This is the description of the Rust API bindings for the Sound Pressure Level Bricklet. General information and technical specifications for the Sound Pressure Level Bricklet are summarized in its hardware description.
An installation guide for the Rust API bindings is part of their general description. Additional documentation can be found on docs.rs.
The example code below is Public Domain (CC0 1.0).
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | use std::{error::Error, io};
use tinkerforge::{ip_connection::IpConnection, sound_pressure_level_bricklet::*};
const HOST: &str = "localhost";
const PORT: u16 = 4223;
const UID: &str = "XYZ"; // Change XYZ to the UID of your Sound Pressure Level Bricklet.
fn main() -> Result<(), Box<dyn Error>> {
let ipcon = IpConnection::new(); // Create IP connection.
let spl = SoundPressureLevelBricklet::new(UID, &ipcon); // Create device object.
ipcon.connect((HOST, PORT)).recv()??; // Connect to brickd.
// Don't use device before ipcon is connected.
// Get current decibel.
let decibel = spl.get_decibel().recv()?;
println!("Decibel: {} dB(A)", decibel as f32 / 10.0);
println!("Press enter to exit.");
let mut _input = String::new();
io::stdin().read_line(&mut _input)?;
ipcon.disconnect();
Ok(())
}
|
Download (example_callback.rs)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 | use std::{error::Error, io, thread};
use tinkerforge::{ip_connection::IpConnection, sound_pressure_level_bricklet::*};
const HOST: &str = "localhost";
const PORT: u16 = 4223;
const UID: &str = "XYZ"; // Change XYZ to the UID of your Sound Pressure Level Bricklet.
fn main() -> Result<(), Box<dyn Error>> {
let ipcon = IpConnection::new(); // Create IP connection.
let spl = SoundPressureLevelBricklet::new(UID, &ipcon); // Create device object.
ipcon.connect((HOST, PORT)).recv()??; // Connect to brickd.
// Don't use device before ipcon is connected.
let decibel_receiver = spl.get_decibel_callback_receiver();
// Spawn thread to handle received callback messages.
// This thread ends when the `spl` object
// is dropped, so there is no need for manual cleanup.
thread::spawn(move || {
for decibel in decibel_receiver {
println!("Decibel: {} dB(A)", decibel as f32 / 10.0);
}
});
// Set period for decibel callback to 1s (1000ms) without a threshold.
spl.set_decibel_callback_configuration(1000, false, 'x', 0, 0);
println!("Press enter to exit.");
let mut _input = String::new();
io::stdin().read_line(&mut _input)?;
ipcon.disconnect();
Ok(())
}
|
Download (example_threshold.rs)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | use std::{error::Error, io, thread};
use tinkerforge::{ip_connection::IpConnection, sound_pressure_level_bricklet::*};
const HOST: &str = "localhost";
const PORT: u16 = 4223;
const UID: &str = "XYZ"; // Change XYZ to the UID of your Sound Pressure Level Bricklet.
fn main() -> Result<(), Box<dyn Error>> {
let ipcon = IpConnection::new(); // Create IP connection.
let spl = SoundPressureLevelBricklet::new(UID, &ipcon); // Create device object.
ipcon.connect((HOST, PORT)).recv()??; // Connect to brickd.
// Don't use device before ipcon is connected.
let decibel_receiver = spl.get_decibel_callback_receiver();
// Spawn thread to handle received callback messages.
// This thread ends when the `spl` object
// is dropped, so there is no need for manual cleanup.
thread::spawn(move || {
for decibel in decibel_receiver {
println!("Decibel: {} dB(A)", decibel as f32 / 10.0);
}
});
// Configure threshold for decibel "greater than 60 dB(A)"
// with a debounce period of 1s (1000ms).
spl.set_decibel_callback_configuration(1000, false, '>', 60 * 10, 0);
println!("Press enter to exit.");
let mut _input = String::new();
io::stdin().read_line(&mut _input)?;
ipcon.disconnect();
Ok(())
}
|
To allow non-blocking usage, nearly every function of the Rust bindings returns a wrapper around a mpsc::Receiver. To block until the function has finished and get your result, call one of the receiver's recv variants. Those return either the result sent by the device, or any error occurred.
