This is the description of the Delphi/Lazarus API bindings for the Sound Intensity Bricklet. General information and technical specifications for the Sound Intensity Bricklet are summarized in its hardware description.
An installation guide for the Delphi/Lazarus API bindings is part of their general description.
The example code below is Public Domain (CC0 1.0).
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 | program ExampleSimple;
{$ifdef MSWINDOWS}{$apptype CONSOLE}{$endif}
{$ifdef FPC}{$mode OBJFPC}{$H+}{$endif}
uses
SysUtils, IPConnection, BrickletSoundIntensity;
type
TExample = class
private
ipcon: TIPConnection;
si: TBrickletSoundIntensity;
public
procedure Execute;
end;
const
HOST = 'localhost';
PORT = 4223;
UID = 'XYZ'; { Change XYZ to the UID of your Sound Intensity Bricklet }
var
e: TExample;
procedure TExample.Execute;
var intensity: word;
begin
{ Create IP connection }
ipcon := TIPConnection.Create;
{ Create device object }
si := TBrickletSoundIntensity.Create(UID, ipcon);
{ Connect to brickd }
ipcon.Connect(HOST, PORT);
{ Don't use device before ipcon is connected }
{ Get current intensity }
intensity := si.GetIntensity;
WriteLn(Format('Intensity: %d', [intensity]));
WriteLn('Press key to exit');
ReadLn;
ipcon.Destroy; { Calls ipcon.Disconnect internally }
end;
begin
e := TExample.Create;
e.Execute;
e.Destroy;
end.
|
Download (ExampleCallback.pas)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | program ExampleCallback;
{$ifdef MSWINDOWS}{$apptype CONSOLE}{$endif}
{$ifdef FPC}{$mode OBJFPC}{$H+}{$endif}
uses
SysUtils, IPConnection, BrickletSoundIntensity;
type
TExample = class
private
ipcon: TIPConnection;
si: TBrickletSoundIntensity;
public
procedure IntensityCB(sender: TBrickletSoundIntensity; const intensity: word);
procedure Execute;
end;
const
HOST = 'localhost';
PORT = 4223;
UID = 'XYZ'; { Change XYZ to the UID of your Sound Intensity Bricklet }
var
e: TExample;
{ Callback procedure for intensity callback }
procedure TExample.IntensityCB(sender: TBrickletSoundIntensity; const intensity: word);
begin
WriteLn(Format('Intensity: %d', [intensity]));
end;
procedure TExample.Execute;
begin
{ Create IP connection }
ipcon := TIPConnection.Create;
{ Create device object }
si := TBrickletSoundIntensity.Create(UID, ipcon);
{ Connect to brickd }
ipcon.Connect(HOST, PORT);
{ Don't use device before ipcon is connected }
{ Register intensity callback to procedure IntensityCB }
si.OnIntensity := {$ifdef FPC}@{$endif}IntensityCB;
{ Set period for intensity callback to 0.05s (50ms)
Note: The intensity callback is only called every 0.05 seconds
if the intensity has changed since the last call! }
si.SetIntensityCallbackPeriod(50);
WriteLn('Press key to exit');
ReadLn;
ipcon.Destroy; { Calls ipcon.Disconnect internally }
end;
begin
e := TExample.Create;
e.Execute;
e.Destroy;
end.
|
Download (ExampleThreshold.pas)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 | program ExampleThreshold;
{$ifdef MSWINDOWS}{$apptype CONSOLE}{$endif}
{$ifdef FPC}{$mode OBJFPC}{$H+}{$endif}
uses
SysUtils, IPConnection, BrickletSoundIntensity;
type
TExample = class
private
ipcon: TIPConnection;
si: TBrickletSoundIntensity;
public
procedure IntensityReachedCB(sender: TBrickletSoundIntensity; const intensity: word);
procedure Execute;
end;
const
HOST = 'localhost';
PORT = 4223;
UID = 'XYZ'; { Change XYZ to the UID of your Sound Intensity Bricklet }
var
e: TExample;
{ Callback procedure for intensity reached callback }
procedure TExample.IntensityReachedCB(sender: TBrickletSoundIntensity;
const intensity: word);
begin
WriteLn(Format('Intensity: %d', [intensity]));
end;
procedure TExample.Execute;
begin
{ Create IP connection }
ipcon := TIPConnection.Create;
{ Create device object }
si := TBrickletSoundIntensity.Create(UID, ipcon);
{ Connect to brickd }
ipcon.Connect(HOST, PORT);
{ Don't use device before ipcon is connected }
{ Get threshold callbacks with a debounce time of 1 second (1000ms) }
si.SetDebouncePeriod(1000);
{ Register intensity reached callback to procedure IntensityReachedCB }
si.OnIntensityReached := {$ifdef FPC}@{$endif}IntensityReachedCB;
{ Configure threshold for intensity "greater than 2000" }
si.SetIntensityCallbackThreshold('>', 2000, 0);
WriteLn('Press key to exit');
ReadLn;
ipcon.Destroy; { Calls ipcon.Disconnect internally }
end;
begin
e := TExample.Create;
e.Execute;
e.Destroy;
end.
|
Since Delphi does not support multiple return values directly, we use the
out
keyword to return multiple values from a function.
All functions and procedures listed below are thread-safe.
TBrickletSoundIntensity.
