This is the description of the Rust API bindings for the LCD 20x4 Bricklet. General information and technical specifications for the LCD 20x4 Bricklet are summarized in its hardware description.
An installation guide for the Rust API bindings is part of their general description. Additional documentation can be found on docs.rs.
The example code below is Public Domain (CC0 1.0).
Download (example_hello_world.rs)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | use std::{error::Error, io};
use tinkerforge::{ip_connection::IpConnection, lcd_20x4_bricklet::*};
const HOST: &str = "localhost";
const PORT: u16 = 4223;
const UID: &str = "XYZ"; // Change XYZ to the UID of your LCD 20x4 Bricklet.
fn main() -> Result<(), Box<dyn Error>> {
let ipcon = IpConnection::new(); // Create IP connection.
let lcd = Lcd20x4Bricklet::new(UID, &ipcon); // Create device object.
ipcon.connect((HOST, PORT)).recv()??; // Connect to brickd.
// Don't use device before ipcon is connected.
// Turn backlight on
lcd.backlight_on().recv()?;
// Write "Hello World"
lcd.write_line(0, 0, "Hello World".to_string()).recv()?;
println!("Press enter to exit.");
let mut _input = String::new();
io::stdin().read_line(&mut _input)?;
ipcon.disconnect();
Ok(())
}
|
Download (example_button_callback.rs)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 | use std::{error::Error, io, thread};
use tinkerforge::{ip_connection::IpConnection, lcd_20x4_bricklet::*};
const HOST: &str = "localhost";
const PORT: u16 = 4223;
const UID: &str = "XYZ"; // Change XYZ to the UID of your LCD 20x4 Bricklet.
fn main() -> Result<(), Box<dyn Error>> {
let ipcon = IpConnection::new(); // Create IP connection.
let lcd = Lcd20x4Bricklet::new(UID, &ipcon); // Create device object.
ipcon.connect((HOST, PORT)).recv()??; // Connect to brickd.
// Don't use device before ipcon is connected.
let button_pressed_receiver = lcd.get_button_pressed_callback_receiver();
// Spawn thread to handle received callback messages.
// This thread ends when the `lcd` object
// is dropped, so there is no need for manual cleanup.
thread::spawn(move || {
for button_pressed in button_pressed_receiver {
println!("Button Pressed: {}", button_pressed);
}
});
let button_released_receiver = lcd.get_button_released_callback_receiver();
// Spawn thread to handle received callback messages.
// This thread ends when the `lcd` object
// is dropped, so there is no need for manual cleanup.
thread::spawn(move || {
for button_released in button_released_receiver {
println!("Button Released: {}", button_released);
}
});
println!("Press enter to exit.");
let mut _input = String::new();
io::stdin().read_line(&mut _input)?;
ipcon.disconnect();
Ok(())
}
|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 | use std::{error::Error, io};
use tinkerforge::{ip_connection::IpConnection, lcd_20x4_bricklet::*};
const HOST: &str = "localhost";
const PORT: u16 = 4223;
const UID: &str = "XYZ"; // Change XYZ to the UID of your LCD 20x4 Bricklet.
/// Maps a normal UTF-8 encoded string to the LCD charset.
fn utf8_to_ks0066u(utf8: &str) -> String {
let mut result = Vec::<char>::with_capacity(utf8.len());
for code_point in utf8.chars() {
// Technically these are not code points, but scalar values.