Functions returning a result directly will block until the device has finished processing the request.
All functions listed below are thread-safe, those which return a receiver are lock-free.
SoundPressureLevelBricklet::
new
(uid: &str, ip_connection: &IpConnection) → SoundPressureLevelBricklet¶Parameters: |
|
---|---|
Returns: |
|
Creates a new SoundPressureLevelBricklet
object with the unique device ID uid
and adds
it to the IPConnection ip_connection
:
let sound_pressure_level = SoundPressureLevelBricklet::new("YOUR_DEVICE_UID", &ip_connection);
This device object can be used after the IP connection has been connected.
SoundPressureLevelBricklet::
get_decibel
(&self) → ConvertingReceiver<u16>¶Returns: |
|
---|
Returns the measured sound pressure in decibels.
The Bricklet supports the weighting standards dB(A), dB(B), dB(C), dB(D),
dB(Z) and ITU-R 468. You can configure the weighting with SoundPressureLevelBricklet::set_configuration
.
By default dB(A) will be used.
If you want to get the value periodically, it is recommended to use the
SoundPressureLevelBricklet::get_decibel_callback_receiver
callback. You can set the callback configuration
with SoundPressureLevelBricklet::set_decibel_callback_configuration
.
SoundPressureLevelBricklet::
get_spectrum
(&self) → Result<Vec<u16>, BrickletRecvTimeoutError>¶Returns: |
|
---|
Returns the frequency spectrum. The length of the spectrum is between
512 (FFT size 1024) and 64 (FFT size 128). See SoundPressureLevelBricklet::set_configuration
.
Each array element is one bin of the FFT. The first bin is always the DC offset and the other bins have a size between 40Hz (FFT size 1024) and 320Hz (FFT size 128).
In sum the frequency of the spectrum always has a range from 0 to 20480Hz (the FFT is applied to samples with a frequency of 40960Hz).
The returned data is already equalized, which means that the microphone
frequency response is compensated and the weighting function is applied
(see SoundPressureLevelBricklet::set_configuration
for the available weighting standards). Use
dB(Z) if you need the unaltered spectrum.
The values are not in dB form yet. If you want a proper dB scale of the spectrum you have to apply the formula f(x) = 20*log10(max(1, x/sqrt(2))) on each value.
SoundPressureLevelBricklet::
set_configuration
(&self, fft_size: u8, weighting: u8) → ConvertingReceiver<()>¶Parameters: |
|
---|
Sets the Sound Pressure Level Bricklet configuration.
With different FFT sizes the Bricklet has a different amount of samples per second and the size of the FFT bins changes. The higher the FFT size the more precise is the result of the dB(X) calculation.
Available FFT sizes are:
The Bricklet supports different weighting functions. You can choose between dB(A), dB(B), dB(C), dB(D), dB(Z) and ITU-R 468.
dB(A/B/C/D) are the standard dB weighting curves. dB(A) is often used to measure volumes at concerts etc. dB(Z) has a flat response, no weighting is applied. ITU-R 468 is an ITU weighting standard mostly used in the UK and Europe.
The following constants are available for this function:
For fft_size:
For weighting:
SoundPressureLevelBricklet::
get_configuration
(&self) → ConvertingReceiver<Configuration>¶Return Object: |
|
---|
Returns the configuration as set by SoundPressureLevelBricklet::set_configuration
.
The following constants are available for this function:
For fft_size:
For weighting:
SoundPressureLevelBricklet::
get_spitfp_error_count
(&self) → ConvertingReceiver<SpitfpErrorCount>¶Return Object: |
|
---|
Returns the error count for the communication between Brick and Bricklet.
The errors are divided into
The errors counts are for errors that occur on the Bricklet side. All Bricks have a similar function that returns the errors on the Brick side.
SoundPressureLevelBricklet::
set_status_led_config
(&self, config: u8) → ConvertingReceiver<()>¶Parameters: |
|
---|
Sets the status LED configuration. By default the LED shows communication traffic between Brick and Bricklet, it flickers once for every 10 received data packets.
You can also turn the LED permanently on/off or show a heartbeat.
