This is the description of the C# API bindings for the Multi Touch Bricklet 2.0. General information and technical specifications for the Multi Touch Bricklet 2.0 are summarized in its hardware description.
An installation guide for the C# API bindings is part of their general description.
The example code below is Public Domain (CC0 1.0).
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 | using System;
using Tinkerforge;
class Example
{
private static string HOST = "localhost";
private static int PORT = 4223;
private static string UID = "XYZ"; // Change XYZ to the UID of your Multi Touch Bricklet 2.0
static void Main()
{
IPConnection ipcon = new IPConnection(); // Create IP connection
BrickletMultiTouchV2 mt = new BrickletMultiTouchV2(UID, ipcon); // Create device object
ipcon.Connect(HOST, PORT); // Connect to brickd
// Don't use device before ipcon is connected
// Get current touch state
bool[] state = mt.GetTouchState();
Console.WriteLine("Electrode 0: " + state[0]);
Console.WriteLine("Electrode 1: " + state[1]);
Console.WriteLine("Electrode 2: " + state[2]);
Console.WriteLine("Electrode 3: " + state[3]);
Console.WriteLine("Electrode 4: " + state[4]);
Console.WriteLine("Electrode 5: " + state[5]);
Console.WriteLine("Electrode 6: " + state[6]);
Console.WriteLine("Electrode 7: " + state[7]);
Console.WriteLine("Electrode 8: " + state[8]);
Console.WriteLine("Electrode 9: " + state[9]);
Console.WriteLine("Electrode 10: " + state[10]);
Console.WriteLine("Electrode 11: " + state[11]);
Console.WriteLine("Proximity: " + state[12]);
Console.WriteLine("Press enter to exit");
Console.ReadLine();
ipcon.Disconnect();
}
}
|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 | using System;
using Tinkerforge;
class Example
{
private static string HOST = "localhost";
private static int PORT = 4223;
private static string UID = "XYZ"; // Change XYZ to the UID of your Multi Touch Bricklet 2.0
// Callback function for touch state callback
static void TouchStateCB(BrickletMultiTouchV2 sender, bool[] state)
{
Console.WriteLine("Electrode 0: " + state[0]);
Console.WriteLine("Electrode 1: " + state[1]);
Console.WriteLine("Electrode 2: " + state[2]);
Console.WriteLine("Electrode 3: " + state[3]);
Console.WriteLine("Electrode 4: " + state[4]);
Console.WriteLine("Electrode 5: " + state[5]);
Console.WriteLine("Electrode 6: " + state[6]);
Console.WriteLine("Electrode 7: " + state[7]);
Console.WriteLine("Electrode 8: " + state[8]);
Console.WriteLine("Electrode 9: " + state[9]);
Console.WriteLine("Electrode 10: " + state[10]);
Console.WriteLine("Electrode 11: " + state[11]);
Console.WriteLine("Proximity: " + state[12]);
Console.WriteLine("");
}
static void Main()
{
IPConnection ipcon = new IPConnection(); // Create IP connection
BrickletMultiTouchV2 mt = new BrickletMultiTouchV2(UID, ipcon); // Create device object
ipcon.Connect(HOST, PORT); // Connect to brickd
// Don't use device before ipcon is connected
// Register touch state callback to function TouchStateCB
mt.TouchStateCallback += TouchStateCB;
// Set period for touch state callback to 0.01s (10ms)
mt.SetTouchStateCallbackConfiguration(10, true);
Console.WriteLine("Press enter to exit");
Console.ReadLine();
ipcon.Disconnect();
}
}
|
Generally, every method of the C# bindings that returns a value can
throw a Tinkerforge.TimeoutException
. This exception gets thrown if the
device did not respond. If a cable based connection is used, it is
unlikely that this exception gets thrown (assuming nobody plugs the
device out). However, if a wireless connection is used, timeouts will occur
if the distance to the device gets too big.
Since C# does not support multiple return values directly, we use the out
keyword to return multiple values from a method.
The namespace for all Brick/Bricklet bindings and the IPConnection is
Tinkerforge.*
.
All methods listed below are thread-safe.
BrickletMultiTouchV2
(string uid, IPConnection ipcon)¶Parameters: |
|
---|---|
Returns: |
|
Creates an object with the unique device ID uid
:
BrickletMultiTouchV2 multiTouchV2 = new BrickletMultiTouchV2("YOUR_DEVICE_UID", ipcon);
This object can then be used after the IP Connection is connected.
BrickletMultiTouchV2.
GetTouchState
()¶Returns: |
|
---|
Returns the current touch state. The state is given as a array of bools.