let mut replacement = match code_point as u32 {
// ASCII subset from JIS X 0201
// The LCD charset doesn't include '\' and '~', use similar characters instead
0x005c => 0xa4, // REVERSE SOLIDUS maps to IDEOGRAPHIC COMMA
0x007e => 0x2d, // TILDE maps to HYPHEN-MINUS
0x0020..=0x007d => code_point as u32,
// Katakana subset from JIS X 0201
0xff61..=0xff9f => code_point as u32 - 0xfec0,
// Special characters
0x00a5 => 0x5c, // YEN SIGN
0x2192 => 0x7e, // RIGHTWARDS ARROW
0x2190 => 0x7f, // LEFTWARDS ARROW
0x00b0 => 0xdf, // DEGREE SIGN maps to KATAKANA SEMI-VOICED SOUND MARK
0x03b1 => 0xe0, // GREEK SMALL LETTER ALPHA
0x00c4 => 0xe1, // LATIN CAPITAL LETTER A WITH DIAERESIS
0x00e4 => 0xe1, // LATIN SMALL LETTER A WITH DIAERESIS
0x00df => 0xe2, // LATIN SMALL LETTER SHARP S
0x03b5 => 0xe3, // GREEK SMALL LETTER EPSILON
0x00b5 => 0xe4, // MICRO SIGN
0x03bc => 0xe4, // GREEK SMALL LETTER MU
0x03c2 => 0xe5, // GREEK SMALL LETTER FINAL SIGMA
0x03c1 => 0xe6, // GREEK SMALL LETTER RHO
0x221a => 0xe8, // SQUARE ROOT
0x00b9 => 0xe9, // SUPERSCRIPT ONE maps to SUPERSCRIPT (minus) ONE
0x00a4 => 0xeb, // CURRENCY SIGN
0x00a2 => 0xec, // CENT SIGN
0x2c60 => 0xed, // LATIN CAPITAL LETTER L WITH DOUBLE BAR
0x00f1 => 0xee, // LATIN SMALL LETTER N WITH TILDE
0x00d6 => 0xef, // LATIN CAPITAL LETTER O WITH DIAERESIS
0x00f6 => 0xef, // LATIN SMALL LETTER O WITH DIAERESIS
0x03f4 => 0xf2, // GREEK CAPITAL THETA SYMBOL
0x221e => 0xf3, // INFINITY
0x03a9 => 0xf4, // GREEK CAPITAL LETTER OMEGA
0x00dc => 0xf5, // LATIN CAPITAL LETTER U WITH DIAERESIS
0x00fc => 0xf5, // LATIN SMALL LETTER U WITH DIAERESIS
0x03a3 => 0xf6, // GREEK CAPITAL LETTER SIGMA
0x03c0 => 0xf7, // GREEK SMALL LETTER PI
0x0304 => 0xf8, // COMBINING MACRON
0x00f7 => 0xfd, // DIVISION SIGN
// Default
_ => 0xff, // BLACK SQUARE
};
// Special handling for 'x' followed by COMBINING MACRON
if replacement == 0xf8 {
if result[result.len() - 1] != 'x' {
replacement = 0xff; // BLACK SQUARE
}
if result.len() > 0 {
result.truncate(result.len() - 1);
}
}
result.push(std::char::from_u32(replacement).unwrap());
}
result.into_iter().collect()
}
fn main() -> Result<(), Box<dyn Error>> {
let ipcon = IpConnection::new(); // Create IP connection.
let lcd = Lcd20x4Bricklet::new(UID, &ipcon); // Create device object.
ipcon.connect((HOST, PORT)).recv()??; // Connect to brickd.
// Don't use device before ipcon is connected.
// Turn backlight on
lcd.backlight_on();
// Write some strings using the utf8_to_ks0066u function to map to the LCD charset
lcd.write_line(0, 0, utf8_to_ks0066u("Stromstärke: 17µA"));
lcd.write_line(1, 0, utf8_to_ks0066u("Temperatur: 23°C"));
// Write a string directly including characters from the LCD charset. \u{00e9} is the ⁻¹ character.
lcd.write_line(2, 0, "Drehzahl: 750min\u{00e9}".to_string());
println!("Press enter to exit.");
let mut _input = String::new();
io::stdin().read_line(&mut _input)?;
ipcon.disconnect();
Ok(())
}
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To allow non-blocking usage, nearly every function of the Rust bindings returns a wrapper around a mpsc::Receiver. To block until the function has finished and get your result, call one of the receiver's recv variants. Those return either the result sent by the device, or any error occurred.
Functions returning a result directly will block until the device has finished processing the request.
