This is the description of the Rust API bindings for the Sound Intensity Bricklet. General information and technical specifications for the Sound Intensity Bricklet are summarized in its hardware description.
An installation guide for the Rust API bindings is part of their general description. Additional documentation can be found on docs.rs.
The example code below is Public Domain (CC0 1.0).
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | use std::{error::Error, io};
use tinkerforge::{ip_connection::IpConnection, sound_intensity_bricklet::*};
const HOST: &str = "localhost";
const PORT: u16 = 4223;
const UID: &str = "XYZ"; // Change XYZ to the UID of your Sound Intensity Bricklet.
fn main() -> Result<(), Box<dyn Error>> {
let ipcon = IpConnection::new(); // Create IP connection.
let si = SoundIntensityBricklet::new(UID, &ipcon); // Create device object.
ipcon.connect((HOST, PORT)).recv()??; // Connect to brickd.
// Don't use device before ipcon is connected.
// Get current intensity.
let intensity = si.get_intensity().recv()?;
println!("Intensity: {}", intensity);
println!("Press enter to exit.");
let mut _input = String::new();
io::stdin().read_line(&mut _input)?;
ipcon.disconnect();
Ok(())
}
|
Download (example_callback.rs)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 | use std::{error::Error, io, thread};
use tinkerforge::{ip_connection::IpConnection, sound_intensity_bricklet::*};
const HOST: &str = "localhost";
const PORT: u16 = 4223;
const UID: &str = "XYZ"; // Change XYZ to the UID of your Sound Intensity Bricklet.
fn main() -> Result<(), Box<dyn Error>> {
let ipcon = IpConnection::new(); // Create IP connection.
let si = SoundIntensityBricklet::new(UID, &ipcon); // Create device object.
ipcon.connect((HOST, PORT)).recv()??; // Connect to brickd.
// Don't use device before ipcon is connected.
let intensity_receiver = si.get_intensity_callback_receiver();
// Spawn thread to handle received callback messages.
// This thread ends when the `si` object
// is dropped, so there is no need for manual cleanup.
thread::spawn(move || {
for intensity in intensity_receiver {
println!("Intensity: {}", intensity);
}
});
// Set period for intensity receiver to 0.05s (50ms).
// Note: The intensity callback is only called every 0.05 seconds
// if the intensity has changed since the last call!
si.set_intensity_callback_period(50);
println!("Press enter to exit.");
let mut _input = String::new();
io::stdin().read_line(&mut _input)?;
ipcon.disconnect();
Ok(())
}
|
Download (example_threshold.rs)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 | use std::{error::Error, io, thread};
use tinkerforge::{ip_connection::IpConnection, sound_intensity_bricklet::*};
const HOST: &str = "localhost";
const PORT: u16 = 4223;
const UID: &str = "XYZ"; // Change XYZ to the UID of your Sound Intensity Bricklet.
fn main() -> Result<(), Box<dyn Error>> {
let ipcon = IpConnection::new(); // Create IP connection.
let si = SoundIntensityBricklet::new(UID, &ipcon); // Create device object.
ipcon.connect((HOST, PORT)).recv()??; // Connect to brickd.
// Don't use device before ipcon is connected.
// Get threshold receivers with a debounce time of 1 second (1000ms).
si.set_debounce_period(1000);
let intensity_reached_receiver = si.get_intensity_reached_callback_receiver();
// Spawn thread to handle received callback messages.
// This thread ends when the `si` object
// is dropped, so there is no need for manual cleanup.
thread::spawn(move || {
for intensity_reached in intensity_reached_receiver {
println!("Intensity: {}", intensity_reached);
}
});
// Configure threshold for intensity "greater than 2000".
si.set_intensity_callback_threshold('>', 2000, 0);
println!("Press enter to exit.");
let mut _input = String::new();
io::stdin().read_line(&mut _input)?;
ipcon.disconnect();
Ok(())
}
|
To allow non-blocking usage, nearly every function of the Rust bindings returns a wrapper around a mpsc::Receiver. To block until the function has finished and get your result, call one of the receiver's recv variants. Those return either the result sent by the device, or any error occurred.
Functions returning a result directly will block until the device has finished processing the request.
All functions listed below are thread-safe, those which return a receiver are lock-free.
SoundIntensityBricklet::
new
(uid: &str, ip_connection: &IpConnection) → SoundIntensityBricklet¶Parameters: |
|
---|---|
Returns: |
|
Creates a new SoundIntensityBricklet
object with the unique device ID uid
and adds
it to the IPConnection ip_connection
:
let sound_intensity = SoundIntensityBricklet::new("YOUR_DEVICE_UID", &ip_connection);
This device object can be used after the IP connection has been connected.
SoundIntensityBricklet::
get_intensity
(&self) → ConvertingReceiver<u16>¶Returns: |
|
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Returns the current sound intensity.
The value corresponds to the upper envelop of the signal of the microphone capsule.
If you want to get the intensity periodically, it is recommended to use the
SoundIntensityBricklet::get_intensity_callback_receiver
callback and set the period with
SoundIntensityBricklet::set_intensity_callback_period
.