Create
(const uid: string; ipcon: TIPConnection)¶Parameters: |
|
---|---|
Returns: |
|
Creates an object with the unique device ID uid
:
soundIntensity := TBrickletSoundIntensity.Create('YOUR_DEVICE_UID', ipcon);
This object can then be used after the IP Connection is connected.
TBrickletSoundIntensity.
GetIntensity
: word¶Returns: |
|
---|
Returns the current sound intensity.
The value corresponds to the upper envelop of the signal of the microphone capsule.
If you want to get the intensity periodically, it is recommended to use the
OnIntensity
callback and set the period with
SetIntensityCallbackPeriod
.
TBrickletSoundIntensity.
GetIdentity
(out uid: string; out connectedUid: string; out position: char; out hardwareVersion: array [0..2] of byte; out firmwareVersion: array [0..2] of byte; out deviceIdentifier: word)¶Output Parameters: |
|
---|
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an Isolator Bricklet is always at position 'z'.
The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.
TBrickletSoundIntensity.
SetIntensityCallbackPeriod
(const period: longword)¶Parameters: |
|
---|
Sets the period with which the OnIntensity
callback is triggered
periodically. A value of 0 turns the callback off.
The OnIntensity
callback is only triggered if the intensity has changed
since the last triggering.
TBrickletSoundIntensity.
GetIntensityCallbackPeriod
: longword¶Returns: |
|
---|
Returns the period as set by SetIntensityCallbackPeriod
.
TBrickletSoundIntensity.
SetIntensityCallbackThreshold
(const option: char; const min: word; const max: word)¶Parameters: |
|
---|
Sets the thresholds for the OnIntensityReached
callback.
The following options are possible:
Option | Description |
---|---|
'x' | Callback is turned off |
'o' | Callback is triggered when the intensity is outside the min and max values |
'i' | Callback is triggered when the intensity is inside the min and max values |
'<' | Callback is triggered when the intensity is smaller than the min value (max is ignored) |
'>' | Callback is triggered when the intensity is greater than the min value (max is ignored) |
The following constants are available for this function:
For option:
TBrickletSoundIntensity.
GetIntensityCallbackThreshold
(out option: char; out min: word; out max: word)¶Output Parameters: |
|
---|
Returns the threshold as set by SetIntensityCallbackThreshold
.
The following constants are available for this function:
For option:
TBrickletSoundIntensity.
SetDebouncePeriod
(const debounce: longword)¶Parameters: |
|
---|
Sets the period with which the threshold callback
is triggered, if the thresholds
keeps being reached.
TBrickletSoundIntensity.
GetDebouncePeriod
: longword¶Returns: |
|
---|
Returns the debounce period as set by SetDebouncePeriod
.
Callbacks can be registered to receive time critical or recurring data from the device. The registration is done by assigning a procedure to an callback property of the device object:
procedure TExample.MyCallback(sender: TBrickletSoundIntensity; const value: longint); begin WriteLn(Format('Value: %d', [value])); end; soundIntensity.OnExample := {$ifdef FPC}@{$endif}example.MyCallback;
The available callback properties and their parameter types are described below.
Note
Using callbacks for recurring events is always preferred compared to using getters. It will use less USB bandwidth and the latency will be a lot better, since there is no round trip time.
TBrickletSoundIntensity.
OnIntensity
¶procedure(sender: TBrickletSoundIntensity; const intensity: word) of object;
Callback Parameters: |
|
---|
This callback is triggered periodically with the period that is set by
SetIntensityCallbackPeriod
. The parameter is the intensity
of the sensor.
The OnIntensity
callback is only triggered if the intensity has changed
since the last triggering.
TBrickletSoundIntensity.
OnIntensityReached
¶procedure(sender: TBrickletSoundIntensity; const intensity: word) of object;
Callback Parameters: |
|
---|
This callback is triggered when the threshold as set by
SetIntensityCallbackThreshold
is reached.
The parameter is the intensity of the encoder.
If the threshold keeps being reached, the callback is triggered periodically
with the period as set by SetDebouncePeriod
.
Virtual functions don't communicate with the device itself, but operate only on the API bindings device object. They can be called without the corresponding IP Connection object being connected.
TBrickletSoundIntensity.
GetAPIVersion
: array [0..2] of byte¶Output Parameters: |
|
---|
Returns the version of the API definition implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
TBrickletSoundIntensity.
GetResponseExpected
(const functionId: byte): boolean¶Parameters: |
|
---|---|
Returns: |
|
Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.
For getter functions this is enabled by default and cannot be disabled,
because those functions will always send a response. For callback configuration
functions it is enabled by default too, but can be disabled by
SetResponseExpected
. For setter functions it is disabled by default
and can be enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For functionId:
TBrickletSoundIntensity.
SetResponseExpected
(const functionId: byte; const responseExpected: boolean)¶Parameters: |
|
---|
Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For functionId:
TBrickletSoundIntensity.
SetResponseExpectedAll
(const responseExpected: boolean)¶Parameters: |
|
---|
Changes the response expected flag for all setter and callback configuration functions of this device at once.
BRICKLET_SOUND_INTENSITY_DEVICE_IDENTIFIER
¶This constant is used to identify a Sound Intensity Bricklet.
The GetIdentity
function and the
TIPConnection.OnEnumerate
callback of the IP Connection have a deviceIdentifier
parameter to specify
the Brick's or Bricklet's type.
BRICKLET_SOUND_INTENSITY_DEVICE_DISPLAY_NAME
¶This constant represents the human readable name of a Sound Intensity Bricklet.