All functions listed below are thread-safe, those which return a receiver are lock-free.
Lcd20x4Bricklet::
new
(uid: &str, ip_connection: &IpConnection) → Lcd20x4Bricklet¶Parameters: |
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Returns: |
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Creates a new Lcd20x4Bricklet
object with the unique device ID uid
and adds
it to the IPConnection ip_connection
:
let lcd_20x4 = Lcd20x4Bricklet::new("YOUR_DEVICE_UID", &ip_connection);
This device object can be used after the IP connection has been connected.
Lcd20x4Bricklet::
write_line
(&self, line: u8, position: u8, text: String) → ConvertingReceiver<()>¶Parameters: |
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---|
Writes text to a specific line with a specific position. The text can have a maximum of 20 characters.
For example: (0, 7, "Hello") will write Hello in the middle of the first line of the display.
The display uses a special charset that includes all ASCII characters except backslash and tilde. The LCD charset also includes several other non-ASCII characters, see the charset specification for details. The Unicode example above shows how to specify non-ASCII characters and how to translate from Unicode to the LCD charset.
Lcd20x4Bricklet::
clear_display
(&self) → ConvertingReceiver<()>¶Deletes all characters from the display.
Lcd20x4Bricklet::
backlight_on
(&self) → ConvertingReceiver<()>¶Turns the backlight on.
Lcd20x4Bricklet::
backlight_off
(&self) → ConvertingReceiver<()>¶Turns the backlight off.
Lcd20x4Bricklet::
is_backlight_on
(&self) → ConvertingReceiver<bool>¶Returns: |
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Returns true if the backlight is on and false otherwise.
Lcd20x4Bricklet::
set_config
(&self, cursor: bool, blinking: bool) → ConvertingReceiver<()>¶Parameters: |
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Configures if the cursor (shown as "_") should be visible and if it
should be blinking (shown as a blinking block). The cursor position
is one character behind the the last text written with
Lcd20x4Bricklet::write_line
.
Lcd20x4Bricklet::
get_config
(&self) → ConvertingReceiver<Config>¶Return Object: |
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Returns the configuration as set by Lcd20x4Bricklet::set_config
.
Parameters: |
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Returns: |
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Returns true if the button (0 to 2 or 0 to 3 since hardware version 1.2) is pressed.
If you want to react on button presses and releases it is recommended to use
the Lcd20x4Bricklet::get_button_pressed_callback_receiver
and Lcd20x4Bricklet::get_button_released_callback_receiver
callbacks.
Lcd20x4Bricklet::
set_custom_character
(&self, index: u8, character: [u8; 8]) → ConvertingReceiver<()>¶Parameters: |
|
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The LCD 20x4 Bricklet can store up to 8 custom characters. The characters consist of 5x8 pixels and can be addressed with the index 0-7. To describe the pixels, the first 5 bits of 8 bytes are used. For example, to make a custom character "H", you should transfer the following:
character[0] = 0b00010001
(decimal value 17)character[1] = 0b00010001
(decimal value 17)character[2] = 0b00010001
(decimal value 17)character[3] = 0b00011111
(decimal value 31)character[4] = 0b00010001
(decimal value 17)character[5] = 0b00010001
(decimal value 17)character[6] = 0b00010001
(decimal value 17)character[7] = 0b00000000
(decimal value 0)The characters can later be written with Lcd20x4Bricklet::write_line
by using the
characters with the byte representation 8 ("\x08" or "\u0008") to 15
("\x0F" or "\u000F").
You can play around with the custom characters in Brick Viewer version since 2.0.1.
Custom characters are stored by the LCD in RAM, so they have to be set after each startup.
New in version 2.0.1 (Plugin).
Lcd20x4Bricklet::
get_custom_character
(&self, index: u8) → ConvertingReceiver<[u8; 8]>¶Parameters: |
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Returns: |
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Returns the custom character for a given index, as set with
Lcd20x4Bricklet::set_custom_character
.
New in version 2.0.1 (Plugin).