SoundIntensityBricklet::
get_identity
(&self) → ConvertingReceiver<Identity>¶Return Object: |
|
---|
Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.
The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an Isolator Bricklet is always at position 'z'.
The device identifier numbers can be found here. There is also a constant for the device identifier of this Bricklet.
SoundIntensityBricklet::
set_intensity_callback_period
(&self, period: u32) → ConvertingReceiver<()>¶Parameters: |
|
---|
Sets the period with which the SoundIntensityBricklet::get_intensity_callback_receiver
callback is triggered
periodically. A value of 0 turns the callback off.
The SoundIntensityBricklet::get_intensity_callback_receiver
callback is only triggered if the intensity has changed
since the last triggering.
SoundIntensityBricklet::
get_intensity_callback_period
(&self) → ConvertingReceiver<u32>¶Returns: |
|
---|
Returns the period as set by SoundIntensityBricklet::set_intensity_callback_period
.
SoundIntensityBricklet::
set_intensity_callback_threshold
(&self, option: char, min: u16, max: u16) → ConvertingReceiver<()>¶Parameters: |
|
---|
Sets the thresholds for the SoundIntensityBricklet::get_intensity_reached_callback_receiver
callback.
The following options are possible:
Option | Description |
---|---|
'x' | Callback is turned off |
'o' | Callback is triggered when the intensity is outside the min and max values |
'i' | Callback is triggered when the intensity is inside the min and max values |
'<' | Callback is triggered when the intensity is smaller than the min value (max is ignored) |
'>' | Callback is triggered when the intensity is greater than the min value (max is ignored) |
The following constants are available for this function:
For option:
SoundIntensityBricklet::
get_intensity_callback_threshold
(&self) → ConvertingReceiver<IntensityCallbackThreshold>¶Return Object: |
|
---|
Returns the threshold as set by SoundIntensityBricklet::set_intensity_callback_threshold
.
The following constants are available for this function:
For option:
SoundIntensityBricklet::
set_debounce_period
(&self, debounce: u32) → ConvertingReceiver<()>¶Parameters: |
|
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Sets the period with which the threshold callback
is triggered, if the thresholds
keeps being reached.
SoundIntensityBricklet::
get_debounce_period
(&self) → ConvertingReceiver<u32>¶Returns: |
|
---|
Returns the debounce period as set by SoundIntensityBricklet::set_debounce_period
.
Callbacks can be registered to receive time critical or recurring data from the device. The registration is done with the corresponding get_*_callback_receiver function, which returns a receiver for callback events.
Note
Using callbacks for recurring events is always preferred compared to using getters. It will use less USB bandwidth and the latency will be a lot better, since there is no round trip time.
SoundIntensityBricklet::
get_intensity_callback_receiver
(&self) → ConvertingCallbackReceiver<u16>¶Event: |
|
---|
Receivers created with this function receive Intensity events.
This callback is triggered periodically with the period that is set by
SoundIntensityBricklet::set_intensity_callback_period
. The received variable is the intensity
of the sensor.
The SoundIntensityBricklet::get_intensity_callback_receiver
callback is only triggered if the intensity has changed
since the last triggering.
SoundIntensityBricklet::
get_intensity_reached_callback_receiver
(&self) → ConvertingCallbackReceiver<u16>¶Event: |
|
---|
Receivers created with this function receive Intensity Reached events.
This callback is triggered when the threshold as set by
SoundIntensityBricklet::set_intensity_callback_threshold
is reached.
The received variable is the intensity of the encoder.
If the threshold keeps being reached, the callback is triggered periodically
with the period as set by SoundIntensityBricklet::set_debounce_period
.
Virtual functions don't communicate with the device itself, but operate only on the API bindings device object. They can be called without the corresponding IP Connection object being connected.
SoundIntensityBricklet::
get_api_version
(&self) → [u8; 3]¶Return Object: |
|
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Returns the version of the API definition implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.
SoundIntensityBricklet::
get_response_expected
(&mut self, function_id: u8) → bool¶Parameters: |
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Returns: |
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Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.
For getter functions this is enabled by default and cannot be disabled,
because those functions will always send a response. For callback configuration
functions it is enabled by default too, but can be disabled by
SoundIntensityBricklet::set_response_expected
. For setter functions it is disabled by default
and can be enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For function_id:
SoundIntensityBricklet::
set_response_expected
(&mut self, function_id: u8, response_expected: bool) → ()¶Parameters: |
|
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Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.
Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.
The following constants are available for this function:
For function_id:
SoundIntensityBricklet::
set_response_expected_all
(&mut self, response_expected: bool) → ()¶Parameters: |
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Changes the response expected flag for all setter and callback configuration functions of this device at once.
SoundIntensityBricklet::
DEVICE_IDENTIFIER
¶This constant is used to identify a Sound Intensity Bricklet.
The SoundIntensityBricklet::get_identity
function and the IpConnection::get_enumerate_callback_receiver
callback of the IP Connection have a device_identifier
parameter to specify
the Brick's or Bricklet's type.
SoundIntensityBricklet::
DEVICE_DISPLAY_NAME
¶This constant represents the human readable name of a Sound Intensity Bricklet.