Element 0 to 11 represent the 12 electrodes and element 12 represents the proximity.
If an electrode is touched, the corresponding element is true. If a hand or similar is in proximity to the electrodes, element 12 is true.
The proximity is activated with a distance of 1-2cm. An electrode is already counted as touched if a finger is nearly touching the electrode. This means that you can put a piece of paper or foil or similar on top of a electrode to build a touch panel with a professional look.
If you want to get the value periodically, it is recommended to use the
TouchStateCallback
callback. You can set the callback configuration
with SetTouchStateCallbackConfiguration()
.
BrickletMultiTouchV2.
Recalibrate
()¶Recalibrates the electrodes. Call this function whenever you changed or moved you electrodes.
BrickletMultiTouchV2.
SetElectrodeConfig
(bool[] enabledElectrodes)¶Parameters: |
|
---|
Enables/disables electrodes with a bool array (see GetTouchState()
).
True enables the electrode, false disables the electrode. A disabled electrode will always return false as its state. If you don't need all electrodes you can disable the electrodes that are not needed.
It is recommended that you disable the proximity electrode (element 12) if
the proximity feature is not needed. This will reduce the amount of
traffic that is produced by the TouchStateCallback
callback.
Disabling electrodes will also reduce power consumption.
BrickletMultiTouchV2.
GetElectrodeConfig
()¶Returns: |
|
---|
Returns the electrode configuration, as set by SetElectrodeConfig()
.
BrickletMultiTouchV2.
SetElectrodeSensitivity
(byte sensitivity)¶Parameters: |
|
---|
Sets the sensitivity of the electrodes. An electrode with a high sensitivity will register a touch earlier then an electrode with a low sensitivity.
If you build a big electrode you might need to decrease the sensitivity, since the area that can be charged will get bigger. If you want to be able to activate an electrode from further away you need to increase the sensitivity.
After a new sensitivity is set, you likely want to call Recalibrate()
to calibrate the electrodes with the newly defined sensitivity.
BrickletMultiTouchV2.
GetElectrodeSensitivity
()¶Returns: |
|
---|
Returns the current sensitivity, as set by SetElectrodeSensitivity()
.
BrickletMultiTouchV2.
SetTouchLEDConfig
(byte config)¶Parameters: |
|
---|
Configures the touch LED to be either turned off, turned on, blink in heartbeat mode or show the touch state (electrode touched = LED on).
The following constants are available for this function:
For config:
BrickletMultiTouchV2.
GetTouchLEDConfig
()¶Returns: |
|
---|
Returns the LED configuration as set by SetTouchLEDConfig()
The following constants are available for this function:
For config:
BrickletMultiTouchV2.
GetSPITFPErrorCount
(out long errorCountAckChecksum, out long errorCountMessageChecksum, out long errorCountFrame, out long errorCountOverflow)¶Output Parameters: |
|
---|
Returns the error count for the communication between Brick and Bricklet.
The errors are divided into
The errors counts are for errors that occur on the Bricklet side. All Bricks have a similar function that returns the errors on the Brick side.
BrickletMultiTouchV2.
SetStatusLEDConfig
(byte config)¶Parameters: |
|
---|
Sets the status LED configuration. By default the LED shows communication traffic between Brick and Bricklet, it flickers once for every 10 received data packets.
You can also turn the LED permanently on/off or show a heartbeat.
If the Bricklet is in bootloader mode, the LED is will show heartbeat by default.
The following constants are available for this function:
For config:
BrickletMultiTouchV2.
GetStatusLEDConfig
()¶Returns: |
|
---|
Returns the configuration as set by SetStatusLEDConfig()
The following constants are available for this function:
For config:
BrickletMultiTouchV2.
GetChipTemperature
()¶Returns: |
|
---|
Returns the temperature as measured inside the microcontroller. The value returned is not the ambient temperature!
The temperature is only proportional to the real temperature and it has bad accuracy. Practically it is only useful as an indicator for temperature changes.
BrickletMultiTouchV2.
Reset
()¶Calling this function will reset the Bricklet. All configurations will be lost.
After a reset you have to create new device objects, calling functions on the existing ones will result in undefined behavior!
BrickletMultiTouchV2.
GetIdentity
(out string uid, out string connectedUid, out char position, out byte[] hardwareVersion, out byte[] firmwareVersion, out int deviceIdentifier)¶Output Parameters: |
|
---|
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an Isolator Bricklet is always at position 'z'.
The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.
BrickletMultiTouchV2.
SetTouchStateCallbackConfiguration
(long period, bool valueHasToChange)¶Parameters: |
|
---|
The period is the period with which the TouchStateCallback
callback
is triggered periodically. A value of 0 turns the callback off.