If the Bricklet is in bootloader mode, the LED is will show heartbeat by default.
The following constants are available for this function:
For config:
SoundPressureLevelBricklet::
get_status_led_config
(&self) → ConvertingReceiver<u8>¶Returns: |
|
---|
Returns the configuration as set by SoundPressureLevelBricklet::set_status_led_config
The following constants are available for this function:
For config:
SoundPressureLevelBricklet::
get_chip_temperature
(&self) → ConvertingReceiver<i16>¶Returns: |
|
---|
Returns the temperature as measured inside the microcontroller. The value returned is not the ambient temperature!
The temperature is only proportional to the real temperature and it has bad accuracy. Practically it is only useful as an indicator for temperature changes.
SoundPressureLevelBricklet::
reset
(&self) → ConvertingReceiver<()>¶Calling this function will reset the Bricklet. All configurations will be lost.
After a reset you have to create new device objects, calling functions on the existing ones will result in undefined behavior!
SoundPressureLevelBricklet::
get_identity
(&self) → ConvertingReceiver<Identity>¶Return Object: |
|
---|
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an Isolator Bricklet is always at position 'z'.
The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.
SoundPressureLevelBricklet::
set_decibel_callback_configuration
(&self, period: u32, value_has_to_change: bool, option: char, min: u16, max: u16) → ConvertingReceiver<()>¶Parameters: |
|
---|
The period is the period with which the SoundPressureLevelBricklet::get_decibel_callback_receiver
callback is triggered
periodically. A value of 0 turns the callback off.
If the value has to change-parameter is set to true, the callback is only triggered after the value has changed. If the value didn't change within the period, the callback is triggered immediately on change.
If it is set to false, the callback is continuously triggered with the period, independent of the value.
It is furthermore possible to constrain the callback with thresholds.
The option-parameter together with min/max sets a threshold for the SoundPressureLevelBricklet::get_decibel_callback_receiver
callback.
The following options are possible:
Option | Description |
---|---|
'x' | Threshold is turned off |
'o' | Threshold is triggered when the value is outside the min and max values |
'i' | Threshold is triggered when the value is inside or equal to the min and max values |
'<' | Threshold is triggered when the value is smaller than the min value (max is ignored) |
'>' | Threshold is triggered when the value is greater than the min value (max is ignored) |
If the option is set to 'x' (threshold turned off) the callback is triggered with the fixed period.
The following constants are available for this function:
For option:
SoundPressureLevelBricklet::
get_decibel_callback_configuration
(&self) → ConvertingReceiver<DecibelCallbackConfiguration>¶Return Object: |
|
---|
Returns the callback configuration as set by SoundPressureLevelBricklet::set_decibel_callback_configuration
.
The following constants are available for this function:
For option:
SoundPressureLevelBricklet::
set_spectrum_callback_configuration
(&self, period: u32) → ConvertingReceiver<()>¶Parameters: |
|
---|
The period is the period with which the SoundPressureLevelBricklet::get_spectrum_callback_receiver
callback is
triggered periodically. A value of 0 turns the callback off.
Every new measured spectrum will be send at most once. Set the period to 1 to make sure that you get every spectrum.
SoundPressureLevelBricklet::
get_spectrum_callback_configuration
(&self) → ConvertingReceiver<u32>¶Returns: |
|
---|
Returns the callback configuration as set by
SoundPressureLevelBricklet::get_spectrum_callback_configuration
.
Callbacks can be registered to receive time critical or recurring data from the device. The registration is done with the corresponding get_*_callback_receiver function, which returns a receiver for callback events.
Note
Using callbacks for recurring events is always preferred compared to using getters. It will use less USB bandwidth and the latency will be a lot better, since there is no round trip time.
SoundPressureLevelBricklet::
get_decibel_callback_receiver
(&self) → ConvertingCallbackReceiver<u16>¶Event: |
|
---|
Receivers created with this function receive Decibel events.
This callback is triggered periodically according to the configuration set by
SoundPressureLevelBricklet::set_decibel_callback_configuration
.
The received variable is the same as SoundPressureLevelBricklet::get_decibel
.