Lcd20x4Bricklet::
set_default_text
(&self, line: u8, text: String) → ConvertingReceiver<()>¶Parameters: |
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Sets the default text for lines 0-3. The max number of characters per line is 20.
The default text is shown on the LCD, if the default text counter
expires, see Lcd20x4Bricklet::set_default_text_counter
.
New in version 2.0.2 (Plugin).
Lcd20x4Bricklet::
get_default_text
(&self, line: u8) → ConvertingReceiver<String>¶Parameters: |
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Returns: |
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Returns the default text for a given line (0-3) as set by
Lcd20x4Bricklet::set_default_text
.
New in version 2.0.2 (Plugin).
Lcd20x4Bricklet::
set_default_text_counter
(&self, counter: i32) → ConvertingReceiver<()>¶Parameters: |
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---|
Sets the default text counter. This counter is decremented each
ms by the LCD firmware. If the counter reaches 0, the default text
(see Lcd20x4Bricklet::set_default_text
) is shown on the LCD.
This functionality can be used to show a default text if the controlling program crashes or the connection is interrupted.
A possible approach is to call Lcd20x4Bricklet::set_default_text_counter
every
minute with the parameter 1000*60*2 (2 minutes). In this case the
default text will be shown no later than 2 minutes after the
controlling program crashes.
A negative counter turns the default text functionality off.
New in version 2.0.2 (Plugin).
Lcd20x4Bricklet::
get_default_text_counter
(&self) → ConvertingReceiver<i32>¶Returns: |
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Returns the current value of the default text counter.
New in version 2.0.2 (Plugin).
Lcd20x4Bricklet::
get_identity
(&self) → ConvertingReceiver<Identity>¶Return Object: |
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Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an Isolator Bricklet is always at position 'z'.
The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.
Callbacks can be registered to receive time critical or recurring data from the device. The registration is done with the corresponding get_*_callback_receiver function, which returns a receiver for callback events.
Note
Using callbacks for recurring events is always preferred compared to using getters. It will use less USB bandwidth and the latency will be a lot better, since there is no round trip time.
Event: |
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Receivers created with this function receive Button Pressed events.
This callback is triggered when a button is pressed. The received variable is the number of the button (0 to 2 or 0 to 3 since hardware version 1.2).
Event: |
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Receivers created with this function receive Button Released events.
This callback is triggered when a button is released. The received variable is the number of the button (0 to 2 or 0 to 3 since hardware version 1.2).
Virtual functions don't communicate with the device itself, but operate only on the API bindings device object. They can be called without the corresponding IP Connection object being connected.
Lcd20x4Bricklet::
get_api_version
(&self) → [u8; 3]¶Return Object: |
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Returns the version of the API definition implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
Lcd20x4Bricklet::
get_response_expected
(&mut self, function_id: u8) → bool¶Parameters: |
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Returns: |
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Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.
For getter functions this is enabled by default and cannot be disabled,
because those functions will always send a response. For callback configuration
functions it is enabled by default too, but can be disabled by
Lcd20x4Bricklet::set_response_expected
. For setter functions it is disabled by default
and can be enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For function_id:
Lcd20x4Bricklet::
set_response_expected
(&mut self, function_id: u8, response_expected: bool) → ()¶Parameters: |
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---|
Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For function_id:
Lcd20x4Bricklet::
set_response_expected_all
(&mut self, response_expected: bool) → ()¶Parameters: |
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Changes the response expected flag for all setter and callback configuration functions of this device at once.
Lcd20x4Bricklet::
DEVICE_IDENTIFIER
¶This constant is used to identify a LCD 20x4 Bricklet.
The Lcd20x4Bricklet::get_identity
function and the IpConnection::get_enumerate_callback_receiver
callback of the IP Connection have a device_identifier
parameter to specify
the Brick's or Bricklet's type.
Lcd20x4Bricklet::
DEVICE_DISPLAY_NAME
¶This constant represents the human readable name of a LCD 20x4 Bricklet.