters consist of 5x8 pixels and can be addressed with the index 0-7. To describe the pixels, the first 5 bits of 8 bytes are used. For example, to make a custom character "H", you should transfer the following:
character[0] = 0b00010001
(decimal value 17)character[1] = 0b00010001
(decimal value 17)character[2] = 0b00010001
(decimal value 17)character[3] = 0b00011111
(decimal value 31)character[4] = 0b00010001
(decimal value 17)character[5] = 0b00010001
(decimal value 17)character[6] = 0b00010001
(decimal value 17)character[7] = 0b00000000
(decimal value 0)The characters can later be written with #write_line
by using the
characters with the byte representation 8 ("\x08" or "\u0008") to 15
("\x0F" or "\u000F").
You can play around with the custom characters in Brick Viewer version since 2.0.1.
Custom characters are stored by the LCD in RAM, so they have to be set after each startup.
New in version 2.0.1 (Plugin).
BrickletLCD20x4
#
get_custom_character
(index) → [int, ...]¶Parameters: |
|
---|---|
Returns: |
|
Returns the custom character for a given index, as set with
#set_custom_character
.
New in version 2.0.1 (Plugin).
BrickletLCD20x4
#
set_default_text
(line, text) → nil¶Parameters: |
|
---|
Sets the default text for lines 0-3. The max number of characters per line is 20.
The default text is shown on the LCD, if the default text counter
expires, see #set_default_text_counter
.
New in version 2.0.2 (Plugin).
BrickletLCD20x4
#
get_default_text
(line) → str¶Parameters: |
|
---|---|
Returns: |
|
Returns the default text for a given line (0-3) as set by
#set_default_text
.
New in version 2.0.2 (Plugin).
BrickletLCD20x4
#
set_default_text_counter
(counter) → nil¶Parameters: |
|
---|
Sets the default text counter. This counter is decremented each
ms by the LCD firmware. If the counter reaches 0, the default text
(see #set_default_text
) is shown on the LCD.
This functionality can be used to show a default text if the controlling program crashes or the connection is interrupted.
A possible approach is to call #set_default_text_counter
every
minute with the parameter 1000*60*2 (2 minutes). In this case the
default text will be shown no later than 2 minutes after the
controlling program crashes.
A negative counter turns the default text functionality off.
New in version 2.0.2 (Plugin).
BrickletLCD20x4
#
get_default_text_counter
→ int¶Returns: |
|
---|
Returns the current value of the default text counter.
New in version 2.0.2 (Plugin).
BrickletLCD20x4
#
get_identity
→ [str, str, chr, [int, ...], [int, ...], int]¶Return Array: |
|
---|
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an Isolator Bricklet is always at position 'z'.
The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.
Callbacks can be registered to receive time critical or recurring data from
the device. The registration is done with the
#register_callback
function of
the device object. The first parameter is the callback ID and the second
parameter is a block:
lcd_20x4.register_callback BrickletLCD20x4::CALLBACK_EXAMPLE, do |param|
puts "#{param}"
end
The available constants with inherent number and type of parameters are described below.
Note
Using callbacks for recurring events is always preferred compared to using getters. It will use less USB bandwidth and the latency will be a lot better, since there is no round trip time.
BrickletLCD20x4
::
CALLBACK_BUTTON_PRESSED
¶Callback Parameters: |
|
---|
This callback is triggered when a button is pressed. The parameter is the number of the button (0 to 2 or 0 to 3 since hardware version 1.2).
BrickletLCD20x4
::
CALLBACK_BUTTON_RELEASED
¶Callback Parameters: |
|
---|
This callback is triggered when a button is released. The parameter is the number of the button (0 to 2 or 0 to 3 since hardware version 1.2).
Virtual functions don't communicate with the device itself, but operate only on the API bindings device object. They can be called without the corresponding IP Connection object being connected.
BrickletLCD20x4
#
get_api_version
→ [int, ...]¶Return Array: |
|
---|
Returns the version of the API definition implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
BrickletLCD20x4
#
get_response_expected
(function_id) → bool¶Parameters: |
|
---|---|
Returns: |
|
Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.
For getter functions this is enabled by default and cannot be disabled,
because those functions will always send a response. For callback configuration
functions it is enabled by default too, but can be disabled by
#set_response_expected
. For setter functions it is disabled by default
and can be enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For function_id:
BrickletLCD20x4
#
set_response_expected
(function_id, response_expected) → nil¶Parameters: |
|
---|
Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For function_id:
BrickletLCD20x4
#
set_response_expected_all
(response_expected) → nil¶Parameters: |
|
---|
Changes the response expected flag for all setter and callback configuration functions of this device at once.
BrickletLCD20x4
::
DEVICE_IDENTIFIER
¶This constant is used to identify a LCD 20x4 Bricklet.
The #get_identity()
function and the
IPConnection::CALLBACK_ENUMERATE
callback of the IP Connection have a device_identifier
parameter to specify
the Brick's or Bricklet's type.
BrickletLCD20x4
::
DEVICE_DISPLAY_NAME
¶This constant represents the human readable name of a LCD 20x4 Bricklet.