If the value has to change-parameter is set to true, the callback is only triggered after the value has changed. If the value didn't change within the period, the callback is triggered immediately on change.
If it is set to false, the callback is continuously triggered with the period, independent of the value.
BrickletMultiTouchV2.
GetTouchStateCallbackConfiguration
(out long period, out bool valueHasToChange)¶Output Parameters: |
|
---|
Returns the callback configuration as set by
SetTouchStateCallbackConfiguration()
.
Callbacks can be registered to receive time critical or recurring data from the device. The registration is done by appending your callback handler to the corresponding event:
void MyCallback(BrickletMultiTouchV2 sender, int value)
{
System.Console.WriteLine("Value: " + value);
}
multiTouchV2.ExampleCallback += MyCallback;
The available events are described below.
Note
Using callbacks for recurring events is always preferred compared to using getters. It will use less USB bandwidth and the latency will be a lot better, since there is no round trip time.
BrickletMultiTouchV2.
TouchStateCallback
(BrickletMultiTouchV2 sender, bool[] state)¶Callback Parameters: |
|
---|
Returns the current touch state, see GetTouchState()
for
information about the state.
This callback is triggered every time the touch state changes with
a given period (see SetTouchStateCallbackConfiguration()
)
Virtual functions don't communicate with the device itself, but operate only on the API bindings device object. They can be called without the corresponding IP Connection object being connected.
BrickletMultiTouchV2.
GetAPIVersion
()¶Output Parameters: |
|
---|
Returns the version of the API definition implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
BrickletMultiTouchV2.
GetResponseExpected
(byte functionId)¶Parameters: |
|
---|---|
Returns: |
|
Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.
For getter functions this is enabled by default and cannot be disabled,
because those functions will always send a response. For callback configuration
functions it is enabled by default too, but can be disabled by
SetResponseExpected()
. For setter functions it is disabled by default
and can be enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For functionId:
BrickletMultiTouchV2.
SetResponseExpected
(byte functionId, bool responseExpected)¶Parameters: |
|
---|
Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For functionId:
BrickletMultiTouchV2.
SetResponseExpectedAll
(bool responseExpected)¶Parameters: |
|
---|
Changes the response expected flag for all setter and callback configuration functions of this device at once.
Internal functions are used for maintenance tasks such as flashing a new firmware of changing the UID of a Bricklet. These task should be performed using Brick Viewer instead of using the internal functions directly.
BrickletMultiTouchV2.
SetBootloaderMode
(byte mode)¶Parameters: |
|
---|---|
Returns: |
|
Sets the bootloader mode and returns the status after the requested mode change was instigated.
You can change from bootloader mode to firmware mode and vice versa. A change from bootloader mode to firmware mode will only take place if the entry function, device identifier and CRC are present and correct.
This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.
The following constants are available for this function:
For mode:
For status:
BrickletMultiTouchV2.
GetBootloaderMode
()¶Returns: |
|
---|
Returns the current bootloader mode, see SetBootloaderMode()
.
The following constants are available for this function:
For mode:
BrickletMultiTouchV2.
SetWriteFirmwarePointer
(long pointer)¶Parameters: |
|
---|
Sets the firmware pointer for WriteFirmware()
. The pointer has
to be increased by chunks of size 64. The data is written to flash
every 4 chunks (which equals to one page of size 256).
This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.
BrickletMultiTouchV2.
WriteFirmware
(byte[] data)¶Parameters: |
|
---|---|
Returns: |
|
Writes 64 Bytes of firmware at the position as written by
SetWriteFirmwarePointer()
before. The firmware is written
to flash every 4 chunks.
You can only write firmware in bootloader mode.
This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.
BrickletMultiTouchV2.
WriteUID
(long uid)¶Parameters: |
|
---|
Writes a new UID into flash. If you want to set a new UID you have to decode the Base58 encoded UID string into an integer first.
We recommend that you use Brick Viewer to change the UID.
BrickletMultiTouchV2.
ReadUID
()¶Returns: |
|
---|
Returns the current UID as an integer. Encode as Base58 to get the usual string version.
BrickletMultiTouchV2.
DEVICE_IDENTIFIER
¶This constant is used to identify a Multi Touch Bricklet 2.0.
The GetIdentity()
function and the
IPConnection.EnumerateCallback
callback of the IP Connection have a deviceIdentifier
parameter to specify
the Brick's or Bricklet's type.
BrickletMultiTouchV2.
DEVICE_DISPLAY_NAME
¶This constant represents the human readable name of a Multi Touch Bricklet 2.0.