SoundPressureLevelBricklet::
get_spectrum_callback_receiver
(&self) → ConvertingHighLevelCallbackReceiver<u16, SpectrumResult, SpectrumLowLevelEvent>¶Event: |
|
---|
Receivers created with this function receive Spectrum events.
This callback is triggered periodically according to the configuration set by
SoundPressureLevelBricklet::set_spectrum_callback_configuration
.
The received variable is the same as SoundPressureLevelBricklet::get_spectrum
.
Virtual functions don't communicate with the device itself, but operate only on the API bindings device object. They can be called without the corresponding IP Connection object being connected.
SoundPressureLevelBricklet::
get_api_version
(&self) → [u8; 3]¶Return Object: |
|
---|
Returns the version of the API definition implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
SoundPressureLevelBricklet::
get_response_expected
(&mut self, function_id: u8) → bool¶Parameters: |
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Returns: |
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Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.
For getter functions this is enabled by default and cannot be disabled,
because those functions will always send a response. For callback configuration
functions it is enabled by default too, but can be disabled by
SoundPressureLevelBricklet::set_response_expected
. For setter functions it is disabled by default
and can be enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For function_id:
SoundPressureLevelBricklet::
set_response_expected
(&mut self, function_id: u8, response_expected: bool) → ()¶Parameters: |
|
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Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For function_id:
SoundPressureLevelBricklet::
set_response_expected_all
(&mut self, response_expected: bool) → ()¶Parameters: |
|
---|
Changes the response expected flag for all setter and callback configuration functions of this device at once.
Internal functions are used for maintenance tasks such as flashing a new firmware of changing the UID of a Bricklet. These task should be performed using Brick Viewer instead of using the internal functions directly.
SoundPressureLevelBricklet::
set_bootloader_mode
(&self, mode: u8) → ConvertingReceiver<u8>¶Parameters: |
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---|---|
Returns: |
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Sets the bootloader mode and returns the status after the requested mode change was instigated.
You can change from bootloader mode to firmware mode and vice versa. A change from bootloader mode to firmware mode will only take place if the entry function, device identifier and CRC are present and correct.
This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.
The following constants are available for this function:
For mode:
For status:
SoundPressureLevelBricklet::
get_bootloader_mode
(&self) → ConvertingReceiver<u8>¶Returns: |
|
---|
Returns the current bootloader mode, see SoundPressureLevelBricklet::set_bootloader_mode
.
The following constants are available for this function:
For mode:
SoundPressureLevelBricklet::
set_write_firmware_pointer
(&self, pointer: u32) → ConvertingReceiver<()>¶Parameters: |
|
---|
Sets the firmware pointer for SoundPressureLevelBricklet::write_firmware
. The pointer has
to be increased by chunks of size 64. The data is written to flash
every 4 chunks (which equals to one page of size 256).
This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.
SoundPressureLevelBricklet::
write_firmware
(&self, data: [u8; 64]) → ConvertingReceiver<u8>¶Parameters: |
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Returns: |
|
Writes 64 Bytes of firmware at the position as written by
SoundPressureLevelBricklet::set_write_firmware_pointer
before. The firmware is written
to flash every 4 chunks.
You can only write firmware in bootloader mode.
This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.
SoundPressureLevelBricklet::
write_uid
(&self, uid: u32) → ConvertingReceiver<()>¶Parameters: |
|
---|
Writes a new UID into flash. If you want to set a new UID you have to decode the Base58 encoded UID string into an integer first.
We recommend that you use Brick Viewer to change the UID.
SoundPressureLevelBricklet::
read_uid
(&self) → ConvertingReceiver<u32>¶Returns: |
|
---|
Returns the current UID as an integer. Encode as Base58 to get the usual string version.
SoundPressureLevelBricklet::
DEVICE_IDENTIFIER
¶This constant is used to identify a Sound Pressure Level Bricklet.
The SoundPressureLevelBricklet::get_identity
function and the IpConnection::get_enumerate_callback_receiver
callback of the IP Connection have a device_identifier
parameter to specify
the Brick's or Bricklet's type.
SoundPressureLevelBricklet::
DEVICE_DISPLAY_NAME
¶This constant represents the human readable name of a Sound Pressure Level Bricklet.